From The Mana World
m (Created page with " == Hex Sphere System ==")
 
(HSS Agenda)
Line 1: Line 1:
= Hex Sphere System =


== Hex Sphere System ==
== Introduction to Hex Sphere System ==
 
=== About HSS ===
 
=== Hex Sphere ===
 
=== Elements ===
 
=== Profiling sphere ground ===
 
=== Born of new crystal ===
==== Blank Crystals ====
==== Skill Orbs ====
==== Augmentation ====
==== Rebirth of crystal ====
 
=== Crystal on sphere ===
==== Injecting ====
==== Ejecting ====
 
=== Crystal development ===
 
=== Leveling up ====
 
=== Static neighborhood influence ===
 
=== Resonance ===
==== Direct ====
==== Neighborhood ====
==== Global ====
 
=== Modifiers ===
==== Fixed element modifier ====
==== Fixed cast time modifier ====
==== Fixed exp modifier ====
==== Fixed MP consumption modifier ====
==== Fixed uninterrupted cast modifier ====
==== Fixed resonating modifier ====
==== Temporary modifier ====
 
=== Paths of crystal development ===
==== Soul bind ====
==== Character independent ====
==== Change of development path ====
 
=== Merging different crystals ===
 
=== Crystal Overload ===
==== Base level ====
==== Extended level ====
==== Advanced level ====
==== Permanent crystal damage ====
 
=== Regeneration of cracked crystal ===
==== via NPC ====
==== self regeneration ====
==== in exchange for crystal EXP ====
 
=== Case Study ===
 
== Technical implementation ==
=== Needed objects and items ===
=== Algorithms and formulas ===
=== Database structure ===
=== Proposed graphical solutions ===
=== Proposed usage of Python Stackless IO ===
 
== Economical analysis ==
=== Build in Money Sinks ===

Revision as of 08:42, 2 November 2011

Hex Sphere System

Introduction to Hex Sphere System

About HSS

Hex Sphere

Elements

Profiling sphere ground

Born of new crystal

Blank Crystals

Skill Orbs

Augmentation

Rebirth of crystal

Crystal on sphere

Injecting

Ejecting

Crystal development

Leveling up =

Static neighborhood influence

Resonance

Direct

Neighborhood

Global

Modifiers

Fixed element modifier

Fixed cast time modifier

Fixed exp modifier

Fixed MP consumption modifier

Fixed uninterrupted cast modifier

Fixed resonating modifier

Temporary modifier

Paths of crystal development

Soul bind

Character independent

Change of development path

Merging different crystals

Crystal Overload

Base level

Extended level

Advanced level

Permanent crystal damage

Regeneration of cracked crystal

via NPC

self regeneration

in exchange for crystal EXP

Case Study

Technical implementation

Needed objects and items

Algorithms and formulas

Database structure

Proposed graphical solutions

Proposed usage of Python Stackless IO

Economical analysis

Build in Money Sinks