(fireplace and weapon racks finished) |
(addded some new items and new release estimation) |
||
Line 45: | Line 45: | ||
*Beds | *Beds | ||
*Anvil | *Anvil | ||
*Stairs | *Stairs (frontal) | ||
*Fireplace | *Fireplace | ||
*Weapon racks (for weapon shop) | *Weapon racks (for weapon shop) | ||
Line 51: | Line 51: | ||
At least these graphics are planned: | At least these graphics are planned: | ||
*Kitchen workplace | *Kitchen workplace | ||
*Workbench | |||
*Bow and arrow racks (for archery shop) | *Bow and arrow racks (for archery shop) | ||
*Hunting trophys at walls | *Hunting trophys at walls | ||
*Lots of small stuff to put on tables, counters or shelfs | *Lots of small stuff to put on tables, counters or shelfs | ||
*Stairs (from the side) | |||
Current status: Active again. Release | Current status: Active again. Release hopefully still in 2006. | ||
===Female Cotton Shirt=== | ===Female Cotton Shirt=== |
Revision as of 00:44, 6 December 2006
I am contributing to many different aspects of the project. Pixel artist, mapper, programmer, game concepts and i even tried to compose music, although with minor success. My credo is "when you want something to be done properly, do it yourself".
I am always concerned about the opinions of other developers and the fan base. So i am usually showing a lot of unfinished work on the forum.
Projects i took part in
Pixel Art
These pieces of art are mostly made by me:
- Woodland Tileset
- Woodland Village Tileset (unreleased yet)
- Pink monster
- Ambient GFX
- The following Headgear sprites: Miners helm, Fancy hat, Headbands, Santa hat
I also made some minor improvements at the following pieces:
- Desert tileset
- Dropshadow of the bats
- Shading of the mushroom monster.
Maps
The maps made by me in chronological order of creation:
- new_9-1.tmx.gz (first woodland map)
- new_4-1.tmx.gz (Bat Cave)
- new_14-1.tmx.gz (woodland map released with 0.0.21)
- new_15-1.tmx.gz (desert map released with 0.0.21)
- new_16-1.tmx.gz (woodland map released with 0.0.21)
Programming
These are the subsystems of the client where i was the major programmer:
- XML based animation system
- Ambient overlays
- Smooth scrolling
Current projects
Woodland village interior
I already did the following graphics, but some still need a finishing touch:
- Floor texture
- Wall texture
- Shelfs at the wall
- Table horizontal and vertical
- Cabinet horizontal and vertical
- Counter
- Chest
- Beds
- Anvil
- Stairs (frontal)
- Fireplace
- Weapon racks (for weapon shop)
At least these graphics are planned:
- Kitchen workplace
- Workbench
- Bow and arrow racks (for archery shop)
- Hunting trophys at walls
- Lots of small stuff to put on tables, counters or shelfs
- Stairs (from the side)
Current status: Active again. Release hopefully still in 2006.
Female Cotton Shirt
- General design approved
- 23/79 sprites finished.
Current status: Active development
Hermit Crab Monster
First design and first version of side attack and side movement animation finished.
Current status: Halted because with Metallica a much more skilled monster sprite artist appeared, but he seems to have left without completing anything. Seems as if there is still need for this. I will complete this when I finished more urgent things.