From The Mana World
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There are 5 head frames: North, South, East, West, and Death. | There are 5 head frames: North, South, East, West, and Death. | ||
Playerset sprites are divided into these layers: [[http://forums.themanaworld.org/viewtopic.php?p=72201#p72201 * | Playerset sprites are divided into these layers: [[http://forums.themanaworld.org/viewtopic.php?p=72201#p72201 *]] | ||
* Eyes | * Eyes | ||
* Head | * Head | ||
* Upper Body (torso and arms) | * Upper Body (torso and arms) | ||
* Lower Body (underwear and legs) | * Lower Body (underwear and legs) | ||
[[Image:Layers-j.png | right | Hands can not be drawn in front of the head with this method]] | |||
Mirroring is used. | Mirroring is used. |
Revision as of 14:46, 10 February 2010
This article contains information for Artists working or interested in working for The Mana World
Current Playerset Sprite Sheets
Current Human Female
Current Human Male
Sprite Sheet Specification
- Frame size: 64x64
- Color depth: 32 bpp (including alpha layer)
- Directions: 4 (north, south, east, west)
Total List of Playerset Actions
Most Important:
- Stand
- Walk
- [FIXME] Sitting
- Stab (dagger)
- Stab (javelin)
- [WIP Fother J] One handed sword swing suitable for a shield (overhead swing preferred)
- [WIP bcs86] Two handed sword swing (overhead swing preferred)
- Archery
- [TODO] Spell casting/invocation/chanting
- Dead frame
Lower Priority:
- Polearm swing/stab
- Firearms/crossbows
- Horizontal swings
- Idle animations
- Sleeping
- Battle stance
- Run
Mechanics and Layering
There are 5 head frames: North, South, East, West, and Death.
Playerset sprites are divided into these layers: [*]
- Eyes
- Head
- Upper Body (torso and arms)
- Lower Body (underwear and legs)
Mirroring is used.
An XML Flip-H and Flip-V tag could eliminate the need to make mirrored frames, thereby reducing sheet size.
No such ability is implemented as of 2010-038.
An XML tag could also help make hair fit helmets.
No such fix is implemented as of 2010-038.
Known Flaws
The playerset is not at a 45 degree angle.
The sit frame is bad.
What About a Class System?
The Mana World Development Team has repeatedly rejected a class system: