From The Mana World
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There are 5 head frames: North, South, East, West, and Death.
There are 5 head frames: North, South, East, West, and Death.


Playerset sprites are divided into these layers: [[http://forums.themanaworld.org/viewtopic.php?p=72201#p72201 *]]                     
Playerset sprites are divided into these layers: [[http://forums.themanaworld.org/viewtopic.php?p=72201#p72201 *]]
[[Image:Layers-j.png | right | Hands can not be drawn in front of the head with this method]]
* Eyes
* Eyes
* Head
* Head
* Upper Body (torso and arms)
* Upper Body (torso and arms)
* Lower Body (underwear and legs)
* Lower Body (underwear and legs)
[[Image:Layers-j.png | right | Hands can not be drawn in front of the head with this method]]


Mirroring is used.
Mirroring is used.

Revision as of 14:46, 10 February 2010

This article contains information for Artists working or interested in working for The Mana World


Current Playerset Sprite Sheets

Current Human Female
Current Human Male

Sprite Sheet Specification

  • Frame size: 64x64
  • Color depth: 32 bpp (including alpha layer)
  • Directions: 4 (north, south, east, west)

Total List of Playerset Actions

Most Important:

  • Stand
  • Walk
  • [FIXME] Sitting
  • Stab (dagger)
  • Stab (javelin)
  • [WIP Fother J] One handed sword swing suitable for a shield (overhead swing preferred)
  • [WIP bcs86] Two handed sword swing (overhead swing preferred)
  • Archery
  • [TODO] Spell casting/invocation/chanting
  • Dead frame

Lower Priority:

  • Polearm swing/stab
  • Firearms/crossbows
  • Horizontal swings
  • Idle animations
  • Sleeping
  • Battle stance
  • Run

Mechanics and Layering

There are 5 head frames: North, South, East, West, and Death.

Playerset sprites are divided into these layers: [*]

  • Eyes
  • Head
  • Upper Body (torso and arms)
  • Lower Body (underwear and legs)
Hands can not be drawn in front of the head with this method

Mirroring is used.

An XML Flip-H and Flip-V tag could eliminate the need to make mirrored frames, thereby reducing sheet size.
No such ability is implemented as of 2010-038.

An XML tag could also help make hair fit helmets.
No such fix is implemented as of 2010-038.

Known Flaws

The playerset is not at a 45 degree angle.
The sit frame is bad.

What About a Class System?

The Mana World Development Team has repeatedly rejected a class system: