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Instructions on how to use the <code>screen</code> program are not | Instructions on how to use the <code>screen</code> program are not | ||
provided here; Please read the screen manpage instead. | provided here; Please read the screen manpage instead. | ||
Note: MySQL/Mariadb must be running for these commands to work. | Note: MySQL/Mariadb must be running for these commands to work. | ||
Revision as of 21:49, 8 July 2020
Developing for new Hercules server (TMW-Evol merge)
Quick Start for local server
Create ssh key and upload it
create ssh key and upload it to gitlab.com
https://about.gitlab.com/2014/03/04/add-ssh-key-screencast/
Note: Even if discouraged, you can skip this section by replacing every instance of git@gitlab.com:
with https://gitlab.com/
Install Dependencies
Depending on what sql and OS your using install Maria or Mysql packages:
* Maria packages: mariadb-server, mariadb-client, mariadbclient-dev, libmariadbclient-dev * Mysql packages: mysqldb-server, mysqldb-client, mysqlclient-dev, libmysqlclient-dev
All these other dependencies need to be installed regardless of sql used:
* zlib-dev or zlib1g-dev package, libpcre-dev, gcc, make, automake, autoconf, libtool
Some distributions also require manual installation of ssl and crypto packages:
* libssl-dev, libcrypto++-dev
Note: Some packages may named differently depending on your distro.
You may use apt-cache search libpcre
to check all packages which contain 'libpcre' on the name, and hopefully find the right one.
It may be named libpcre0v5-dev
for example.
apt-cache is not available on non-Debian or non-Debian-based distros.
Open command line/terminal
~$
Clone repository
run command:
git clone git@gitlab.com:evol/evol-all.git
You will see something like this:
$ git clone git@gitlab.com:evol/evol-all.git
Cloning into 'evol-all'...
remote: Counting objects: 69, done.
remote: Compressing objects: 100% (67/67), done.
remote: Total 69 (delta 36), reused 0 (delta 0)
Receiving objects: 100% (69/69), 7.05 KiB | 0 bytes/s, done.
Resolving deltas: 100% (36/36), done.
Checking connectivity... done.
Init repos
In evol-all directory run command
./init.sh all
Build and set-up local server
In directory server-data in evol-all run the following command:
make new
(Note: Mariadb/MySQL needs to be up and running for this command to execute correctly, Debian/Ubuntu may automatically do this setup on installation. Read your distro's manuals for SQL setup and configuration.)
Running server
You need to repeat this step every time your computer shuts down, or every time you close your terminal.
First, you should be in server-data folder.
In three separate console windows, run the following commands:
./login-server
./char-server
./map-server
Pay attention to any bug reported in any of them, as they often mean something went wrong in the previous steps.
Keep in mind that if you close the terminal windows, you'll need to run these commands again. You should preferably run them in this order.
Note: You may also use screen
(a linux program) to make
your life easier, by keeping the servers running in background.
Instructions on how to use the screen
program are not
provided here; Please read the screen manpage instead.
Note: MySQL/Mariadb must be running for these commands to work.
Register an Account via M+ on localserver & GM account
If everything went well, you should have your servers up and running. To login on your localhost, you can do it two ways: By our provided tool file, or by manually adding a new entry to ManaPlus.
To use the provided tool file:
cd tools/manaplus
./connect_local_server.sh
To set-up M+ (ManaPlus) to log into localserver:
Name: My Dev
Address: 127.0.0.1
Port: 6901
Server type: Evol2
Once connected select the register button & sign up for an account
Once registered, test by logging into the server.
Now you should be able to give that account GM by running
make givegm
You should now have a working Local server with GM 99 on your account.
Additional steps you may need for development (Advanced)
Before next steps you should open terminal in evol-all direcory.
You should something like this:
$~/evol-all
Depend what kind of development you will do, you need run of any additional steps.
Also you can mix any of 4.x. steps in one directory.
Server code development
If you want run or develop server code or server content, you must install "server" task.
run command:
./init.sh server
and you will see repository cloning progress.
After will be created new directories: server-code, server-data, server-plugin
Run manaplus or client data / art / maps etc. development
If you want develop client side content, you must install "client" task.
run command:
./init.sh client
and you will see repository cloning progress.
After will be created new directories: client-data, tools
If you want latest ManaPlus version, you also should install task "manaplus" and build it. See 1.3.5.
Music
If you want develop music, you must install "music" task.
run command:
./init.sh music
and you will see repository cloning progress.
After will be created new directories: music
Local server
run command:
./init.sh local
and you will see repository cloning progress.
After will be created new directories: server-local, server-code, server-data, server-plugin
Probably you also should add task "client" for running ManaPlus. See 1.3.2.
