From The Mana World
Line 1: | Line 1: | ||
== Information == | |||
* '''Duration:''' 1:42 hours (20:55-22:37 GMT) | |||
* '''Attendance:''' [[User:Rotonen|Rotonen]], [[User:Irukard|Irukard]], Crush, Nafti, [[User:Pajarico|Pajarico]], [[User:Modanung|Modanung]], m[a]tt | |||
== Summary == | |||
[[Image:Woodenarmor.jpg|thumb|Wooden armor]] | |||
* No real news: | |||
** ElvenProgrammer had to left so Rotonen was the moderator this time. | |||
** Crush is still working in new trees and has almost completed the woodland tileset. He thinks it will be ready for mapping in the next week. | |||
** Modanung did some artwork. He still is pro-hugging. | |||
** Irukard has been busy with studies, so no new material till next week. | |||
** Pajarico couldn't show anything since his scanner broke. He suggested a [http://forums.themanaworld.org/viewtopic.php?p=9392#9392 new approach] for the palace and people agreed. | |||
** Rotonen asked for a more detailed map of the city, to get a precise view of what tiles do we need. Also, he wants to do a world that "lives" even when the players are not there (in other words, npcs leads their own lifes). | |||
* A new page has been added [[Assignation|Assignation]] so the artists can schedule their tasks. | |||
* As they weren't really any important news, we started to talk about stuff that's halfway between development (coding) and artist tasks: | |||
** Implement engine for particle effects. | |||
** Implement water reflection and sparklings (anime-like). | |||
** 3d pre-rendering of magic effects and fluids, althought this was vaguely discussed. Modanung suggested to use this technique only as a base. | |||
* That's all, folks. If you feel like I missed something, edit this page. -- [[User:Pajarico|Pajarico]] 19:03, 30 Sep 2005 (CEST) |
Revision as of 17:03, 30 September 2005
Information
- Duration: 1:42 hours (20:55-22:37 GMT)
- Attendance: Rotonen, Irukard, Crush, Nafti, Pajarico, Modanung, m[a]tt
Summary
- No real news:
- ElvenProgrammer had to left so Rotonen was the moderator this time.
- Crush is still working in new trees and has almost completed the woodland tileset. He thinks it will be ready for mapping in the next week.
- Modanung did some artwork. He still is pro-hugging.
- Irukard has been busy with studies, so no new material till next week.
- Pajarico couldn't show anything since his scanner broke. He suggested a new approach for the palace and people agreed.
- Rotonen asked for a more detailed map of the city, to get a precise view of what tiles do we need. Also, he wants to do a world that "lives" even when the players are not there (in other words, npcs leads their own lifes).
- A new page has been added Assignation so the artists can schedule their tasks.
- As they weren't really any important news, we started to talk about stuff that's halfway between development (coding) and artist tasks:
- Implement engine for particle effects.
- Implement water reflection and sparklings (anime-like).
- 3d pre-rendering of magic effects and fluids, althought this was vaguely discussed. Modanung suggested to use this technique only as a base.
- That's all, folks. If you feel like I missed something, edit this page. -- Pajarico 19:03, 30 Sep 2005 (CEST)