From The Mana World
Revision as of 06:35, 7 April 2013 by Nard (talk | contribs)

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'What TMW is' is not an explicit definition anymore. In the future we'll be having 2 unrelated servers with different server technologies and different gameworlds.

TMW-eA (current game)

So you want to help this project, but you have little or no idea how to get into it? The Mana World eA development team is not a closed circle like many other projects. You don't need to apply to anyone or ask for "being taken into the team". You don't have to ask for permission to work on something or wait for someone to assign a task to you. A team member is basically anyone who volunteers to do something for the game. For further information and assistance, you should contact Jaxad0127 either on the forums or in IRC.

Technical aspects

The technical aspects of development of TMW-eA include tweaking our residential TMW-eA server and server-sided software. The server is done in C and scripts are done in the eA scripting language. Notably TMW-eA is an SVN snapshot from eAthena (a Ragnarok Online game server emulator software) in early 2004. We've extensively hacked it over the years (it was at the moment of taking the snapshot in transition from the basis of an old hacky MUD server to the current eAthena codebase). The technical aspects of the TMW-eA project also include packaging data updates for the client.

out of date:
Future client development is being done by the Manasource project. The client is done in C++ and potentially in the future in Qt.
We still have a Mantis issue tracker at http://mantis.themanaworld.org.

Manasource issue tracker: http://bugs.manasource.org



Content

Content means: new monsters, new equipment, new maps, new NPCs, new quests, new anything into the game.

Content does not mean: GFX, SFX.

Before anything can get into the game, it should be designed. After that it should be implemented server-sided. Then GFX and potentially also SFX can be requested for it and it can go into the game once they're done. Currently visioning ideas is a collective process anyone can take part in and the people doing scripting are cherry-picking whatever ideas they want to get into the game. Scripting stuff is also a free for all process. Once there is a good idea to expand the world, in general new maps can be requested. Reading the forums thoroughly and asking publicly usually gets you answers rather well.

TMW-eA content development forum

Graphics

Graphics development could currently (May 2010) use a few pixel artists going about and retouching old mistakes in tilesets and monstersets. Also if the content development crowd picks up and starts to provide concepts which would require new GFX work to be done, then there is going to be a demand for new equipmentwork, tilesets and monstersets. Please remember to pay attention to our guidelines.

Also do hunt for unfulfilled REQ topics on the forums if you're looking for something to do. Newbie pixel artists or people doing their first pixel art piece ever are also very welcome. The community can be pretty harsh at times, but there are also people around who actually do know what they're talking about. It is up to you to distinguish between these two.

TMW-eA GFX development forum

SFX / Music

The SFX and music development scheme for TMW-eA is currently not really all that active and occasionally some things are discussed over at content development.

TMW (the future dream, currently doing CR1)

This paragraph has been moved to Joining the project/CR1 as Manaserv and CR1 which is related are not really active at the moment. The only Manaserv active project is Source of Tales: http://www.sourceoftales.org/