See also local server
ManaPlus
If you want develop ManaPlus or want run ManaPlus from git, you should install "manaplus" task.
run command:
./init.sh manaplus
and you will see repository cloning progress.
After will be created new directories: manaplus
All
If you want all tasks at same time, you must install task "all".
run command:
./init.sh all
and you will see repository cloning progress.
After will be created new directories for all possible work.
Install and configure mariadb server
For run server you need install and configure mysql or mariadb.
Run client and connect to server
Before running client you must install atleast server and client task or all task.
If you want run ManaPlus and connect to local server, run this:
cd tools/manaplus
./connect_local_server.sh
Client will start and connect to server.
Upgrade repository urls
If you cloned repository long ago, you need update repository urls.
If you not cloned repository, follow step 1.
Also you should register on https://gitlab.com/ and add own ssh key here.
Before next steps you should open terminal in evol-all directory.
You should have something like this:
$~/evol-all
For update this repository url run this:
git config remote.origin.url git@gitlab.com:evol/evol-all.git
And now pull from this updated url:
git pull
Update all repositories urls:
./upgrade.sh gitlab
You will see something like this:
evol-all:
set origin to git@gitlab.com:evol/evol-all.git
client-data:
set origin to git@gitlab.com:evol/clientdata.git
...
And final step, you can pull from new repositories by run:
./pull.sh
Making Content
Making Map Content
See Mapping Tutorial.
Adding Map Content to Local Server
The server have its own version of the collision data of a map. To update it, on server-data folder, simply run:
make maps
Python Converter Tool (obsolete)
After editing maps for the client, you need to generate the walkmaps and imports for the server. yhis can be done either by the Tiled application or by running the python script tmx_converter.py which is located in the tools folder of the Server Data folder. (see Mapping Tutorial#Creating the WLK files) After that, commit and push the files that the converter edited. Note that, if you do not have push access to the main repository, you should let someone else update the submodule itself.
Getting Art Content Into The Game (obsolete)
- Post [CPT] or [WIP] art on the graphics development forum.
- Work with the Art Director and collaborators on getting the art consistent.
- When finished, edit topic as [FND].
- Art Director approves [FND] art and marks it [RC]. Should the art need animation or special effect, the Art Director requests xml for it. If not, the Art Director commits it and marks as [GIT].
- XML Team reviews or drafts xml related to the art, then commits the .png and .xml. Topic can be marked as [GIT].
- Art content affected: client-data/graphics/sprites then related directory for .png and .xml animation addition.
- Project developer requests database entry reservations from a General Content Team developer.
- Map entry server data affected: resnametable.txt and .wlk files in the data directory, map content files in the npc directory.
- Map entry client data affected: .tmx files in the maps directory.
- Map entry requires the running of the .tmx converter (aka java converter) before commits can be made.
- Art content server data affected: entry made in the item_db.txt, mob_db.txt or mob_skills_db.txt in the db directory.
- Art content client data affected: entry added in items.xml, monsters.xml or other identification file.
Handling General Content Team [REQ]s (obsolete)
- General Content Team member adds a [REQ] topic to the graphics development forum.
- General Content Team member adds the [REQ] topic as a hyperlink under "Required Art" on the Art in Development page.
- Art Director attempts to network with other artists to assign the art to an artist.
Bit Masking
Bit Masking helps us reduce our variable count while offering a dynamic method of script writing that is versatile and flexible to both linear and non-linear script writing.
Generating client updates
- Shutdown all your servers.
- First we are going to check the config files to be sure the paths are correct.
cd /evol-all/tools/update/ ls
Output:
addmods.sh adler32.c commit.txt createnew.sh musiccommit.txt update_music.sh adler32 commit_old.txt create_music.sh files news.txt update.sh End of output
- The easiest solution is to create a symbolic link to that directory
ln -s <Path to Public Webserver Dir> /evol-all/tools/update/upload/
example: ln -s /var/www/updates /evol-all/tools/update/upload/
- Save the file and get back in the terminal.
edit /evol-all/server-data/conf/import/login-server.conf
Change update_server to reflect the hostname & location of the server updates.
TMW's test-server example:
update_server: "http://updates.themanaworld.org/test-updates/"
- Now we can make us a update.
cd /evol-all/server-data/ make updates
- Each time you want to make new updates
make sure you have a new commit then cd /evol-all/server-data/ make updates
Instructions for old EAthena server (obsolete)
For Windows 7, Windows 8, Windows 8.1 or Windows 10, click here.
We're using Git as version control system for our source files and content. Have a look at our Tutorial about how to use Git.
Set Up
This is a how to help content development for official server (tmwAthena) using Ubuntu and the Mana+ client. Other OS and clients may differ. Following this guide, you should be able to get development testing versions of the client data (tmwa-client-data), server-data (tmwa-server-data) and participate in development by using a localhost server. After getting these, you can both test current development and begin development in the direction you find most fitting.
