From The Mana World
(→Academy area: Progress in →City - Buildings: thanks to IvanMorves contributions) |
m (→Academy area) |
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|- | |- | ||
| City - Walls || Block walls, towers, gates, doors, windows, ornaments, etc | | City - Walls || Block walls, towers, gates, doors, windows, ornaments, etc | ||
* [http://mruk.wordpress.com/ | * [http://mruk.files.wordpress.com/2010/09/tmw-block_walls-0-0-6.png Block walls] | ||
| [[User:Irukard|Irukard]] || | | [[User:Irukard|Irukard]] || 80% | ||
|- | |- | ||
| Academy Indoor - GPT || To be discussed || None || 0% | | Academy Indoor - GPT || To be discussed || None || 0% | ||
Line 45: | Line 45: | ||
|- | |- | ||
!colspan="4" style="background-color:#ccc"| Total | !colspan="4" style="background-color:#ccc"| Total | ||
!style="background-color:#9c9"| | !style="background-color:#9c9"| 11,7% | ||
|} | |} | ||
Latest revision as of 19:29, 27 September 2010
Purpose of this page
I've created this page to monitor current progress of graphics sub projects (mostly tilesets and maps) for Content Release One. I'm not a project coordinator, but somehow I feel a bit responsible for present state of gfx prepared for CR1.
GPT = General Purpose Tileset
CR1 Tiles MINIMAL SET
Academy area
Map | Type | Description | Assignment | Progress |
---|---|---|---|---|
City - GPT | Streets, pavements, lanterns, signs, fountains, statues, stairs, balustrade/railing, etc | None | 5% | |
City - Buildings | Byzantine style buildings, houses, library, shops, etc | None | 20% | |
City - Industrial buildings | Forge, tailor, armory, etc | None | 0% | |
City - Garden | Flowers, lawns, hedges, trees, etc | None | 0% | |
City - Training grounds | For warrior and archer, some dummies and targets would be nice etc | None | 0% | |
City - Walls | Block walls, towers, gates, doors, windows, ornaments, etc | Irukard | 80% | |
Academy Indoor - GPT | To be discussed | None | 0% | |
Outdoor map | Academy outdoor map | None | 0% | |
Indor map | Academy indor map | None | 0% | |
Total | 11,7% |
Academy surroundings
Map | Type | Description | Assignment | Progress |
---|---|---|---|---|
Grassland - GPT | Typical base tiles. Grass, flowers, bushes, roads, etc | None | 0% | |
Grassland - River | 8-directional river, bridges, near river flora, etc | None | 0% | |
Farms - GPT | Plows, crops, fences, wells, etc | None | 0% | |
Farms - Buildings | Barns, windmills, stables, etc | IvanMorve | 60% | |
Cliff - GPT | Cliff tiles | Axltrozz | 40% | |
Outdoor map | Farm surroundings | None | 0% | |
Indoor map | Optional indoor map | None | 0% | |
Total | 14,2% |
Village surroundings
Map | Type | Description | Assignment | Progress |
---|---|---|---|---|
Port - GPT | Docks landscape. Pier, docks, small boats, addons, cargo, boxes, bags, etc | None | 0% | |
Port - Ships | Larger intercontinental ships | Irukard | 70% | |
Port - Buildings | Storehouses, cargo cranes, etc | None | 0% | |
Port - Lighthouse | Lighthouse outdoor tiles
|
Axltrozz, Irukard | 80% | |
Village - GPT | Sand roads, rock/stone pavements, flower pots, trees, lanterns | None | 10% | |
Village - Buildings | Houses, shops, offices, tool sheds, etc | None | 0% | |
Beach - GPT | Sand, sand, yet more sand | None | 0% | |
Sea - GPT | Animated water tiles for sea shore | None | 0% | |
Village/Port Indoor - GPT | Typical village house interior | None | 0% | |
Outdoor map | Village and port outdoor map | None | 0% | |
Village indoor map | Houses, shops | None | 0% | |
Port indoor map | Storehouses, tax office, etc | None | 0% | |
Total | 13,3% |