From The Mana World
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== Should-have == | == Should-have == | ||
These things would be good to have at the release but we could do without when necessary. | These things would be good to have at the release but we could do without when necessary. |
Revision as of 17:20, 29 May 2010
Things to do before we can start a TMWServ beta
Must-have
These things must be done before we can dare to invite players to the server.
Description | Status | Mantis Issues |
---|---|---|
Movement fixes | done | Mantis #214 |
Secure authentication between servers | Done | Mantis #926 |
Make debug features less visible (walk sparks etc.) | Done | |
Attack speed synced with animation | Mantis #366 | |
Fix equipping | Done | Mantis #927 |
Change game mechanic formulas to those described on http://doc.manasource.org/manaserv_statistics_system | ||
Working Player-Player and Player-NPC trading | ||
Content Release 1 |
Should-have
These things would be good to have at the release but we could do without when necessary.
Description | Status | Mantis Issues |
---|---|---|
New Login Sequence | in the works | |
Proper handling of two one-handed weapons (or disabling it) | Mantis #205 | |
Automatic unstucking of stucked characters (because of broken warps, for example) | ||
Easier server restarting (allow to start servers in any order) | Done | Mantis #25 |
Real-time changes of character- and correction points in status window while distributing them
(used to work once, most likely another regression during client merge) |
Done | |
HP regeneration factor as a map property |
Can-have
These things are not that important for now and should be left for later, but you won't get yelled at for working on them anyway.
Description | Status | Mantis Issues |
---|---|---|
Magic system | in the works | |
Special Attack system | ||
Customized Equipment | ||
Support for TMWServ and eAthena in one client binary | done |