Install Dependencies
Debian derivates (including Ubuntu)
- Open a terminal.
sudo apt-get install g++ python make realpath git zlib1g-dev
Fedora derivates
- Open a terminal.
sudo yum install gcc-c++ make git zlib1g-dev
Note that you must have gcc 4.6 or later. Any modern distro will have this version, but "stable" distros with very long release cycles, such as Red Hat Enterprise Linux, might not.
Set Up Own Server
Here are the steps to use when creating a new local testing server.
- Open a terminal.
mkdir ~/tmwAthena cd ~/tmwAthena/ git clone --recursive git://github.com/themanaworld/tmwa.git git clone --recursive git://github.com/themanaworld/tmwa-server-data.git cd tmwa/ echo "export PATH=$PATH:~/bin" >> ~/.bashrc source ~/.bashrc ./configure --user make make install git config --global url.git@github.com:.pushInsteadOf git://github.com [1] [2] cd ../tmwa-server-data make conf
- Preferably, add the update hooks.
ln -s ../../git/hooks/post-merge .git/hooks/ ln -s ../../../../git/hooks/post-merge .git/modules/client-data/hooks/ # (git 1.7.8 or newer) ln -s ../../../git/hooks/post-merge client-data/.git/hooks/ # (git 1.7.7 or older) cd client-data git checkout master cd music git checkout master
Hosting Updates
TMW makes it easy to generate delta zips out of a repository, once it is initially set up.
It will put them in ~/www/updates/, which may be a symlink to wherever your web server is really serving. Setting up a webserver is not covered here.
Once everything is set up, just run 'make updates' from the server-data dir every time client-data changes. It will do nothing if appropriate, generate complete zips the first time, and incremental zips afterwards.
Some notes:
- You must put news.txt and skeleton resources.xml file (and maybe an empty resources2.txt) in ~/www/updates/ first.
- Music updates are never added; they should be in the skeleton and updated manually if needed.
- You definitely want to run one of the analyzer scripts frequently, and remove the old updates.
Updating the Server
Running and Administrating the Server
The TMWAthena is in fact 3 servers:
- tmwa-login which manages accounts and connection to char server.
- tmwa-char which manages characters and connects them to the map server.
- tmwa-map which manages game content (maps, monsters, items, scripts...) and their interaction with characters
- Start the servers: Open a terminal and run all the local servers. To stop them, either close the terminal or type control-C.
cd ~/tmwAthena/tmwa-server-data/ ./run-all
- In a new terminal, Launch tmwa-admin the administration tool, add yourself as an user and make yourself a GM:
cd ~/tmwAthena/tmwa-server-data/login tmwa-admin add <username> M <password> gm <username> 99
Note : Be sure that you are running tmwa-admin from within the "login/" directory. Check that the config files are correct: the connection port should be 6901 for tmwa's configuration, not 6900, which is the hard-coded default.
See also: GM Commands
Connecting
- Open a command line terminal and run your client pointing to your client data and your local server :
manaplus --server localhost --port 6901 -u -d ~/tmwAthena/tmwa-server-data/client-data
If all went well, you are now ready to test new content and participate with development.
develop new content
You are now free to do some changes, first close the client and your servers.
Notes for client data changes: 1) commit and push them in the client-data repo 2) commit and push "client-data" when it shows "(new commits)" in your server-data 3) commit and push other server data changes.
- Make your modifications (e.g. Change a map) and save them.
- Open a terminal.
cd ~/tmwAthena/tmwa-server-data/client-data git status git add [modified files] git commit
git push
cd .. make maps (if you changed a map) git status git add [modified files] git add client-data (if git status shows (new commits). Don't do this if you don't have push access to client-data!) git commit
git push
- Close the terminal.
: a step for those with commit access to the remote repositories. For others, you don't need to reconfigure your clone and please make a patch on steps where git push is suggested.
: you only need to do this once, no matter how many times you independently clone the repositories.
git format-patch -M -C origin/master
- pastebin the patch(es) and post for review at irc.freenode.net channel: #evol-dev or on our development forums. Extensive patches must be posted on the forum as a series of well-formed patches with descriptive commit messages. In particular, later patches should not fix errors introduced in earlier patches, and each patch should form a logically independent part.
Note : This is kind of outdated; with github it's often easier to do patches on branches there. see: Working With Git page
You can also pull the data which has been modified.
- Open a terminal.
cd ~/tmwAthena/tmwa-server-data git pull
- If you haven't installed the hook,
git submodule update --merge at toplevel (for client-data) and in client-data (for music)
- Close the terminal.
See Also: README.mv.txt - Documentation on using git submodules, like client-data and tmw-music.