From The Mana World
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= Hex Sphere System = | |||
== Hex Sphere System == | == Introduction to Hex Sphere System == | ||
=== About HSS === | |||
=== Hex Sphere === | |||
=== Elements === | |||
=== Profiling sphere ground === | |||
=== Born of new crystal === | |||
==== Blank Crystals ==== | |||
==== Skill Orbs ==== | |||
==== Augmentation ==== | |||
==== Rebirth of crystal ==== | |||
=== Crystal on sphere === | |||
==== Injecting ==== | |||
==== Ejecting ==== | |||
=== Crystal development === | |||
=== Leveling up ==== | |||
=== Static neighborhood influence === | |||
=== Resonance === | |||
==== Direct ==== | |||
==== Neighborhood ==== | |||
==== Global ==== | |||
=== Modifiers === | |||
==== Fixed element modifier ==== | |||
==== Fixed cast time modifier ==== | |||
==== Fixed exp modifier ==== | |||
==== Fixed MP consumption modifier ==== | |||
==== Fixed uninterrupted cast modifier ==== | |||
==== Fixed resonating modifier ==== | |||
==== Temporary modifier ==== | |||
=== Paths of crystal development === | |||
==== Soul bind ==== | |||
==== Character independent ==== | |||
==== Change of development path ==== | |||
=== Merging different crystals === | |||
=== Crystal Overload === | |||
==== Base level ==== | |||
==== Extended level ==== | |||
==== Advanced level ==== | |||
==== Permanent crystal damage ==== | |||
=== Regeneration of cracked crystal === | |||
==== via NPC ==== | |||
==== self regeneration ==== | |||
==== in exchange for crystal EXP ==== | |||
=== Case Study === | |||
== Technical implementation == | |||
=== Needed objects and items === | |||
=== Algorithms and formulas === | |||
=== Database structure === | |||
=== Proposed graphical solutions === | |||
=== Proposed usage of Python Stackless IO === | |||
== Economical analysis == | |||
=== Build in Money Sinks === |