From The Mana World
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I am always concerned about the opinions of other developers and the fan base. So i am usually showing a lot of unfinished work on the forum. | I am always concerned about the opinions of other developers and the fan base. So i am usually showing a lot of unfinished work on the forum. | ||
==Projects | ==Projects I took part in== | ||
=== Pixel Art === | === Pixel Art === | ||
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* Attacking | * Attacking | ||
* Attribute handling | * Attribute handling | ||
==Current projects== | ==Current projects== | ||
None, I am currently on a creative break and focus mostly on conceptualizing the game mechanics. | None, I am currently on a creative break and focus mostly on conceptualizing the game mechanics. |
Revision as of 03:33, 4 December 2007
I am contributing to many different aspects of the project. Pixel artist, mapper, programmer, game concepts and i even tried to compose music, although with minor success. My credo is "when you want something to be done properly, do it yourself".
I am always concerned about the opinions of other developers and the fan base. So i am usually showing a lot of unfinished work on the forum.
Projects I took part in
Pixel Art
These pieces of art are mostly made by me:
- Woodland tileset
- Woodland Village indoor and outdoor tilesets
- Pink monster
- Ambient GFX
- Female version of cotton shirt
- Some tuneups at female player set
- The following Headgear sprites: Miners helm, Fancy hat, Headbands, Santa hat
- Light platemail armor
I also made some minor improvements at the following pieces:
- Desert tileset
- Dropshadow of the bats
- Shading of the mushroom monster.
Maps
The maps made by me in chronological order of creation:
- new_9-1.tmx.gz (first woodland map)
- new_4-1.tmx.gz (Bat Cave)
- new_14-1.tmx.gz (woodland map released with 0.0.21)
- new_15-1.tmx.gz (desert map released with 0.0.21)
- new_16-1.tmx.gz (woodland map released with 0.0.21)
- new_18-1.tmx.gz (woodland village surrounding)
- new_19-1.tmx.gz (woodland village outdoor)
- new_20-1.tmx.gz (woodland village indoor)
Programming
These are the subsystems where i was the major programmer:
Client
- XML based animation system
- Ambient overlays
- Smooth scrolling
- XML based client-sided equipment sprite database and monster database
- Particle engine
TMWServ
- Provisoric monster AI
- Attacking
- Attribute handling
Current projects
None, I am currently on a creative break and focus mostly on conceptualizing the game mechanics.