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http://img.photobucket.com/albums/v605/daajenai/dude-nohair.png | http://img.photobucket.com/albums/v605/daajenai/dude-nohair.png | ||
[[User:moltheni|moltheni]]: I think eyes are too much big, what do you think of these? | [[User:moltheni|moltheni]]'s modifies: <p> | ||
http://lev.altervista.org/tmw_eyes.GIF | 26/07 | ||
I've also made three 'getting hit' frames | *I think eyes are too much big, what do you think of these? <br> | ||
http://lev.altervista.org/ | http://lev.altervista.org/tmw_eyes.GIF | ||
*I've also made three 'getting hit' frames <br> | |||
http://lev.altervista.org/tmw_chara_getting_hit.GIF <br> | |||
08/08 | |||
*I've tried to improve the side standing pose and walkin animation (two versions of the walk, short or long arms..), I still haven't colored them :P <br> | |||
http://lev.altervista.org/tmw_charasidestand.GIF standing pose<br> | |||
http://lev.altervista.org/tmw_charasidewalk.GIF walks | |||
=== Old animation by Talaroc === | === Old animation by Talaroc === |
Revision as of 17:35, 8 August 2005
Generale specs
- Frame size: 32x64
- Color depth: 32 bpp (including alpha layer)
- Directions: 4 (north, south, east, west)
- Action list
- Current basic needs
- Standing (1 frame)
- Death (1 frame)
- Sitting (1 frame)
- Walking (6 frames)
- Attacking with punch/single-hand thrusting weapon
- Attacking with bow
- Casting spell
- Extra sequences
- Running (6 frames)
- Skim-floating (amulet movement) (3 frames)
- Waving (3 frames)
- Picking up item (3 frames)
- Getting hit (2 frames)
- Attacking with single-hand slashing weapon
- Attacking with two-hand thrusting weapon
- Attacking with thrown weapon
- Attacking with two-hand slashing weapon
- Attacking with two-hand smashing weapon
- Targeting spell on self
- Targeting area of effect spell
- Targeting spell on single target
- Current basic needs
Walking animation in progress
New player by Talaroc and Jetryl
http://img.photobucket.com/albums/v605/daajenai/man-untweaked.png
http://img.photobucket.com/albums/v605/daajenai/man-tweaked.png
http://img.photobucket.com/albums/v605/daajenai/dude-nohair.png
moltheni's modifies:
26/07
- I think eyes are too much big, what do you think of these?
http://lev.altervista.org/tmw_eyes.GIF
- I've also made three 'getting hit' frames
http://lev.altervista.org/tmw_chara_getting_hit.GIF
08/08
- I've tried to improve the side standing pose and walkin animation (two versions of the walk, short or long arms..), I still haven't colored them :P
http://lev.altervista.org/tmw_charasidestand.GIF standing pose
http://lev.altervista.org/tmw_charasidewalk.GIF walks
Old animation by Talaroc
The first (on the left) image is the "standing" sprite.
Sprite mods by Kyokai
http://img109.exs.cx/img109/9112/kyokai7yv.png My character for TMW (someday) http://img76.exs.cx/img76/6519/kirin7bf.png The NPC KirinDekagen
Necromus
http://www.filehigh.com/serve.php?u=1823&i=5825&t=.gif
Side view walking frame (incomplete).
Old animation by Neko-mon
http://www.geocities.com/cless_alv/walking4.gif http://www.lindeijer.nl/~bjorn/walking3_6frames.gif http://www.lindeijer.nl/~bjorn/walking3_4frames.gif
12, 6 and 4 frame versions.
Comments
- Bjørn: I've made the 6 frame versions by simply deleting all even frames in your animation. In my opinion it's still a fine animation and it's saving quite a bit of work. For the 4 frame version I have created a single neutral stand frame and used the two leg extremes, so it's actually only 3 different images.
- Neko-mon: I made little fixes in the 12 frames image.
- moltheni: Can I make some sprites too? If you tell me what is needed (and what others are doing) I can help!
p.s.: Aren't the eyes of the sidewalk sprites too much.. ehm... on the bottom (sorry for the english)?
and the shadow of the legs of the back-standing-pose-frame is inverted.
- Bear:If you want to do something in Graphics, contact Rotonen, OR you can ask me about a few things. It might not be my part to lead graphics, but it would be good to get some monsters done. *just a critic* :D
- ElvenProgrammer: moltheni, you can contact me as well. Feel free to propose improvements to the spriteset by Talaroc, especially on side walking and sit pose.