This article is currently only a proposal
The features or design guidelines described in this article are only a proposal made by one or some persons. It has not been evaluated or accepted by the core development team yet. Feel free to add your personal opinion about them or make counter proposals.
the Central Continent
This landmass is centralized on the world map. Its ecosystem is compact when compared to the rest of the world. This is sometimes thought of (in modern times) as the capital continent of the world, mainly due to the location of the "Capital City" on the center of the continent.
- Tulimshar - A desert fortess town and the birthplace of the demon race.
- Sonbrand - A town located in the depth of a cold tundra; birthplace to the human race.
Regions
Homelands of the Races
it should be assumed that the eight, single-element races will have a crystal located somewhere in the heart of thier native lands. They have all in their own way, taken up retainership to these crystals, which are now much smaller than they originally had been; the countless shards are scattered throughout the world.
Region | Terrain | Native Race | Regional Element | Description |
---|---|---|---|---|
Tulimshar | Desert | Demons | N/A (I had thought that maybe both non-elemental race kingdom was trying to collect crystal shards to "reform the original crystal" in their own image. A completely flawed concept. It would be an added conflict to coinside with individuals searching for the shards for their own reasons.) | The great desert of Tulimshar is the largest in the world, serving as natural protection from most invaders. These harsh conditions also make life in the Tulimshar area quite challenging, for outsiders and natives alike. |
Sonbrand? (other votes if you've got em, please) | Tundra | Humans | N/A | Home of the humans (I'll add more to this tomorrow - Dabe 04:17, 18 September 2006 (CEST) ) |
-- | -- | Arachnos (We are trying to bring about some sort of change to a reptile race, this might be it.. we need to talk about it) | Space | -- |
-- | Wasteland, ancient Junkyard (this idea needs a lot of work if it's to survive) | Chelonan | Time | A conglomeration of barren land and broken machinery. |
-- | Caverns | Talpan | Earth | A maze of caverns and open valleys through the southeast mountains. |
-- | Above the clouds? | Daedalon | Light | A place where land meets sky in an isolated setting, surrounded by a sea of clouds; A resort village / tourism should be their primary economic hinge. |
-- | -- | Vampyros (to be changed) | Darkness | -- |
-- | Volcanic Plain | Ifriton | Fire | A large plain with lava rivers and lakes, small volcanos and basalt cliffs. |
-- | Underwater (I think it's moderately wasteful of the idea to make them live above land.. arguments?) | Tritan | Water | -- |
-- | Canyon w/windy chasm | Sparron | Air | -- |
Other regions
Region | Terrain | Key Locations | Description |
---|---|---|---|
Gispaa Island | Volcano Island | Crystal of Fire | A small volcanic island. |
Sonbrand | Urbanized Island | Great Library | Island of Scholars |
Frenshya Plains | Plains | A well watered plain between the Kaisei River and the southern seas. Mostly farmland or pastures. | |
Xartune | Forests, Meadows | Shimris, Macabre, Woodland Village | An overgrown jungle continent to the northwest |
KaziKazi | Tundra | Gloriana, Desert of Glass | KaziKazi is the coldest and most unforgiving terrain in the Mana world. |
Gasaro | Grassland, Canyons | A region to the south upon the island of the same name. Gasaro is for a large part empty grasslands, spotted with some canyons and dunes. | |
Gaeas Hearth | Jungle | At the heart of the world, a dense bastion of mana energy. |
Landmarks that need a location. Either we have to create a new one for them or we put them in existing location:
- Crystal of Water
- Crystal of Earth
- Crystal of Air
Landforms
Center:
- None.
North:
- Sea of Dissonance - A perpetual, powerful ocean current combined with deadly shoals make this northern sea almost intraversable.
- Gloriana - A northern continent of snow and ice. Only inhabited by nomads.
North-east:
- None.
North-west:
- Motetshi - The last unexplored continent, due to its place beyond a number of harsh shoals and the [Sea of Dissonance].
- Amplar Deadlands - A large, poisonous muck on the edge of Motetshi. Another deterrent to tourists of the region.
- Moori Isthmus - A tiny land bridge that connects Xartune to The Great Continent.
South:
- Sea of Abbana - connects to port city of Abanna to the rest of its neighbors via ocean.
- OsiruSea - A small body of water that separates the island of [Gasaro] from the rest of The Great Continent.
- Merene Archipelago - A collection of nearly 100 small islands in the southern Sea of Abbana.
South-east:
- None.
South-west:
- None.
East:
- None.
West:
- Kaisei River - A river flowing west from the mountains near [GeonsCrater] to the Sea of Abbana and the Sea of Dissonance.
- Kaisei River Delta - An outlet of the Kaisei River that forms a large marsh. An ancient civilization thrived here which is believed to be a precursor to the civilization at Tulimshar.
Anywhere: (not categorized)
- Gispaa Island - A small volcanic island, upon which the Temple of Fire sits.
- Blachet Sea - The sea beneath Aerol, usually a calm one.
- Collis Forest - A large deciduous forest that separates Shaede from the rest of The Great Continent.
- Ivari Sea - The sea surrounding Veshrin. Filled with pirates and dangerous storms, due to its proximity with the Sea of Dissonance.
- Issa Marsh - A marsh at the edge of Collis Forest. Valuable and interesting wildlife thrives there, but the terrain is treacherous.
Note: The following Landforms could not be classified under any particular location: Gispaa Island, Blachet Sea, Collis Forest, Ivari Sea, and Issa Marsh. Thus, they can be used anywhere on the map where the artist so wishes. I have also categorized each by direction. I used the Kingdoms, Landmarks, and World Backstory pages on this Wiki to categorize all of them. If you follow the trail, you will see that all of the information was categorized correctly. ~Pauan.
Misc names to keep on hand
(I'll clean this up after work, as well - 04:17, 18 September 2006 (CEST)) old "regions": Astra, Shaede, Aerol, Geons Crater, Tempus Keshlam, Tonori
I want to avoid giving another name to the regions that each major kingdom lies on.. ie, Tonori Desert / Tulimshar.. let's spread out our usable names a bit more, and be realistic about how much the names might confuse people later on, if they're too abundant and redundant.