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It isn't that rare - Rudolph Slimes drop them often. Unless I got really, really lucky. [[User:Hoogli|Hoogli]] 00:36, 18 April 2008 (CEST) | It isn't that rare - Rudolph Slimes drop them often. Unless I got really, really lucky. [[User:Hoogli|Hoogli]] 00:36, 18 April 2008 (CEST) | ||
:Should be fixed by now. However, during the event and the long period where they dropped frequently without having a purpose so many of the cookies came into the game that they can hardly be called rare. --[[User:Crush|Crush]] 10:46, 18 April 2008 (CEST) | :Should be fixed by now. However, during the event and the long period where they dropped frequently without having a purpose so many of the cookies came into the game that they can hardly be called rare. --[[User:Crush|Crush]] 10:46, 18 April 2008 (CEST) | ||
:It's become much more difficult to estimate rarity and market value for items since the Casino Bug and mistakes like this that reintroduced rare items. Add to that the new quest items and the early supply/demand problems, and the rebalancing of monster values such as drop rates, and it's even harder. It's probably safe to ignore the section on Rare Items until all these factors have reached an equilibrium, as it would be a waste of time to calculate the current values. --[[User:Sertraline|Sertraline]] 02:15, 22 April 2008 (CEST) |
Revision as of 00:15, 22 April 2008
TMW post-Rapid Attack
Should the Rapid Attack section be removed, or kept historically for people who may wish to run their own server with it? --Sertraline 00:26, 7 April 2008 (CEST)
Santa Cookie?
It isn't that rare - Rudolph Slimes drop them often. Unless I got really, really lucky. Hoogli 00:36, 18 April 2008 (CEST)
- Should be fixed by now. However, during the event and the long period where they dropped frequently without having a purpose so many of the cookies came into the game that they can hardly be called rare. --Crush 10:46, 18 April 2008 (CEST)
- It's become much more difficult to estimate rarity and market value for items since the Casino Bug and mistakes like this that reintroduced rare items. Add to that the new quest items and the early supply/demand problems, and the rebalancing of monster values such as drop rates, and it's even harder. It's probably safe to ignore the section on Rare Items until all these factors have reached an equilibrium, as it would be a waste of time to calculate the current values. --Sertraline 02:15, 22 April 2008 (CEST)