From The Mana World
(added information about what i am currently doing)
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I am contributing to many different aspects of the project. Pixel artist, mapper, programmer, game concepts and i even tried to compose music, although with minor success. My credo is "when you want something to be done properly, do it yourself".
I am contributing to many different aspects of the project. Pixel artist, mapper, programmer, game concepts and i even tried to compose music, although with minor success. My credo is "when you want something to be done properly, do it yourself".


I am always concerned about the opinions of other developers and the fan base. So i am usually showing a lot of unfinished work on the forum.
I am always concerned about the opinions of other developers and the fan base. So i am usually showing a lot of unfinished work on the forum.


== Pixel Art ==
==Projects i took part in==
 
=== Pixel Art ===
These pieces of art are mostly made by me:
These pieces of art are mostly made by me:
* Woodland Tileset
* Woodland Tileset
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* Shading of the mushroom monster.
* Shading of the mushroom monster.


== Maps ==
=== Maps ===
The maps made by me in chronological order of creation:
The maps made by me in chronological order of creation:
* new_9-1.tmx.gz (first woodland map)
* new_9-1.tmx.gz (first woodland map)
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* new_16-1.tmx.gz (woodland map released with 0.0.21)
* new_16-1.tmx.gz (woodland map released with 0.0.21)


== Programming ==
=== Programming ===
These are the subsystems of the client where i was the major programmer:
These are the subsystems of the client where i was the major programmer:
* XML based animation system
* XML based animation system
* Ambient overlays
* Ambient overlays
* Smooth scrolling
* Smooth scrolling
==Current projects==
===Woodland village interior===
I already did the following graphics, but some still need a finishing touch:
*Floor texture
*Wall texture
*Shelfs at the wall
*Table horizontal and vertical
*Cabinet horizontal and vertical
*Counter
*Chest
At least these graphics are planned:
*Fireplace
*Kitchen workplace
*Bed
*Weapon racks (for weapon shop)
*Bow and arrow racks (for archery shop)
*Hunting trophys at walls
*Lots of small stuff to put on tables, counters or shelfs
Current status: Creative break
===Female Cotton Shirt===
*General design approved
*23/79 sprites finished.
Current status: Active development
===Hermit Crab Monster===
First design and first version of side attack and side movement animation finished.
Current status: Halted because with Metallica a much more skilled monster sprite artist appeared, but he seems to have left without completing anything. Seems as if there is still need for this. I will complete this when I finished more urgent things.

Revision as of 12:55, 4 October 2006

I am contributing to many different aspects of the project. Pixel artist, mapper, programmer, game concepts and i even tried to compose music, although with minor success. My credo is "when you want something to be done properly, do it yourself".

I am always concerned about the opinions of other developers and the fan base. So i am usually showing a lot of unfinished work on the forum.

Projects i took part in

Pixel Art

These pieces of art are mostly made by me:

  • Woodland Tileset
  • Woodland Village Tileset (unreleased yet)
  • Pink monster
  • Ambient GFX
  • Headgear sprites

I also made some minor improvements at the following pieces:

  • Desert tileset
  • Dropshadow of the bats
  • Shading of the mushroom monster.

Maps

The maps made by me in chronological order of creation:

  • new_9-1.tmx.gz (first woodland map)
  • new_4-1.tmx.gz (Bat Cave)
  • new_14-1.tmx.gz (woodland map released with 0.0.21)
  • new_15-1.tmx.gz (desert map released with 0.0.21)
  • new_16-1.tmx.gz (woodland map released with 0.0.21)

Programming

These are the subsystems of the client where i was the major programmer:

  • XML based animation system
  • Ambient overlays
  • Smooth scrolling

Current projects

Woodland village interior

I already did the following graphics, but some still need a finishing touch:

  • Floor texture
  • Wall texture
  • Shelfs at the wall
  • Table horizontal and vertical
  • Cabinet horizontal and vertical
  • Counter
  • Chest

At least these graphics are planned:

  • Fireplace
  • Kitchen workplace
  • Bed
  • Weapon racks (for weapon shop)
  • Bow and arrow racks (for archery shop)
  • Hunting trophys at walls
  • Lots of small stuff to put on tables, counters or shelfs

Current status: Creative break

Female Cotton Shirt

  • General design approved
  • 23/79 sprites finished.

Current status: Active development

Hermit Crab Monster

First design and first version of side attack and side movement animation finished.

Current status: Halted because with Metallica a much more skilled monster sprite artist appeared, but he seems to have left without completing anything. Seems as if there is still need for this. I will complete this when I finished more urgent things.