From The Mana World
Line 185: | Line 185: | ||
| align="center" | 60FPS | | align="center" | 60FPS | ||
| align="center" | Fullscreen, OpenGL | | align="center" | Fullscreen, OpenGL | ||
|- | |||
| align="center" | QOAL | |||
| align="center" | AMD Athlon 1.1 GHz | |||
| align="center" | 1.5 GB | |||
| align="center" | GeForce FX 5500 128 MB | |||
| align="center" | Windows XP Pro SP2 | |||
| align="center" | 0.0.23 | |||
| align="center" | 37-38 FPS in sandstorm, 75 FPS in town. | |||
| align="center" | Windowed (800x600), OpenGL, Full overlays | |||
|} | |} |
Revision as of 13:12, 14 July 2007
General guideline
The system requirements of TMW, as with any game, hugely depend on the kind of framerate you want. In general, you should be fine with a more or less recent (year 2001 and later) 3D accelerator card when running the OpenGL version. The software/SDL version probably heavily depends on your processor speed.
- Processor: 1 Ghz
- Memory: 64 MB
- Hard disk: ~25 MB
- Operating system: Windows, GNU/Linux or MacOS X
Performance chart
Here is a list of systems and the respective framerate with TMW. Feel free to add a line of your own, add comments if you like or necessary. We need especially more data about FPS on lower end machines, and it would also be nice to see changes in framerate on the same machine with different versions of TMW.
Name | Processor | Memory | Video Card | OS | TMW Version | Frame Rate | Comments |
---|---|---|---|---|---|---|---|
Kohan | Intel Celeron 500 Mhz | 192 MB | ATI 3D Rage Pro 4 MB | Win98 SE | 0.0.19 | NON-FUNCTIONAL | Yes, 4 MB Video. |
ElvenProgrammer | Pentium4 2.53 | 512 MB | ATI 9200se 128 MB | WinXP Home SP2 | 21/01/2006 | 68 | Windowed, OpenGL |
AthlonXP-M | 256 MB | ATI 9200gp 64 MB | Ubuntu 5.10 | 21/01/2006 | 36 | Windowed, OpenGL | |
ilgufo | AMD Athlon XP-M 2400+ | 512 MB | Savage 4 | Debian Sid kernel 2.6.16.5 | 0.0.20svn | 55 | Windowed, Software |
hijjt | Athlon XP 2200Mhz | 1.5 GB | ATI X800 Pro AGP (fglrx) | Gentoo ~x86 2.6.17 | 0.0.19 | 1225 | Windowed, OpenGL |
Bjørn | AthlonXP 1.6 | 512 MB | GF 2MX 64 MB | ArchLinux/2.6 | 04/07/2005 | 50 | Windowed, OpenGL |
Radeon 8500 (fglrx) | 07/14/2005 | 200 | |||||
Radeon 9700 (fglrx) | 0.0.21.1 | 500 | |||||
Burger | AMD Athlon 64 3200+ | 1024 MB | GeForce 6800GT 256MB | Windows XP, SP-2 | 0.0.17 | 700+ | Windowed, OpenGL |
Doener | AMD Athlon 64 X2 4400+ | 2048 MB | GeForce 6600 256MB | Gentoo Linux - Kernel 2.6.15 | 0.0.18.1+ (cvs) | 300-600 | Windowed, OpenGL |
Bahamut81 | Athlon 64 3200+ | 1 GB | GeForce 7600 GT 256MB (proprietary drivers) | Kubuntu 6.10 RC | 0.0.22svn | 640 (town), 400 (desert) | Windowed, OpenGL |
Dargeloz | Intel Celeron (Mendocino) 333Mhz | 196 MB | SiS 620 (Onboard Chipset) 8MB shared | Slackware GNU/Linux 11.0 | 0.0.21 | ~10 Windowed, ~12 Fullscren | Software, OverlayDetail=0 |
Crush | Athlon XP 2400+ | 256 MB | GeForce2 MX 200 | Windows XP | 0.0.21 | 98 | OpenGL, sandstorm off |
44 | OpenGL, sandstorm on | ||||||
33 | Software, sandstorm off | ||||||
18 | Software, sandstorm on | ||||||
dmang | AMD Athlon XP 1700+ (1467Mhz) | 512 MB | Velocity 4400 16MB (TNT2) | Windows 2000 SP4 | 0.0.21.1 | ~30 in town, ~15 in sandstorm | Windowed, Software |
pseudoXh4 | Intel Core Duo (Yonah) (686-class), 1733.51 MHz | 2GB | Intel 950GMA | NetBSD-current (Jan. 15 build) | 0.0.22.1 | ~51fps in sandstorm, ~130fps in town | Windowed, Software |
Blamoo | GenuineIntel x86 Family 6 Model 11 Stepping 1 1090 MHz | 192MB | SIS AG315E-32 | Windows 98 SE + Revpack Lite 6 + Win98SE Unofficial SP | 0.0.22.1 | 25~30 FPS in sandstorm, 30~50FPS in Tulimshar | Windowed, OpenGL, 200 kbps |
trapdoor | Intel Core2Duo 2.1ghz | 1024 MB | ATi Radeon X1600 Pro | MacOS X 10.4.9 | 0.1.0 | Unknown | |
PowerPC G4 1.5Ghz | ATi Radeon 9700 Pro | 27-30 fps | |||||
Zzl7 | Intel Celeron 1.7 Ghz | 512MB | Ati Radeon 9200 SE [Xorg Driver] | Debian Sid - 2.6.21 | 0.0.23-1 | 60FPS | Fullscreen, OpenGL |
QOAL | AMD Athlon 1.1 GHz | 1.5 GB | GeForce FX 5500 128 MB | Windows XP Pro SP2 | 0.0.23 | 37-38 FPS in sandstorm, 75 FPS in town. | Windowed (800x600), OpenGL, Full overlays |