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'''Key:''' HP is health points, DEF is defense, ATT is attack, RANGE is the range of the monster's attack, EXP is the calculated base experience, JEXP is the job experience. The others are self-explanatory. Traits (such as aggressive) are written in ''<span style="color:#ad1818">italics</span>''. | '''Key:''' HP is health points, DEF is defense, ATT is attack, RANGE is the range of the monster's attack, EXP is the calculated base experience, JEXP is the job experience. The others are self-explanatory. Traits (such as aggressive) are written in ''<span style="color:#ad1818">italics</span>''. | ||
'''Note:''' Monsters who have a '''<span style="color:#ad1818">red</span>''' name written in bold are not spwaned naturally in the game. For the moment, they can be only be spawned by GMs or Admins in spwn parties. | |||
{| border="1" cellspacing="0" cellpadding="5" width="100%" align="center" | {| border="1" cellspacing="0" cellpadding="5" width="100%" align="center" | ||
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|- | |- | ||
| align="center" | [[Image:balllightning.png]] | | align="center" | [[Image:balllightning.png]] | ||
| Ball Of Lightning | | '''<span style="color:#ad1818">Ball Of Lightning</span>''' | ||
| align="center" | 1113 | | align="center" | 1113 | ||
| align="center" | 50 | | align="center" | 50 | ||
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|- | |- | ||
| align="center" | [[Image:Fluffy.png]] | | align="center" | [[Image:Fluffy.png]] | ||
| Easter Fluffy<br />''<span style="color:#4a4a4a">May mutate 1 attribute up to 40%</span>'' | | '''<span style="color:#ad1818">Easter Fluffy</span>'''<br />''<span style="color:#4a4a4a">May mutate 1 attribute up to 40%</span>'' | ||
| align="center" | 1027 | | align="center" | 1027 | ||
| align="center" | 500 | | align="center" | 500 | ||
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|- | |- | ||
| align="center" | [[Image:Rudolphslime.png]] | | align="center" | [[Image:Rudolphslime.png]] | ||
| Rudolph Slime<br />''<span style="color:#4a4a4a">May mutate 2 attributes up to 30%</span>'' | | '''<span style="color:#ad1818">Rudolph Slime</span>'''<br />''<span style="color:#4a4a4a">May mutate 2 attributes up to 30%</span>'' | ||
| align="center" | 1016 | | align="center" | 1016 | ||
| align="center" | 350 | | align="center" | 350 | ||
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|- | |- | ||
| align="center" | [[Image:Santaslime.png]] | | align="center" | [[Image:Santaslime.png]] | ||
| Santa Slime<br />''<span style="color:#4a4a4a">May mutate 1 attribute up to 10%</span>'' | | '''<span style="color:#ad1818">Santa Slime</span>'''<br />''<span style="color:#4a4a4a">May mutate 1 attribute up to 10%</span>'' | ||
| align="center" | 1015 | | align="center" | 1015 | ||
| align="center" | 750 | | align="center" | 750 | ||
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|- | |- | ||
| align="center" | [[Image:AssassinPumpkin.png]] | | align="center" | [[Image:AssassinPumpkin.png]] | ||
| Assassin Pumpkin | | '''<span style="color:#ad1818">Assassin Pumpkin</span>''' | ||
| align="center" | ? | | align="center" | ? | ||
| align="center" | ? | | align="center" | ? | ||
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|- | |- | ||
| align="center" | [[Image:Scythe.png]] | | align="center" | [[Image:Scythe.png]] | ||
| Scythe | | '''<span style="color:#ad1818">Scythe</span>''' | ||
| align="center" | 1112 | | align="center" | 1112 | ||
| align="center" | 3000 | | align="center" | 3000 | ||
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|- | |- | ||
| align="center" | [[Image:The_Lost.png]] | | align="center" | [[Image:The_Lost.png]] | ||
| The Lost | | '''<span style="color:#ad1818">The Lost</span>''' | ||
| align="center" | 1063 | | align="center" | 1063 | ||
| align="center" | 5000 | | align="center" | 5000 | ||
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|- | |- | ||
| align="center" | [[Image:Reaper.png]] | | align="center" | [[Image:Reaper.png]] | ||
| Reaper | | '''<span style="color:#ad1818">Reaper</span>''' | ||
| align="center" | 1111 | | align="center" | 1111 | ||
| align="center" | 55000 | | align="center" | 55000 |
Revision as of 17:17, 6 December 2010
This article contains information for players or people interested in playing The Mana World rEvolt. If you're interested for the Classic game, please go to the Classic portal.
This article is for reference purpose
The features described in this article are already implemented in the game. The article should describe how a certain aspect of the game currently works. You may of course edit this article to improve the description of the circumstances. Your opinions or improvement suggestions about the described aspects themself are of course appreciated, too. But please put these on the discussion page of this article to keep facts and fiction separated.
Warning: This reference might be out of date. The python script to generate this page can be found on the discussion page. Please be aware that any manual changes made to this page may be lost when the page is generated anew. Also, this reference might not reflect what is currently in the game. You can view the most up-to-date version here.
The monsters are sorted roughly by their fighting strength, calculated as health_points * (attack_min + attack_max)
. For more information on the drops please see the item reference.
Key: HP is health points, DEF is defense, ATT is attack, RANGE is the range of the monster's attack, EXP is the calculated base experience, JEXP is the job experience. The others are self-explanatory. Traits (such as aggressive) are written in italics.
Note: Monsters who have a red name written in bold are not spwaned naturally in the game. For the moment, they can be only be spawned by GMs or Admins in spwn parties.