From The Mana World
(HSS Agenda)
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=== Crystal development ===
=== Crystal development ===


=== Leveling up ====
=== Leveling up ===


=== Static neighborhood influence ===
=== Static neighborhood influence ===

Revision as of 09:06, 2 November 2011

Hex Sphere System

Introduction to Hex Sphere System

About HSS

Hex Sphere

Elements

Profiling sphere ground

Born of new crystal

Blank Crystals

Skill Orbs

Augmentation

Rebirth of crystal

Crystal on sphere

Injecting

Ejecting

Crystal development

Leveling up

Static neighborhood influence

Resonance

Direct

Neighborhood

Global

Modifiers

Fixed element modifier

Fixed cast time modifier

Fixed exp modifier

Fixed MP consumption modifier

Fixed uninterrupted cast modifier

Fixed resonating modifier

Temporary modifier

Paths of crystal development

Soul bind

Character independent

Change of development path

Merging different crystals

Crystal Overload

Base level

Extended level

Advanced level

Permanent crystal damage

Regeneration of cracked crystal

via NPC

self regeneration

in exchange for crystal EXP

Case Study

Technical implementation

Needed objects and items

Algorithms and formulas

Database structure

Proposed graphical solutions

Proposed usage of Python Stackless IO

Economical analysis

Build in Money Sinks