From The Mana World
(This will become a tutorial for creating particle effects. Still in the conceptualisation phase.) |
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==Smoke puffs== | ==Smoke puffs== | ||
Demonstrates the use of nested emitters for pulsating effects using the nomads pipe as an example | Demonstrates the use of nested emitters for pulsating effects using the nomads pipe as an example | ||
*Negative minimum output for irregular output | |||
*Using nested emitters for timing purpose | |||
==Triangle in circle== | ==Triangle in circle== | ||
* | *Using nested emitter for circular and linear effects | ||
*Using trigonometrical calculations for creating geometric shapes. | *Using trigonometrical calculations for creating geometric shapes. |
Revision as of 21:42, 26 May 2008
This will become a tutorial for creating particle effects. Still in the conceptualisation phase.
Basics
- how does the engine work
- where are the files for what purpose
- how can particle effects be added to maps
- how can particle effects be added to NPCs
Blinking
Basic particle effect which creates a box of blinking particles.
- Basic emitters
- position-x, position-y, position-z
- lifetime
- output
- image
Water Fountain
Moving particles with physics.
- horizontal- and vertical-angle
- power
- gravity
- Killed by floor contact
Fireball Fountain
- Nested emitters
- bounce
- animation
Orbiting Spheres
- acceleration
- momentum
- die-distance
Smoke puffs
Demonstrates the use of nested emitters for pulsating effects using the nomads pipe as an example
- Negative minimum output for irregular output
- Using nested emitters for timing purpose
Triangle in circle
- Using nested emitter for circular and linear effects
- Using trigonometrical calculations for creating geometric shapes.