(→Miscellaneous Info: updated some details) |
(→TODO: Updated) |
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*Overhaul UI. | *Overhaul UI. | ||
*Update Mac OSX version. | *Update Mac OSX version. | ||
*Add auto-registering of channels upon joining a non-existent one. | |||
*Add Isometric rendering (if Iso graphics are supplied). | |||
== Contact Trapdoor == | == Contact Trapdoor == |
Revision as of 10:31, 28 April 2007
Trapdoor's work
I am the Mac developer on the team.
Work done
- I have started the first stage of the chat channels and the guild system.
- I have created a Mac OSX 10.4 version of The Mana World 0.0.22.2 which is available here
TODO
- Start the party system.
- Add bandwidth usage stats to the server, displaying bandwidth used per player and per server.
- Overhaul UI.
- Update Mac OSX version.
- Add auto-registering of channels upon joining a non-existent one.
- Add Isometric rendering (if Iso graphics are supplied).
Contact Trapdoor
I can be contacted on IRC (#tmwdev on freenode or #gamedev on afternet)
Miscellaneous Info
I am a Mac user, with the majority of my computers being Macs, but I do have a PC.
I used to work in the games industry as a Producer, but I am trying to become a programmer, and I currently work freelance creating Mac ports of Windows games.
I live in the United Kingdom with my wife and 6 month old daughter. I also have a step son that visits every summer. My wife is American, and I will probably be moving to the US in the next 5 years or so. The amount of spare time I have because of these things, is minimal, I like to spend my time being productive, so tend to plan out everything I am going to do well in advance of being able to do it.
I started working on this project as I wanted to see how other people implemented the networking side of online games. I am learning alongside creating my own network library for use in online games.
Trapdoor's code
All the code I create is released under the BSD license. This means its free to be used in commercial and other open source projects. Feel free to contact me if you wish to use any of my source code.