From The Mana World
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== | == SQL[ite] Table Specifications == | ||
==== Account Information Table ==== | |||
<pre> | |||
create table tmw_accounts ( | create table tmw_accounts ( | ||
-- Username | -- Username | ||
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email varchar(128) unique not null | email varchar(128) unique not null | ||
); | ); | ||
</pre> | |||
==== Character/Player Information Table ==== | |||
<pre> | |||
create table tmw_characters ( | create table tmw_characters ( | ||
-- [Unique] character name | -- [Unique] character name | ||
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foreign key(user) references tmw_accounts(user) | foreign key(user) references tmw_accounts(user) | ||
); | ); | ||
</pre> | |||
==== Item type table ==== | |||
<pre> | |||
create table tmw_base_items ( | create table tmw_base_items ( | ||
-- Name of item | -- Name of item | ||
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weight int not null | weight int not null | ||
); | ); | ||
</pre> | |||
==== In-game object table ==== | |||
<pre> | |||
create table tmw_items ( | create table tmw_items ( | ||
id int unique primary key not null, | id int unique primary key not null, | ||
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foreign key (name) references tmw_base_items(name) | foreign key (name) references tmw_base_items(name) | ||
); | ); | ||
</pre> | |||
==== Character inventory table ==== | |||
<pre> | |||
create table tmw_inventory ( | create table tmw_inventory ( | ||
-- Item | -- Item | ||
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foreign key(name) references tmw_characters(name) | foreign key(name) references tmw_characters(name) | ||
); | ); | ||
</pre> | |||
==== Character equipment table (items which are equipped) ==== | |||
<pre> | |||
create table tmw_equipment ( | create table tmw_equipment ( | ||
-- Item | -- Item | ||
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foreign key(name) references tmw_characters(name) | foreign key(name) references tmw_characters(name) | ||
); | ); | ||
</pre> | |||
== Example queries == | |||
* Count total number of in-game objects | * Count total number of in-game objects | ||
select count(*) from tmw_items; | |||
* Count total number of item types | * Count total number of item types | ||
select count(*) from tmw_base_items; | |||
* List player inventory | * List player inventory | ||
select distinct tmw_items.id, tmw_items.name | |||
from tmw_items, tmw_inventory | |||
where tmw_items.id = tmw_inventory.id | |||
and tmw_inventory.name = 'nym the great'; | |||
* Find weight of player inventory | * Find weight of player inventory | ||
select sum(tmw_base_items.weight) | |||
from tmw_base_items, tmw_items, tmw_inventory | |||
where tmw_base_items.name = tmw_items.name | |||
and tmw_items.id = tmw_inventory.id | |||
and tmw_inventory.name = 'nym the great'; |
Revision as of 19:37, 7 June 2005
SQL[ite] Table Specifications
Account Information Table
create table tmw_accounts ( -- Username user varchar(32) unique primary key not null, -- Password hash password varchar(32) not null, -- Email address email varchar(128) unique not null );
Character/Player Information Table
create table tmw_characters ( -- [Unique] character name name varchar(32) unique primary key not null, -- Username user varchar(32) not null, -- Player information gender int not null, level int not null, money int not null, -- Coordinates & map x int not null, y int not null, map text not null, -- Statistics strength int not null, agility int not null, vitality int not null, intelligence int not null, dexterity int not null, luck int not null, -- Player equipment --inventory blob not null, --equipment blob not null, -- Table relationship foreign key(user) references tmw_accounts(user) );
Item type table
create table tmw_base_items ( -- Name of item name varchar(32) unique primary key not null, -- Item attributes here weight int not null );
In-game object table
create table tmw_items ( id int unique primary key not null, name varchar(32) not null, -- Special (unique) item attribues -- Table relationship foreign key (name) references tmw_base_items(name) );
Character inventory table
create table tmw_inventory ( -- Item id int not null, -- Character who has the item name varchar(32) not null, -- Table relationship foreign key(id) references tmw_items(id), foreign key(name) references tmw_characters(name) );
Character equipment table (items which are equipped)
create table tmw_equipment ( -- Item id int not null, -- Character who has item name varchar(32) not null, -- Item slot equipped on slot int not null, -- Table relationship foreign key(id) references tmw_items(id), foreign key(name) references tmw_characters(name) );
Example queries
- Count total number of in-game objects
select count(*) from tmw_items;
- Count total number of item types
select count(*) from tmw_base_items;
- List player inventory
select distinct tmw_items.id, tmw_items.name from tmw_items, tmw_inventory where tmw_items.id = tmw_inventory.id and tmw_inventory.name = 'nym the great';
- Find weight of player inventory
select sum(tmw_base_items.weight) from tmw_base_items, tmw_items, tmw_inventory where tmw_base_items.name = tmw_items.name and tmw_items.id = tmw_inventory.id and tmw_inventory.name = 'nym the great';