From The Mana World
Line 9: | Line 9: | ||
;green (uncommon): Green herbs have healing and purifying properties. They are the base for potions which remove or protect fro status effects. | ;green (uncommon): Green herbs have healing and purifying properties. They are the base for potions which remove or protect fro status effects. | ||
;black (rare): Black herbs are cursed with demonic energy. They can be used to create very powerful potion but every potion brewed with them also has a negative side effect. | ;black (rare): Black herbs are cursed with demonic energy. They can be used to create very powerful potion but every potion brewed with them also has a negative side effect. | ||
;purple (rare): Purple herbs cause very | ;purple (rare): Purple herbs cause very weird effects. They are usually for entertainment purpose. Their practical use is usually low. | ||
Herbs of every color also come in different quality grades. The better the quality of the herbs the better the resulting potion. | Herbs of every color also come in different quality grades. The better the quality of the herbs the better the resulting potion. | ||
Line 22: | Line 22: | ||
!Effect | !Effect | ||
|- | |- | ||
|rowspan=" | |rowspan="7"|HP Recovery | ||
|red | |red | ||
|Healing tincture | |Healing tincture | ||
Line 43: | Line 43: | ||
|4 x as effective as a healing tincture but does not recover instantly but over a short amount of time. | |4 x as effective as a healing tincture but does not recover instantly but over a short amount of time. | ||
|- | |- | ||
|red + black | |||
|Cursed healing drink | |||
|4x as effective as a healing tincture but causes a loss of hp over time which will eventually take 6x the hp of a healing tincture. | |||
|- | |||
|red + red + black | |||
|Cursed healing potion | |||
|6x as effective as a healing tincture but causes a loss of hp over time which will eventually take 12x the hp of a healing tincture. | |||
|- | |||
|rowspan="8"|Spell recharge | |||
|blue | |||
|Magic tincture | |||
|Instant boost to the recovery state of all currently recharged spells (divided through the number of recharged spells) | |||
|- | |||
|blue + blue | |||
|Magic drink | |||
|1.5 x as effective as a magic tincture. | |||
|- | |||
|blue + yellow | |||
|Flow drink | |||
|3 x as effective as a magic tincture but does not boost instantly but over a short amount of time. | |||
|- | |||
|blue + blue + blue | |||
|Magic potion | |||
|2 x as effective as a magic tincture. | |||
|- | |||
|blue + blue + yellow | |||
|Flow potion | |||
|4 x as effective as a magic tincture but does not boost instantly but over a short amount of time | |||
|- | |||
|blue + black | |||
|Cursed magic drink | |||
|4x as effective as a magic tincture but completely stops magic recovery for a short amount of time. | |||
|- | |||
|blue + blue + black | |||
|Cursed magic potion | |||
|6x as effective as a magic tincture but completely stops magic recovery for a long amount of time. | |||
|- | |||
|blue + yellow + black | |||
|Cursed flow potion | |||
|10 x as effective as a magic tincture but does not boost instantly but over a short amount of time. When this period is over all spells are instantly discharged and spell recovery is completely stopped for a short amount of time. | |||
|- | |||
|rowspan ="5"|Effect recovery | |||
|green + green | |||
|Antidote | |||
|Chance to remove "poison" status effects. | |||
|- | |||
|green + red | |||
|Medicine | |||
|Chance to remove "plague" status effects. | |||
|- | |||
|green + blue | |||
|Nerve tonic | |||
|Chance to remove "insanity" status effects. | |||
|- | |||
|green + yellow | |||
|Holy water | |||
|Chance to remove "curse" status effects. | |||
|- | |||
|green + black | |||
|Wonder Drug | |||
|Chance to remove any status effect but also lowers resistance against all status effects for a considerable amount of time. | |||
|- | |||
|rowspan="5"|Effect protection | |||
|green + green | |||
|Immunity Potion | |||
|Increases resistance against "poison" status effects. | |||
|- | |||
|green + red | |||
|Vaccine | |||
|Increases resistance against "plague" status effects. | |||
|- | |||
|green + blue | |||
|Sanity Potion | |||
|Increases resistance against "insanity" status effects. | |||
|- | |||
|green + yellow | |||
|Soul Potion | |||
|Increases resistance against "curse" status effects. | |||
|- | |||
|green + black | |||
|Anti-Magic Potion | |||
|Increases resistance against all status effects, including positive ones. | |||
|- | |||
|rowspan ="5"|Other | |||
|purple | |||
|Halucination potion | |||
|Causes halucination status effect (the user sees monsters which don't exist) | |||
|- | |||
|purple + red | |||
|Polymorph Potion | |||
|Makes the user look like a monster for a moderate amount of time. | |||
|- | |||
|purple + yellow | |||
|Surprise Potion | |||
|Causes the effect of a random potion. | |||
|- | |||
|purple + blue | |||
|Warp potion | |||
|Teleports the user to a random city. | |||
|- | |||
|purple + green | |||
|Anti-Depressant Potion | |||
|Makes the user spam emoticons and inserts random smilies in the users chat messages for a moderate amount of time. | |||
|} | |} |
Revision as of 01:46, 13 April 2008
Alchemy is a crafting discipline which converst herbs into potions.
