From The Mana World
Line 16: Line 16:
{{packet field |  20 |  26 | ''Unused'' - Currently set to account.lastlogin for some reason. }}
{{packet field |  20 |  26 | ''Unused'' - Currently set to account.lastlogin for some reason. }}
{{packet field |  46 |  1 | Character Sex }}
{{packet field |  46 |  1 | Character Sex }}
{{packet field | <br/><hr/>  | <br/><hr/>  | <strong>WorldInfo Packet</strong> (Repeated for each world)<hr/> }}
{{packet field | <br/><hr/>  | <br/><hr/>  | <strong>WorldInfo Sub-packet</strong> (Repeated for each world)<hr/> }}
{{packet field |  X+0 | 4 | Address }}
{{packet field |  X+0 | 4 | Address }}
{{packet field |  X+4 | 2 | Port }}
{{packet field |  X+4 | 2 | Port }}
Line 26: Line 26:
This packet is sent to the client by the server to define the character sex, the account and session IDs, as well as provide a list of worlds the player can connect to.
This packet is sent to the client by the server to define the character sex, the account and session IDs, as well as provide a list of worlds the player can connect to.


Upon receiving this packet, the client shall respond to the server with [[Packet:0x0065|Character Server Connection Request]].
Upon receiving this packet, the client shall:
# Disconnect from the login server
# Connect to the user-specified character server
# Immediately send [[Packet:0x0065|Character Server Connection Request]].
}}
}}

Revision as of 05:22, 2 February 2013

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Login Data

Packet ID:0x0069
Packet Length:-1
Client Defined:SMSG_LOGIN_DATA
Sent Location(s):
Parsed Location(s):


Fields

Offset Length Contents
0 2 Packet ID
2 2 Packet Length (47 + (32 * ServerCount) + 0)
4 4 Session ID (Part 1)
8 4 Account ID
12 4 Session ID (Part 2)
16 4 Unused - Always set to 0x00000000
20 26 Unused - Currently set to account.lastlogin for some reason.
46 1 Character Sex




WorldInfo Sub-packet (Repeated for each world)
X+0 4 Address
X+4 2 Port
X+6 20 Server Name
X+26 4 Online Users (Count)
X+30 2 Unused


Description

File:LoginProcessFlow.png
Login Process Flow

Sent in response to Login Request. This packet is sent to the client by the server to define the character sex, the account and session IDs, as well as provide a list of worlds the player can connect to.

Upon receiving this packet, the client shall:

  1. Disconnect from the login server
  2. Connect to the user-specified character server
  3. Immediately send Character Server Connection Request.