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| A region once inhabited by an extinct race of humans, the light of the sun does not reach this land of eternal night. | | A region once inhabited by an extinct race of humans, the light of the sun does not reach this land of eternal night. | ||
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| [[Gispaa Island]] | |||
| Volcano Island | |||
| Fire | |||
| | |||
| [[Temple of Fire]] | |||
| A small volcanic island. | |||
|} | |} | ||
Revision as of 20:43, 17 September 2006
This article is currently only a proposal
The features or design guidelines described in this article are only a proposal made by one or some persons. It has not been evaluated or accepted by the core development team yet. Feel free to add your personal opinion about them or make counter proposals.
The Six Kingdoms
North:
- Tulimshar - A desert fortess town founded by Grenxen (Tonori Desert)
North-east:
North-west:
South:
South-east:
- Sonbrand - The scholar's kingdom. Situated on the island of the same name, this kingdom has a high regard for science and learning.
South-west:
- Mudoha - A city deep beneath the earth founded by Balgarieth
Regions
Region | Terrain | Element | Race | Key Locations | Description |
---|---|---|---|---|---|
Astra | Space | A desert that melts away into nothingness and timeless stagnation. | |||
Gaeas Hearth | Jungle | At the heart of the world, a dense bastion of mana energy. | |||
Tempus Keshlam | Wasteland, ancient Junkyard | Time | A conglomeration of junk and broken machines at the edge of the world. Also called the desert of silence. | ||
KaziKazi | Tundra | Gloriana, Desert of Glass | KaziKazi is the coldest and most unforgiving terrain in the Mana world. | ||
Gasaro | Grassland, Canyons | A region to the south upon the island of the same name. Gasaro is for a large part empty grasslands, spotted with some canyons and dunes. | |||
Tonori | Desert | Tulimshar | The hottest place in the Mana World. Many have died in these sands. | ||
Xartune | Forests, Meadows | Shimris, Macabre, Woodland Village | An overgrown jungle continent to the northwest | ||
Geons Crater | Mountains | Earth | A maze of caverns and open valleys through the southeast mountains. | ||
Frenshya Plains | Plains | A well watered plain between the Kaisei River and the southern seas. Mostly farmland or pastures. | |||
Aerol | Solid Clouds | Light | A place where land meets sky in a world of solid clouds. | ||
Shaede | Darkness | A region once inhabited by an extinct race of humans, the light of the sun does not reach this land of eternal night. | |||
Gispaa Island | Volcano Island | Fire | Temple of Fire | A small volcanic island. |
Landforms
Center:
- None.
North:
- Sea of Dissonance - A perpetual, powerful ocean current combined with deadly shoals make this northern sea almost intraversable.
- Gloriana - A northern continent of snow and ice. Only inhabited by nomads.
North-east:
- None.
North-west:
- Motetshi - The last unexplored continent, due to its place beyond a number of harsh shoals and the [Sea of Dissonance].
- Amplar Deadlands - A large, poisonous muck on the edge of Motetshi. Another deterrent to tourists of the region.
- Moori Isthmus - A tiny land bridge that connects Xartune to The Great Continent.
South:
- Sea of Abbana - connects to port city of Abanna to the rest of its neighbors via ocean.
- OsiruSea - A small body of water that separates the island of [Gasaro] from the rest of The Great Continent.
- Merene Archipelago - A collection of nearly 100 small islands in the southern Sea of Abbana.
South-east:
- None.
South-west:
- None.
East:
- None.
West:
- Kaisei River - A river flowing west from the mountains near [GeonsCrater] to the Sea of Abbana and the Sea of Dissonance.
- Kaisei River Delta - An outlet of the Kaisei River that forms a large marsh. An ancient civilization thrived here which is believed to be a precursor to the civilization at Tulimshar.
Anywhere: (not categorized)
- Gispaa Island - A small volcanic island, upon which the Temple of Fire sits.
- Blachet Sea - The sea beneath Aerol, usually a calm one.
- Collis Forest - A large deciduous forest that separates Shaede from the rest of The Great Continent.
- Ivari Sea - The sea surrounding Veshrin. Filled with pirates and dangerous storms, due to its proximity with the Sea of Dissonance.
- Issa Marsh - A marsh at the edge of Collis Forest. Valuable and interesting wildlife thrives there, but the terrain is treacherous.
Note: The following Landforms could not be classified under any particular location: Gispaa Island, Blachet Sea, Collis Forest, Ivari Sea, and Issa Marsh. Thus, they can be used anywhere on the map where the artist so wishes. I have also categorized each by direction. I used the Kingdoms, Landmarks, and World Backstory pages on this Wiki to categorize all of them. If you follow the trail, you will see that all of the information was categorized correctly. ~Pauan.