From The Mana World
m (WildX moved page Backstory to Lore: Overhaul)
(Overhaul)
Line 1: Line 1:
{{Meta}}
== Races ==
{{I18n}}
===== Humans =====
{{Status Under Construction}}
The Humans live on the coasts and forests of Gasaron, they live in villages and trade among each other. Strong bodies and sharp minds make humans the most versatile of races, able to thrive in most environments and to specialise in most disciplines. Humans invented strong ships to travel on water and so spread their civilisation to most parts of the world. Both main continents are dotted with Human cities, where they congregate and live together. Urban areas are a specific characteristic of the Human race. They protect humans from the unpredictable wilderness of the outside world and foster trade and cooperation among individuals. Other races have slowly gotten accustomed to Human cities and often use these as meeting points and might even dwell in them.
{{Category_worldconcept}}


I. [[History of the World]]
:Creation of the world through the eyes of the Gods


II. [[Before the Quake]]
===== Ukar =====
:A world in turmoil, where spirits are low and mana is thin
The Ukar (both singular and plural) are an extremely independent-minded race. They favour underground environments and build their dwellings inside large mountains. Ukar's eyesight is poor and particularly suited for the dark. However, this race possesses extremely advanced senses of smell and hearing. Ukar can detect noises at a wider range of frequencies than any other race and can use their smell to track anything at all. These abilities make this race particularly skilled at stealth.


III. [[The Great Quake]]
Ukar are the only other race apart from Humans who congregate in cities. However, Ukar cities are merely densely populated communal areas rather than commercial hubs. Ukar have no trading or military culture, focusing their interests towards artistry. Ukar music is famed for filling mountain tunnels and valleys with enchanting and beautiful sounds, their sculptures seem to emerge from the very rock they are carved from as naturally as a tree grows from the ground, and their writings tell great stories of fantasy and accounts of real events that concern all races in Garason.
:Immediate effects of a massive earthquake on The Mana World


IV. [[Geography]]
:Detailed Regions of The Manaworld


V. [[Anthropology]]
===== Tritans =====
:Folklore, Genealogy, Cultures and Rituals over time
The Tritans originate from the deep sea. Some say they evolved in parallel to Humans, following an amphibian mutation in the species. They live in the Tritan Ocean, which gets its name from them, and the Oranye Isles - the only land in Garason which is fully inhabited and controlled by them. The Tritans can live on land for unlimited amounts of time, but generally prefer water and will submerge whenever possible. Tritans living on land will often live in coastal huts or Human cities and still have a main home in the nearby sea.


VI. [[Mutable Monster Manual]]
Tritans are a very simple yet pragmatic race and often find it difficult to be taken seriously and valued by other races. However, their pragmatism is what gives Tritans such a strong resolve and military-oriented mind. Tritan warriors can be ferocious adversaries and thanks to their quick regeneration skills (especially when in water), they can withstand more damage than most others.
:As Told by Crick, Head Researcher at the Thermin Institute of Magic, also known as TIM.
 
 
===== Kralogs =====
The Kralogs are a nomadic species, distantly descendant from the Ukar. They originated in the Land of Fire, a large volcanic island off the coast of Kazei. Their land is very cold and temperatures are kept tolerable by geothermal activity and the great volcano of Ar'kibh. Kralogs live mostly in camps, always ready to relocate to avoid volcanic activity. They are great metal workers and warriors, owing their skills to what little their land has to offer.
 
Kralogs have long been tinkering with metals and geothermal power to come up with new technologies.
 
 
===== Raijin =====
The Raijin (both plural and singular) were created by accident following the events at [[The Mana Tree]]. Human sorcerers attempting to harness the Tree's powers accidentally triggered the full draining of its powers. However, unable to contained the energy that was flowing out of the Tree, the sorcerers fell victim of its raw power and were mutated into hybrid beings that were mostly organic, but infused with raw mana energy. Over a few years, the energy itself dissipated, fuelling the leylines of Garason and strengthening the effects of magic in the world. What remained of the sorcerers was the Raijin. A strange looking race with great affinity for Mana and all types of magic that it fuels.
 
