From The Mana World
The Six Kingdoms
- Tulimshar - A desert fortess town founded by Grenxen (Tonori Desert)
- Shimris - A city built in the forest by Hra-zul
- Abbana - A sprawling port city built by Vixiel
- Mudoha - A city deep beneath the earth founded by Balgarieth
- Toukai - A city which sits on the edge of the world, led by Xendah
- Sonbrand - The scholar's kingdom. Situated on the island of the same name, this kingdom has a high regard for science and learning.
Regions
- The Desert of Glass - A cold desert of pure white sand that lies within Gloriana
- Astra - A desert that melts away into nothingness and timeless stagnation.
- Gaeas Heart - At the heart of the world, a dense bastion of mana stems from the Tree of Life.
- Geons Crater - A maze of caverns and open valleys through the southeast mountains.
- Tempus Keshlam - A conglomeration of junk and broken machines at the edge of the world. Also called the desert of silence.
- Aerol - A place where land meets sky in a world of solid clouds.
- Tonori Desert - The hottest place in the Mana World. Many have died in these sands.
- Shaede - A region once inhabited by an extinct race of humans, the light of the sun does not reach this land of eternal night.
- Gasaro - A region to the south upon the island of the same name. Gasaro is for a large part empty grasslands, spotted with some canyons and dunes.
- Frenshya Plains - A well watered plain between the Kaisei River and the southern seas. Mostly farmland or pastures.
- KaziKazi - A frozen wasteland situated at the northern tip of the world.
- Jirt - An overgrown jungle continent to the northwest.
Landforms
- Sea of Abbana - connects to port city of Abanna to the rest of its neighbors via ocean.
- OsiruSea - A small body of water that separates the island of [Gasaro] from the rest of The Great Continent.
- Merene Archipelago - A collection of nearly 100 small islands in the southern Sea of Abbana.
- Gispaa Island - A small volcanic island, upon which the Temple of Fire sits.
- Motetshi - The last unexplored continent, due to its place beyond a number of harsh shoals and the [Sea of Dissonance].
- Sea of Dissonance - A perpetual, powerful ocean current combined with deadly shoals make this northern sea almost intraversable.
- Kaisei River - A river flowing west from the mountains near [GeonsCrater] to the Sea of Abbana and the Sea of Dissonance.
- Kaisei River Delta - An outlet of the Kaisei River that forms a large marsh. An ancient civilization thrived here which is believed to e a precursor to the civilization at Tulimshar.
- Moori Isthmus - A tiny land bridge that connects Jirt to The Great Continent.
- Blachet Sea - The sea beneath Aerol, usually a calm one.
- Collis Forest - A large deciduous forest that separates Shaede from the rest of The Great Continent.
- Ivari Sea - The sea surrounding Veshrin. Filled with pirates and dangerous storms, due to its proximity with the Sea of Dissonance.
- Issa Marsh - A marsh at the edge of Collis Forest. Valuable and interesting wildlife thrives there, but the terrain is treacherous.
- Amplar Deadlands - A large, poisonous muck on the edge of Motetshi. Another deterrent to tourists of the region.
- Gloriana - A northern continent of snow and ice. Only inhabited by nomads.