From The Mana World
Revision as of 14:05, 4 August 2009 by Jaxad0127 (talk | contribs) (→Monster sounds: Remove eAthena monster IDs)
This article contains information for musicians, composers and sound effect creators working or interested in working for The Mana World
Monster sounds
Number of existing sound effects wired in for the monsters.
Category | Monster | ID | Sound effects | |||||
---|---|---|---|---|---|---|---|---|
hit | miss | hurt | die | misc | ||||
Arachnids | Scorpions | Black Scorpion | 7 (1009) | 4 | 1 | |||
Red Scorpion | 2 | 4 | 1 | |||||
Scorpion | 1 | 4 | 1 | |||||
Spiders | Spider | 10 | ||||||
Fungi | Mushrooms | Evil Mushroom | 11 | 1 | ||||
Spiky Mushroom | 17 | 1 | ||||||
Insects | Maggots | Maggot | 0 | 2 | 1 | 1 | ||
Giant Maggot | 4 | 2 | 1 | 1 | ||||
Silkworm | 33 | |||||||
Mammals | Bats | Bat | 15 | 1 | 1 | |||
Fluffies | Easter Fluffy | 25 | 3 | 1 | 1 | |||
Fluffy | 18 | 3 | 1 | 1 | ||||
Mouboos | Mouboo | 26 | ||||||
Squirrels | Squirrel | 36 | ||||||
Plants | Flowers | Flower | 12 | 2 | 1 | |||
Herbs | Alizarin Plant | 30 | ||||||
Clover Patch | 35 | |||||||
Cobalt Plant | 28 | |||||||
Gamboge Plant | 29 | |||||||
Mauve Plant | 27 | |||||||
Trees | Log Head | 23 | 5 | |||||
Reptiles | Lizards | Fire Lizard | 37 | 2 | 1 | |||
Snakes | Cave Snake | 19 | ||||||
Grass Snake | 32 | |||||||
Mountain Snake | 24 | |||||||
Snake | 8 | |||||||
Snake Lord | N/A | |||||||
Undead | Ghosts | Jack O | 20 | |||||
Skeletons | Skeleton | N/A | ||||||
Skulls | Fire Skull | 21 | ||||||
Poison Skull | 22 | |||||||
Zombies | Zombie | 34 | 2 | 1 | 1 | 2 | ||
? | Goblins | Fire Goblin | 9 | 2 | 1 | |||
Pinkies | Pinkie | 16 | 1 | 1 | ||||
Slimes | Green Slime | 3 | 1 | |||||
Red Slime | 6 | 1 | ||||||
Santa Slime | 13 | |||||||
Sea Slime | 31 | 1 | ||||||
Rudolph Slime | 14 | |||||||
Yellow Slime | 5 | 1 | ||||||
Wisps | Wisp | 38 |
Weapon sounds
Number of existing sound effects wired in for the weapons.
Category | Weapon | ID | Sound effects | ||
---|---|---|---|---|---|
hit | strike | swing | |||
(Punch) | 1 | ||||
Axes | Axe | 549 | |||
Blacksmith's Axe | 550 | ||||
Meat Cleaver | 605 | ||||
Hatchet | 606 | ||||
Bows | Bow | 1200 | 1 | ||
Desert Bow | 575 | ||||
Forest Bow | 545 | ||||
Short Bow | 530 | ||||
Knives | Bone Knife | 570 | |||
Dagger | 521 | 1 | 1 | ||
Knife | 1201 | ||||
Rock Knife | 579 | ||||
Setzer | 571 | ||||
Sharp Knife | 522 | ||||
Stiletto | 592 | ||||
Maces | Club | 609 | |||
Polearms | Bardiche | 547 | |||
Dual Spear | 598 | ||||
Halberd | 548 | ||||
Heavy Pike | 597 | ||||
Heavy Spear | 595 | ||||
Pike | 596 | ||||
Scorpion | 574 | ||||
Scythe | 623 | ||||
Spear | 594 | ||||
Trident | 607 | ||||
Wooden Staff | 758 | ||||
Staves | Crescent Rod | 581 | |||
Staff of Fire | 582 | ||||
Staff of Ice | 583 | ||||
Staff of Life | 580 | ||||
Swords | Baselard | 590 | |||
Bastard Sword | 588 | ||||
Beheader | 576 | ||||
Broad Sword | 589 | ||||
Falchion | 573 | ||||
Fire Sword | 599 | ||||
Jackal | 584 | ||||
Long Sword | 591 | ||||
Rapier | 593 | ||||
Sabre | 561 | ||||
Sand Cutter | 578 | ||||
Scimitar | 572 | ||||
Short Sword | 536 | ||||
Sword | 587 | ||||
Toy Sabre | 1215 | 1 | 1 | ||
Thrown | Bone Darts | 577 |
Other sounds
Done
Weapons:
- Bow shooting arrow (miss/hit)
Location based:
- Boiling water (not in Git)
- Burning fire
- River
- Waterfall
Miscellaneous:
- Level-up (probably better for a composer to create)
Needed
Miscellaneous:
- Player taking damage (several ones to avoid repetition)
- Button click
- Death
- Picking up item
- Dropping item
Walking:
- Plants
- Sand
- Stone outdoors
- Stone indoors
- Wood
- Dirt
- Carpet
- Metal
- Ankle deep water
Specification of file format
Naming convention:
- name-action#.ogg (for example
short-sword-miss2.ogg
)
In-game format:
- Ogg Vorbis (
.ogg
) - 128 kbps stereo
Format for archival:
- PCM (
.wav
) - 44.1 K 16 bit stereo
References
Client data:
- sfx/ — the directory containing the sound effects
- monsters.xml — where sound effects are wired in for monsters
- items.xml — where sound effects are wired in for items
Client source:
- src/localplayer.cpp — where the punching sound effect is hardcoded in
- src/resources/monsterdb.cpp — the types of sound effects used for monsters
- src/resources/itemdb.cpp — the types of sound effects used for items