As the [[First Raijin]] recovered and went on with their lives, they discovered that they could no longer mate with Humans. When mating among themselves they produced new Raijin. This race has two typical morphological patterns: Light Raijin and Dark Raijin. Which pattern they take on depends on what magic they are exposed to the most during infancy. It is possible for them to mutate forms; however this is an extremely painful and difficult to achieve transition as it requires intensive exposure to the Raijin's opposite side of magic.

Revision as of 18:35, 17 August 2016

Races

Humans

The Humans live on the coasts and forests of Gasaron, they live in villages and trade among each other. Strong bodies and sharp minds make humans the most versatile of races, able to thrive in most environments and to specialise in most disciplines. Humans invented strong ships to travel on water and so spread their civilisation to most parts of the world. Both main continents are dotted with Human cities, where they congregate and live together. Urban areas are a specific characteristic of the Human race. They protect humans from the unpredictable wilderness of the outside world and foster trade and cooperation among individuals. Other races have slowly gotten accustomed to Human cities and often use these as meeting points and might even dwell in them.


Ukar

The Ukar (both singular and plural) are an extremely independent-minded race. They favour underground environments and build their dwellings inside large mountains. Ukar's eyesight is poor and particularly suited for the dark. However, this race possesses extremely advanced senses of smell and hearing. Ukar can detect noises at a wider range of frequencies than any other race and can use their smell to track anything at all. These abilities make this race particularly skilled at stealth.

Ukar are the only other race apart from Humans who congregate in cities. However, Ukar cities are merely densely populated communal areas rather than commercial hubs. Ukar have no trading or military culture, focusing their interests towards artistry. Ukar music is famed for filling mountain tunnels and valleys with enchanting and beautiful sounds, their sculptures seem to emerge from the very rock they are carved from as naturally as a tree grows from the ground, and their writings tell great stories of fantasy and accounts of real events that concern all races in Garason.


Tritans

The Tritans originate from the deep sea. Some say they evolved in parallel to Humans, following an amphibian mutation in the species. They live in the Tritan Ocean, which gets its name from them, and the Oranye Isles - the only land in Garason which is fully inhabited and controlled by them. The Tritans can live on land for unlimited amounts of time, but generally prefer water and will submerge whenever possible. Tritans living on land will often live in coastal huts or Human cities and still have a main home in the nearby sea.

Tritans are a very simple yet pragmatic race and often find it difficult to be taken seriously and valued by other races. However, their pragmatism is what gives Tritans such a strong resolve and military-oriented mind. Tritan warriors can be ferocious adversaries and thanks to their quick regeneration skills (especially when in water), they can withstand more damage than most others.


Kralogs

The Kralogs are a nomadic species, distantly descendant from the Ukar. They originated in the Land of Fire, a large volcanic island off the coast of Kazei. Their land is very cold and temperatures are kept tolerable by geothermal activity and the great volcano of Ar'kibh. Kralogs live mostly in camps, always ready to relocate to avoid volcanic activity. They are great metal workers and warriors, owing their skills to what little their land has to offer.

Kralogs have long been tinkering with metals and geothermal power to come up with new technologies.


Raijin

The Raijin (both plural and singular) were created by accident following the events at The Mana Tree. Human sorcerers attempting to harness the Tree's powers accidentally triggered the full draining of its powers. However, unable to contained the energy that was flowing out of the Tree, the sorcerers fell victim of its raw power and were mutated into hybrid beings that were mostly organic, but infused with raw mana energy. Over a few years, the energy itself dissipated, fuelling the leylines of Garason and strengthening the effects of magic in the world. What remained of the sorcerers was the Raijin. A strange looking race with great affinity for Mana and all types of magic that it fuels.

As the First Raijin recovered and went on with their lives, they discovered that they could no longer mate with Humans. When mating among themselves they produced new Raijin. This race has two typical morphological patterns: Light Raijin and Dark Raijin. Which pattern they take on depends on what magic they are exposed to the most during infancy. It is possible for them to mutate forms; however this is an extremely painful and difficult to achieve transition as it requires intensive exposure to the Raijin's opposite side of magic.