m |
|||
Line 1: | Line 1: | ||
My suggestion for classes in TMW is a follows: | My suggestion for classes in TMW is a follows: | ||
Added to the menu buttons on the top right of the gameplay screen there would be a class button. We could also call classes job, proffessions, etc. | Added to the menu buttons on the top right of the gameplay screen there would be a class button where you could change you class. We could also call classes job, proffessions, etc. | ||
Choosing a class will give you stat bonuses, but will restric the spells, weapons, and armor you can use. | Choosing a class will give you stat bonuses, but will restric the spells, weapons, and armor you can use. | ||
Some potential classes: | Some potential classes: | ||
Warrior:Basic melee fighter. User of swords, axes, maces, hammers etc. Not that great with ranged weapons | Warrior:Basic melee fighter. User of swords, axes, maces, hammers etc. Not that great with ranged weapons | ||
Line 10: | Line 11: | ||
Rouge:Can use most knives and thrown weapons. Some offensive magic. | Rouge:Can use most knives and thrown weapons. Some offensive magic. | ||
Mage:Your basic magic user. Primarily elemental offensive magic, with some healing magic and summoning magic. | Mage:Your basic magic user. Primarily elemental offensive magic, with some healing magic and summoning magic. | ||
Druid:Nature mage. Can use some bows, but primarily relies on summoning magic and nature related spells (entangling vines, wild shape) | Druid:Nature mage. Can use some bows, but primarily relies on summoning magic and nature related spells (entangling vines, wild shape, etc.) | ||
Ranger:Master of all objects that can make you go "ouch" at distance | |||
Sorcerer:A magic user that uses completely offensive magic, with no defensive/healing magic | |||
Cleric:A magic user | |||
If you have more ideas, post them below and please don't put them up with my ideas: | If you have more ideas, post them below and please don't put them up with my ideas: | ||
:''Thanks for your input, but we already decided to use a classless character system. For more information read [[Skill system]] and [[Attributes]]. --15:54, 22 April 2008 (CEST)'' | :''Thanks for your input, but we already decided to use a classless character system. For more information read [[Skill system]] and [[Attributes]]. --15:54, 22 April 2008 (CEST)'' | ||
''I understand that. My idea is that we could use classes alongside skill system. You could choose to remain classless, but by choosing a class you would gain bonuses in different skills (different classes would enhance different skills). And like I said, by choosing a class you would specialize yourself to certain types of weapons and skills based on the class. | |||
'' |
Revision as of 21:43, 22 April 2008
My suggestion for classes in TMW is a follows:
Added to the menu buttons on the top right of the gameplay screen there would be a class button where you could change you class. We could also call classes job, proffessions, etc. Choosing a class will give you stat bonuses, but will restric the spells, weapons, and armor you can use.
Some potential classes:
Warrior:Basic melee fighter. User of swords, axes, maces, hammers etc. Not that great with ranged weapons
Ninja:Can use most swords and knives, along with thrown weapons(throwing stars, kunii, sinban, etc.)
Rouge:Can use most knives and thrown weapons. Some offensive magic.
Mage:Your basic magic user. Primarily elemental offensive magic, with some healing magic and summoning magic.
Druid:Nature mage. Can use some bows, but primarily relies on summoning magic and nature related spells (entangling vines, wild shape, etc.)
Ranger:Master of all objects that can make you go "ouch" at distance
Sorcerer:A magic user that uses completely offensive magic, with no defensive/healing magic
Cleric:A magic user
If you have more ideas, post them below and please don't put them up with my ideas:
- Thanks for your input, but we already decided to use a classless character system. For more information read Skill system and Attributes. --15:54, 22 April 2008 (CEST)
I understand that. My idea is that we could use classes alongside skill system. You could choose to remain classless, but by choosing a class you would gain bonuses in different skills (different classes would enhance different skills). And like I said, by choosing a class you would specialize yourself to certain types of weapons and skills based on the class.