From The Mana World
(Summary of what projects I'm working on and will be working on)
(Added an update to my projects as well as a paragraph of thoughts on tmw on manaserv)
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What I'm working on and will be working on:
What I'm working on and will be working on:


1. Crypt (XML animation testing, submitting to git)
1. Tonori Expansion (pixel art)


2. Trade City (Tileset development, new monsters)  
2. Crypt (XML animation testing, submitting to git)


3. Balance (Add frames to equipment to include new attack forms, new weapons for new attack forms).
3. Trade City (Tileset development, new monsters)  


4. Barbarian Village (Assist art on being complete)
4. Balance (Add frames to equipment to include new attack forms, new weapons for new attack forms).


5. Thermin (Assist art on being complete)
5. Barbarian Village (Assist art on being complete)


6. Lumber Camp (Assist art on being complete)
6. Thermin (Assist art on being complete)
 
7. Lumber Camp (Assist art on being complete)
 
Also I have an idea which I'm not going to fully flesh out dealing with TMW on Manaserv using CR1 stuff with existing tmwArt. Since it will use the same tiles as being used in the Trade City, the Newbington town designed by Rotonen's team can be created as the starting area for TMW on Manaserv. Though we can still port TMW to Manaserv, it might be better to just take the backstory and the geography, but not the maps of tmwAthena's game. This way, all new maps can be created to serve the new content and two different games with the same themes can exist, similar to final fantasy where the world changes, but often themes, geography, backstory elements, etc. carry over from previous games. So overall I don't want to look at TMW on Manaserv as a sequel, I do want it to be an entirely new game. It will still use Argaes, Tonori and Kaizei. It will still use existing tmwArt.


==Pages==
==Pages==

Revision as of 13:18, 27 July 2013

What I'm working on and will be working on:

1. Tonori Expansion (pixel art)

2. Crypt (XML animation testing, submitting to git)

3. Trade City (Tileset development, new monsters)

4. Balance (Add frames to equipment to include new attack forms, new weapons for new attack forms).

5. Barbarian Village (Assist art on being complete)

6. Thermin (Assist art on being complete)

7. Lumber Camp (Assist art on being complete)

Also I have an idea which I'm not going to fully flesh out dealing with TMW on Manaserv using CR1 stuff with existing tmwArt. Since it will use the same tiles as being used in the Trade City, the Newbington town designed by Rotonen's team can be created as the starting area for TMW on Manaserv. Though we can still port TMW to Manaserv, it might be better to just take the backstory and the geography, but not the maps of tmwAthena's game. This way, all new maps can be created to serve the new content and two different games with the same themes can exist, similar to final fantasy where the world changes, but often themes, geography, backstory elements, etc. carry over from previous games. So overall I don't want to look at TMW on Manaserv as a sequel, I do want it to be an entirely new game. It will still use Argaes, Tonori and Kaizei. It will still use existing tmwArt.

Pages