m (changed some weapons to be exceedingly rare, instead of not in game) |
(Added template and changed rarity to Crush's suggestion) |
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'''Re-created page on May 29 2008''' | '''Re-created page on May 29 2008''' | ||
{{Template:Item Reference Page}} | |||
The items are sorted first by damage, then by range, then by price. | The items are sorted first by damage, then by range, then by price. | ||
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| align="center!" | 200 | | align="center!" | 200 | ||
| A distance weapon. | | A distance weapon. | ||
| | | Buyable | ||
|- | |- | ||
| align="center" | [[Image:Weapon-bow-shortbow.png]] | | align="center" | [[Image:Weapon-bow-shortbow.png]] | ||
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| align="center!" | 200 | | align="center!" | 200 | ||
| A bow for short distances. | | A bow for short distances. | ||
| | | Buyable | ||
|- | |- | ||
| align="center" | [[Image:Weapon-bow-forestbow.png]] | | align="center" | [[Image:Weapon-bow-forestbow.png]] | ||
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| align="center!" | 10 | | align="center!" | 10 | ||
| A bow usually used to hunt. | | A bow usually used to hunt. | ||
| | | Buyable | ||
|- | |- | ||
| align="center" | [[Image:Weapon-polearm-scythe.png]] | | align="center" | [[Image:Weapon-polearm-scythe.png]] | ||
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| align="center!" | 400 | | align="center!" | 400 | ||
| Usually used for farming but also useable as a weapon. Slow but deadly. | | Usually used for farming but also useable as a weapon. Slow but deadly. | ||
| | | Quest | ||
|- | |- | ||
| align="center" | [[Image:Weapon-polearm-halberd.png]] | | align="center" | [[Image:Weapon-polearm-halberd.png]] | ||
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| align="center!" | 10 | | align="center!" | 10 | ||
| A weapon usually carried by guards. | | A weapon usually carried by guards. | ||
| | | Unobtainable | ||
|- | |- | ||
| align="center" | [[Image:Weapon-axe-axe.png]] | | align="center" | [[Image:Weapon-axe-axe.png]] | ||
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| align="center!" | 10 | | align="center!" | 10 | ||
| An axe. | | An axe. | ||
| | | Unobtainable | ||
|- | |- | ||
| align="center" | [[Image:Weapon-axe-blacksmithsaxe.png]] | | align="center" | [[Image:Weapon-axe-blacksmithsaxe.png]] | ||
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| align="center!" | 10 | | align="center!" | 10 | ||
| An axe usually used by blacksmiths. | | An axe usually used by blacksmiths. | ||
| | | Unobtainable | ||
|- | |- | ||
| align="center" | [[Image:Weapon-polearm-scorpion.png]] | | align="center" | [[Image:Weapon-polearm-scorpion.png]] | ||
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| align="center!" | 100 | | align="center!" | 100 | ||
| A well crafted glaive. | | A well crafted glaive. | ||
| | | Unobtainable | ||
|- | |- | ||
! style="background:#efdead;" | Image | ! style="background:#efdead;" | Image | ||
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| align="center!" | 100 | | align="center!" | 100 | ||
| A tonorian short bow. | | A tonorian short bow. | ||
| | | Unobtainable | ||
|- | |- | ||
| align="center" | [[Image:Weapon-staff-staffoflife.png]] | | align="center" | [[Image:Weapon-staff-staffoflife.png]] | ||
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| align="center!" | 100 | | align="center!" | 100 | ||
| A staff that increases healing magic. | | A staff that increases healing magic. | ||
| | | Unobtainable | ||
|- | |- | ||
| align="center" | [[Image:Weapon-staff-crescentrod.png]] | | align="center" | [[Image:Weapon-staff-crescentrod.png]] | ||
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| align="center!" | 100 | | align="center!" | 100 | ||
| A crescent rod. | | A crescent rod. | ||
| | | Unobtainable | ||
|- | |- | ||
| align="center" | [[Image:Weapon-staff-staffoffire.png]] | | align="center" | [[Image:Weapon-staff-staffoffire.png]] | ||
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| align="center!" | 100 | | align="center!" | 100 | ||
| A staff that increases fire magic. | | A staff that increases fire magic. | ||
| | | Unobtainable | ||
|- | |- | ||
| align="center" | [[Image:Weapon-staff-staffofice.png]] | | align="center" | [[Image:Weapon-staff-staffofice.png]] | ||
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| align="center!" | 100 | | align="center!" | 100 | ||
| A staff that increases ice magic. | | A staff that increases ice magic. | ||
| | | Unobtainable | ||
|} | |} | ||
= = | = = | ||
[[Item reference| Go back to the main item reference page]] | [[Item reference| Go back to the main item reference page]] |
Revision as of 22:23, 4 June 2008
Re-created page on May 29 2008
This article contains information for players or people interested in playing on the Classic server. If you are looking for information for The Mana World, go here The Mana World.
See also the Classic Portal
This article is for reference purpose
The features described in this article are already implemented in the game. The article should describe how a certain aspect of the game currently works. You may of course edit this article to improve the description of the circumstances. Your opinions or improvement suggestions about the described aspects themself are of course appreciated, too. But please put these on the discussion page of this article to keep facts and fiction separated.
Note: Items listed on these pages may not yet be available in-game.
Rarity is determined as follows:
- Buyable (Can be bought through a NPC)
- Craftable (Can be made through a NPC)
- Dyeable
- Frequently Dropped (>1%)
- Rarely dropped (≤1%)
- No longer obtainable (Stuff which was once dropped by monsters or could be obtained through a temporary event quest)
- Quest (Item can be gained through a permanent quest reward)
If you plan on updating any of the pages, A link to the most up to date item database and Item Descriptions File, a link for the item picture database.
Items
The items here are for the new, up-and-coming, merged server, and not for The Mana World Classic. If you are looking for the items for the Classic game, then click the link, and go to the bottom right corner, and select the Classic game link.
Weapons
No player is complete without a trusty weapon to aid them in their adventures. Some weapons can be used while holding a shield, but other weapons require two hands in order to use.
Equipment
These items provide varying levels of protection from enemy attacks, and sometimes lessen certain types of attacks. You are allowed to wear one of each type of armor at one time.
Item Reference |
Armbands | Health Items | Weapons | 2 Handed Weapons |
Helmets | Legs | Pets | Ammo |
Armors | Boots | Shields | Neck |
Books | Gloves | Special | Other |
The items are sorted first by damage, then by range, then by price.