From The Mana World
(This will become a tutorial for creating particle effects. Still in the conceptualisation phase.)
 
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==Smoke puffs==
==Smoke puffs==
Demonstrates the use of nested emitters for pulsating effects using the nomads pipe as an example
Demonstrates the use of nested emitters for pulsating effects using the nomads pipe as an example
*Negative minimum output for irregular output
*Using nested emitters for timing purpose


==Triangle in circle==
==Triangle in circle==
*Nested emitter for circular and linear effects
*Using nested emitter for circular and linear effects
*Using trigonometrical calculations for creating geometric shapes.
*Using trigonometrical calculations for creating geometric shapes.

Revision as of 21:42, 26 May 2008

This will become a tutorial for creating particle effects. Still in the conceptualisation phase.

Basics

  • how does the engine work
  • where are the files for what purpose
  • how can particle effects be added to maps
  • how can particle effects be added to NPCs

Blinking

Basic particle effect which creates a box of blinking particles.

  • Basic emitters
  • position-x, position-y, position-z
  • lifetime
  • output
  • image

Water Fountain

Moving particles with physics.

  • horizontal- and vertical-angle
  • power
  • gravity
  • Killed by floor contact

Fireball Fountain

  • Nested emitters
  • bounce
  • animation

Orbiting Spheres

  • acceleration
  • momentum
  • die-distance

Smoke puffs

Demonstrates the use of nested emitters for pulsating effects using the nomads pipe as an example

  • Negative minimum output for irregular output
  • Using nested emitters for timing purpose

Triangle in circle

  • Using nested emitter for circular and linear effects
  • Using trigonometrical calculations for creating geometric shapes.