Herbs
Herbs exist in different colors:
- red (common)
- Red herbs have healing powers and thus are the base for all potions which recover hit points.
- yellow (common)
- While having no powers on their own yellow herbs can be used to potentiate the powers of other herbs but also make them work over a longer period of time.
- blue (uncommon)
- Blue herbs suck up mana energy while growing. Potions brewed from them cause a sudden boost to spell recharge.
- green (uncommon)
- Green herbs have healing and purifying properties. They are the base for potions which remove or protect fro status effects.
- black (rare)
- Black herbs are cursed with demonic energy. They can be used to create very powerful potion but every potion brewed with them also has a negative side effect.
- purple (rare)
- Purple herbs cause very weird effects. They are usually for entertainment purpose. Their practical use is usually low.
Herbs of every color also come in different quality grades. The better the quality of the herbs the better the resulting potion.
Formulas
All these potions also exist in different quality grades which are determinded by the quality of the used herbs. The higher the sum of the quality of the herbs and the rarer the herbs the harder are they to craft.
Category | Formula | Name | Effect |
---|---|---|---|
HP Recovery | red | Healing tincture | Instantly recovers HP |
red + red | Healing drink | 1.5 x as effective as a healing tincture. | |
red + yellow | Recovery drink | 3 x as effective as a healing tincture but does not recover instantly but over a short amount of time. | |
red + red + red | Healing potion | 2 x as effective as a healing tincture. | |
red + red + yellow | Recovery potion | 4 x as effective as a healing tincture but does not recover instantly but over a short amount of time. | |
red + black | Cursed healing drink | 4x as effective as a healing tincture but causes a loss of hp over time which will eventually take 6x the hp of a healing tincture. | |
red + red + black | Cursed healing potion | 6x as effective as a healing tincture but causes a loss of hp over time which will eventually take 12x the hp of a healing tincture. | |
Spell recharge | blue | Magic tincture | Instant boost to the recovery state of all currently recharged spells (divided through the number of recharged spells) |
blue + blue | Magic drink | 1.5 x as effective as a magic tincture. | |
blue + yellow | Flow drink | 3 x as effective as a magic tincture but does not boost instantly but over a short amount of time. | |
blue + blue + blue | Magic potion | 2 x as effective as a magic tincture. | |
blue + blue + yellow | Flow potion | 4 x as effective as a magic tincture but does not boost instantly but over a short amount of time | |
blue + black | Cursed magic drink | 4x as effective as a magic tincture but completely stops magic recovery for a short amount of time. | |
blue + blue + black | Cursed magic potion | 6x as effective as a magic tincture but completely stops magic recovery for a long amount of time. | |
blue + yellow + black | Cursed flow potion | 10 x as effective as a magic tincture but does not boost instantly but over a short amount of time. When this period is over all spells are instantly discharged and spell recovery is completely stopped for a short amount of time. | |
Effect recovery | green + green | Antidote | Chance to remove "poison" status effects. |
green + red | Medicine | Chance to remove "plague" status effects. | |
green + blue | Nerve tonic | Chance to remove "insanity" status effects. | |
green + yellow | Holy water | Chance to remove "curse" status effects. | |
green + black | Wonder Drug | Chance to remove any status effect but also lowers resistance against all status effects for a considerable amount of time. | |
Effect protection | green + green | Immunity Potion | Increases resistance against "poison" status effects. |
green + red | Vaccine | Increases resistance against "plague" status effects. | |
green + blue | Sanity Potion | Increases resistance against "insanity" status effects. | |
green + yellow | Soul Potion | Increases resistance against "curse" status effects. | |
green + black | Anti-Magic Potion | Increases resistance against all status effects, including positive ones. | |
Other | purple | Halucination potion | Causes halucination status effect (the user sees monsters which don't exist) |
purple + red | Polymorph Potion | Makes the user look like a monster for a moderate amount of time. | |
purple + yellow | Surprise Potion | Causes the effect of a random potion. | |
purple + blue | Warp potion | Teleports the user to a random city. | |
purple + green | Anti-Depressant Potion | Makes the user spam emoticons and inserts random smilies in the users chat messages for a moderate amount of time. |