From The Mana World
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* If the requested ladder map is currently free (recheck every 1min) | * If the requested ladder map is currently free (recheck every 1min) | ||
** Their status in the queue for the particular map should be announced to them every 1min | ** Their status in the queue for the particular map should be announced to them every 1min | ||
*** If either player is disconnected during queueing, a static -10 fame (ELO) penalty is applied to that player | |||
**** Both players are removed from the queue | |||
**** No bonus fame (ELO) for the other player | |||
** Upon succesfully starting a match, set the appropriate LAST_PLAYED_*_MATCH (YYYY-MM-DD) for both players | ** Upon succesfully starting a match, set the appropriate LAST_PLAYED_*_MATCH (YYYY-MM-DD) for both players | ||
*** Set PLAYED_*_MATCHES++ | *** Set PLAYED_*_MATCHES++ |
Revision as of 09:47, 17 October 2010
Assumptions
- There is a set of one on one PvP arena maps
- PvP arena maps have the no_save flag set
- This means if someone dies or disconnects there, they will not get back into the game there and cannot disrupt future matches
- one on one maps are 50 x 50 tiles
- There are 4 possible start positions on a one on one map
- They should be somewhat equally far from each other
- A player is warped to a random start position on the map
- PvP arena maps have the no_save flag set
- You can play for fame or money
- You can play for 0 money as a practice match
- Only one fame match per day per character
- You can only invoke the related atcommands only from the Hurnscald map
- The ladder is viewable as a .txt on the web server
Registration
Players are registered for the PVP ladder automatically at lvl80
- Their ELO is set to 1000
- Their PLAYED_ONE_ON_ONE_FAME_MATCHES is set to 0
- Their PLAYED_ONE_ON_ONE_MONEY_MATCHES is set to 0
- They are considered a newbie until they have played 20 fame matches (this 20 match separation comes from the ELO specification)
- Newbies are not shown on the ladder, even though they have a real ELO
- After 20 fame matches a player is ranked and shows up on the ladder
- They are considered a newbie until they have played 20 fame matches (this 20 match separation comes from the ELO specification)
Challenging
- @challenge <nick> <map> <'fame'|amount_money>
- Fails if
- Challenged player does not exist
- Challenged player is not at least lvl80
- Either player already has a challenge currently (bool CHALLENGED ?)
- Challenged player does not have enough money for the money challenge
- Both players are not on the Hurnscald map
- Either player has LAST_PLAYED_ONE_ON_ONE_FAME_MATCH == today
- The challenged player is notified by a server message of challenging player rank, ELO (fame) and amount of played fame and money matches
- The challenged player has 5min to respond to the challenge or the challenge expires
- The server message to the challenged player repeats every minute
- Fails if
Accepting / declining a challenge
- @accept_challenge (@ac ?)
- @decline_challenge (@dc ?)
A challenge is accepted
- If the requested ladder map is currently free (recheck every 1min)
- Their status in the queue for the particular map should be announced to them every 1min
- If either player is disconnected during queueing, a static -10 fame (ELO) penalty is applied to that player
- Both players are removed from the queue
- No bonus fame (ELO) for the other player
- If either player is disconnected during queueing, a static -10 fame (ELO) penalty is applied to that player
- Upon succesfully starting a match, set the appropriate LAST_PLAYED_*_MATCH (YYYY-MM-DD) for both players
- Set PLAYED_*_MATCHES++
- Give a countdown of 10 seconds to both players as whispers and warp them to the map
- Lock the map for the duration of the match
- Start a countdown of 5 minutes upon the match starting
- Their status in the queue for the particular map should be announced to them every 1min
End of battle
- After result calculation, announcement and a 30 second wait period, warp players out and free the map lock
- If 5 minutes are full and both players are alive
- -100 ELO (fame) static penalty for both, no real ELO calculation
- A player disconnects or times out or dies
- Remaining player wins, count new ELO (fame) for both