From The Mana World
(→To do: added this: "mutationcount: Which attributes can increase?") |
(→To do: note stuff) |
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===To do=== | ===To do=== | ||
* '''LV''': What real use does it have? | * '''LV''': What real use does it have? It is added to dex for "to hit" and to agi for "flee". | ||
* '''SP''': What real use does it have? Should be "currently unused" as mobs don't use magic so far, but there are entries for Luvia (60) and ViciousSquirrel (1). | * '''SP''': What real use does it have? Should be "currently unused" as mobs don't use magic so far, but there are entries for Luvia (60) and ViciousSquirrel (1). Completely unused. | ||
* '''EXP''': Adding a link to the page on GitHub where it says how EXP is calculated. | * '''EXP''': Adding a link to the page on GitHub where it says how EXP is calculated. ? | ||
* '''JEXP''': Adding some information about that tool that calculates it for you. | * '''JEXP''': Adding some information about that tool that calculates it for you. make mobxp? | ||
* '''LUK''': What are perfect dodge, lucky flee and perfect flee? | * '''LUK''': What are perfect dodge, lucky flee and perfect flee? Various combat chances - show in client as "miss" and "dodge". | ||
* '''Scale''': What does it do? | * '''Scale''': What does it do? Absolutely nothing. | ||
* '''Amotion''': | * '''Amotion''': Is sent to client. Appears in one calculation regarding mobs in the "attack" state, setting "attackable time". Note that '''Adelay''' sets "think time" instead. I'm not sure exactly what either of those mean. | ||
* '''Dmotion''': | * '''Dmotion''': Is sent to client. Used to set canmove_tick. | ||
* '''Item1''': | * '''Item1''': unused | ||
* '''Item2''': | * '''Item2''': unused | ||
* '''MEXP''': | * '''MEXP''': unused | ||
* '''ExpPer''': | * '''ExpPer''': unused | ||
* '''MVP1id''': | * '''MVP1id''': unused | ||
* '''MVP1per''': | * '''MVP1per''': unused | ||
* '''mutationcount''': Which attributes can increase? | * '''mutationcount''': Which attributes can increase? | ||
LV, MAX_HP, STR, AGI, VIT, INT, DEX, LUK, ATK1, ATK2, ADELAY, DEF, MDEF, SPEED, MAX_HP // double chance to modify hp, no chance to modify xp_base | |||
* everything saying "''(follows)''" | * everything saying "''(follows)''" | ||
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Updated. [[User:Cassy|Cassy]] ([[User talk:Cassy|talk]]) 14:48, 9 January 2014 (UTC) | Updated. [[User:Cassy|Cassy]] ([[User talk:Cassy|talk]]) 14:48, 9 January 2014 (UTC) | ||
Edited. [[User_talk:o11c|o]][[User:o11c|11]][[Special:Contributions/o11c|c]] 08:03, 10 January 2014 (UTC) |
Revision as of 08:03, 10 January 2014
IRC, 19.12.2013, UTC+1
(Irrelevant lines deleted)
[09:23:22] <Cassy_at_work> o11c: btw can you please check the red marked text at the bottom of this page: https://wiki.themanaworld.org/index.php/Dev:Monster_Design ... I think that's a short look at it and it can be deleted (text in "expand") [09:37:49] <o11c> Cassy: mob stats are largely ignored ... I know LUK has an effect on crits, and there are a couple other things, but ... [09:41:52] <o11c> Cassy: all the spoilered stuff is deletable, yeah [09:43:32] <o11c> Cassy: detector and change target exist, but don't do anything (welcome to tmwa!) [09:52:02] <Cassy_at_work> o11c: so for my notes on STR and VIT I can say those actually don't do anything? [10:04:54] <o11c> Cassy_at_work: I'm not actually sure about STR and VIT [10:05:05] <o11c> combat calculations are kind of complicated [10:06:10] <Cassy_at_work> o11c: oki, I'll just add a note there then that it's not sure what those do
Cassy (talk) 20:14, 20 December 2013 (UTC)
To do
- LV: What real use does it have? It is added to dex for "to hit" and to agi for "flee".
- SP: What real use does it have? Should be "currently unused" as mobs don't use magic so far, but there are entries for Luvia (60) and ViciousSquirrel (1). Completely unused.
- EXP: Adding a link to the page on GitHub where it says how EXP is calculated. ?
- JEXP: Adding some information about that tool that calculates it for you. make mobxp?
- LUK: What are perfect dodge, lucky flee and perfect flee? Various combat chances - show in client as "miss" and "dodge".
- Scale: What does it do? Absolutely nothing.
- Amotion: Is sent to client. Appears in one calculation regarding mobs in the "attack" state, setting "attackable time". Note that Adelay sets "think time" instead. I'm not sure exactly what either of those mean.
- Dmotion: Is sent to client. Used to set canmove_tick.
- Item1: unused
- Item2: unused
- MEXP: unused
- ExpPer: unused
- MVP1id: unused
- MVP1per: unused
- mutationcount: Which attributes can increase?
LV, MAX_HP, STR, AGI, VIT, INT, DEX, LUK, ATK1, ATK2, ADELAY, DEF, MDEF, SPEED, MAX_HP // double chance to modify hp, no chance to modify xp_base
- everything saying "(follows)"
Cassy (talk) 12:29, 8 January 2014 (UTC)
Updated. Cassy (talk) 14:48, 9 January 2014 (UTC) Edited. o11c 08:03, 10 January 2014 (UTC)