From The Mana World
Revision as of 21:25, 1 July 2013 by Jaxad0127 (talk | contribs) (Jaxad0127 moved page Quest ideas to Dev:Quest ideas without leaving a redirect)

Quest ideas

The Quests as of now in the Mana world do have very similar structures: You got to collect stuff and bring a certain amount of things to the npc. Some nice story around, and that is how most of the quests are build up.

That is what got to be changed: Quests like the monster oil or orum&waric or Rauk are challenging and more exciting to players. These minigames do have more worth to enjoy the players.


Here come some ideas:

The confused professor

probable story:
           a confused professor will do experiments. But he always looses his notices and results written down. 
           So the player needs to help him, by making up a diary for the professor.
           Maybe the professor even tells you how long the experiment goes and the player needs to tell the professor that
           the experiment is finished that specific day.
           
reward: to be determined
           
technical idea:
           the player has to remember some numbers.
           Every day you are told another number.
           At the end (between 10-20 days, chosen by random) you have to tell the npc the sum of all numbers told.
           players need to be careful, since the npc wont remember if you have visited him already at that day.
       
redoable: yes


Seeking a group of NPC's

story:
       1) Children playing hiding in tulimshar
           A group of children in Tulimshar wants to play with you. They ask you to find all of them.
       
       2) A group of geologist doing some research in the Hurnscald mines
           Because of their work, they can't leave their place, but need something to eat and ask you to bring them something.
           (might be random, which food they want?)
       
reward: to be determined, if you serve all the npc at one day you get an extra reward
       
technical idea:
           might be done as a daily quest, each NPC gives you a very small 
           reward for visiting it, but if you find all of them 
           within a day, you get a bigger reward.
           (is it possible to choose from a random pool of positions every time the server is restarted? 
           or something similar to change positions sometimes?)
           
           if you have found an npc this could be saved via bitmasking, there also have to be a saving 
           of the date, which has to be reset after 24 hours
           
redoable: yes