From The Mana World
This is my plan for centralizing the net code under the merged client.
First, TMWServ's Net namespace needs to be changed (I vote for TMWserv as the new name). Then a new Net namespace would be created to store references to the specific network back-end needed.
Here are the functions the generic back end needs (organized by type)
Login
- Login(...)
- ChangeEmail(...)
- ChangePassword(...)
- ChooseServer(serverId)
Char
- ChooseChar(number)
- NewChar(...)
- DeleteChar(number, ...)
- Who
Chat
- Talk(text)
- Me(text)
- Msg(recipient, text)
Map
- MapLoaded(mapName?)
- ClientPing(time)
Being
- Attack(beingId)
- CharNameRequest - eAthena netcode detail (not public)
Player
- (anything?)
LocalPlayer
- Emote(emoteId)
- IncStat(statId)
- DecStat(statId)
- SendLetter(recipient, text)
- PickUp(floorItemId)
- SetDestination(x, y, direction)
- Sit
- Respawn
Inventory
- EquipItem(Item)
- UnEquipItem(Item)
- UseItem(Item)
- Drop(slotNum, ammount)
- Split(slotNum, ammount)
NPC
- Talk(npcId)
- NextDialog(npcId)
- CloseDialog(npcId)
- ListInput(npcId, value)
- IntegerInput(npcId, value)
- StringIntput(npcId, value)
Shop
- Start(beingId)
- Buy(beingId)
- Sell(beingId)
- BuyItem(beingId, itemId, ammount)
- SellItem(beingId, itemId, ammount)
- End(beingId)
Skill
- Up(skillId)
- Use(skillId)
Trade
- Request(beingId)
- AddItem(slotNum, ammount)
- RemoveItem(slotNum, ammount)
- SetMoney(ammount)
- Confirm() (eAthena trade complete)
- Finish() (eAthena trade OK)
- Cancel()
Party
- Create()
- Join(partyId)
- Invite(playerId)
- InviteResponse(requestId?, response)
- Leave()
- Kick(playerId)
- Chat(text)
- Settings?
Guild
- Create()
- Join(guildId)
- Invite(playerId)
- InviteResponse(requestId?, response)
- Leave()
- Kick(playerId)
- Chat(text)
Storage
- Open()
- Close()
- Store(slotId, ammount)
- Retrieve(slotId, ammount)
Admin/GM
- Announce(text)
- Kick(id)
- Kick(name)
- Ban(id)
- Ban(name)
- ...