This article collects information regarding the conceptualisation of the game world of The Mana World.
This article is currently only a proposal
The features or design guidelines described in this article are only a proposal made by one or some persons. It has not been evaluated or accepted by the core development team yet. Feel free to add your personal opinion about them or make counter proposals.
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Since the Great Quake, people have flocked to the once sparsely populated Argaes to take advantage of the growing economy and typically utopian weather. This unique island features several distinct biomes, though most of the population lives in the temperate central valley.
Geography
The Surrounding Sea
Due to the intensity of the surrounding waters, travel to and from the island can only be managed in mid to large sized vessels. While the known pirating port of Yenvar lies on the outer coast, few dare risk making berth there. Merchant ships and other honest vessels steer a wide course to the south of the island, ultimately approaching the more favorable conditions of the Bay.
The Rocky Northern Coast
High Cliffs
Steep cliffs separate the northern sea from central Argaes. Seemingly insurmountable, plateaus and peaks of this range are in fact reachable through miles of networking tunnels and natural caves. An adventurer with a extensive knowledge of the corridors (or a good map) can find the summit, as well as a great 360 degree overlook, but an inexperienced wanderer might be lost for days.
Blue Lake
In stark contrast to the menacing cliffs, a breathtaking waterfall creates the mountain's centerpiece. Rhythmic crashing and a flowing mist over the clear blue lake make this a popular spot for adventurers to rest and enjoy the natural beauty.
The Valley
A river flows down into the valley from Blue Lake, passing through mills and providing irrigation to vast farmlands. Major arterial roadways connect the farms and farming village to the central hub city of Peels Port (labeled 'Port Town'), the western forest, something, and the military barricade Bulwark (replaces 'Trade City').
Farming Village
[incomplete]
Bulwark
The military controlled town and wall of Bulwark closes the breach left by the Coastal Ridge Mountains to the north and Mount Orynia to the south, thus completely blockading central Argaes from the 'Southern Wilds'.
Something
- 'something' could be a windmill that takes advantage of access to heavy wind from the north. Perhaps used by a mining camp in the adjacent mountains
The Savanna
[incomplete]
The Desert
[incomplete]
the forest & the jungle
[incomplete]
History
[incomplete]
Notes
- This article is adapted from Argaes
- Need to size-down the map image