From The Mana World
Attributes
Below a list of attributes encountered in today's role playing games. The idea is that we'll pick a subset of these that gives enough flexibility and allows for a nice combat system, but is also easy to understand.
Name | General effect | 1 | 2 | 3 |
---|---|---|---|---|
Strength | Increases damage and max inventory weight | X | X | X |
Agility | Increases chance to hit and walking speed | X | ||
Dexterity | Increases chance of evasion and missile accuracy | X | X | |
Vitality / Endurance / Constitution / Fortitude | Increases health and stamina regeneration rate | X | X | X |
Energy / Intelligence / Magic / Mentality | Increases mana and mana regeneration rate | X | X | X |
Wisdom | Increases how much you can remember (spells) | X | ||
Spirit / Willpower / Awareness | Increases magic defence | X | ||
Personality / Charisma | Related to bartering, getting information, getting into fights, diplomacy skills | X | X | |
Luck | Increases luck in many areas | X | ||
Speed | Determines how fast you can do things | X |
- Diablo (attributes)
- The Elder Scrolls (attributes in Arena, Daggerfall and Oblivion)
- Angband (attributes)
Derived attributes
Derived attributes are the ones that are visible to the player, representing certain necessary concepts. These include:
- Your maximum health, mana (or magicka) and stamina (or fatigue)
- Damage dealt on hit (usually comes with min and max)
- Chance to hit when attacking
- The amount you can carry (encumbrance)