From The Mana World
(→‎Academy area: Street and pavement tile progress)
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=== Academy area ===
=== Academy area ===
{| {{Prettytable}}
{| {{Prettytable}}
!Map
! width="300px" |Map
!Type
! width="120px" |Type
!Description
!Description
!Assignment
! width="80px" |Assignment
!Progress
! width="80px" |Progress
|-
|-
|rowspan="7"| [[Image:Tutorial Island - Academy.png]]
|rowspan="7"| [[Image:Tutorial Island - Academy.png]]
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=== Academy surroundings ===
=== Academy surroundings ===
{| {{Prettytable}}
{| {{Prettytable}}
!Map
! width="300px" |Map
!Type
! width="120px" |Type
!Description
!Description
!Assignment
! width="80px" |Assignment
!Progress
! width="80px" |Progress
|-
|-
|rowspan="5"| [[Image:Tutorial Island - Grassland and farms.png]]
|rowspan="5"| [[Image:Tutorial Island - Grassland and farms.png]]
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=== Village surroundings ===
=== Village surroundings ===
{| {{Prettytable}}
{| {{Prettytable}}
!Map
! width="300px" |Map
!Type
! width="120px" |Type
!Description
!Description
!Assignment
! width="80px" |Assignment
!Progress
! width="80px" |Progress
|-
|-
|rowspan="8"| [[Image:Tutorial Island - Village and port.png]]
|rowspan="8"| [[Image:Tutorial Island - Village and port.png]]

Revision as of 23:08, 31 January 2010

Purpose of this page

I've created this page to monitor current progress of graphics sub projects (mostly tilesets and maps) for Content Release One. I'm not a project coordinator, but somehow I feel a bit responsible for present state of gfx prepared for CR1.

GPT = General Purpose Tileset

CR1 Tiles MINIMAL SET

Academy area

Map Type Description Assignment Progress
Tutorial Island - Academy.png City - GPT Streets, pavements, lanterns, signs, fountains, statues, stairs, balustrade/railing, etc None 5%
City - Buildings Byzantine style buildings, houses, library, shops, etc None 0%
City - Industrial buildings Forge, tailor, armory, etc None 0%
City - Garden Flowers, lawns, hedges, trees, etc None 0%
City - Training grounds For warrior and archer, some dummies and targets would be nice etc None 0%
City - Walls Block walls, towers, gates, doors, windows, ornaments, etc Irukard 70%
Academy Indoor - GPT To be discussed None 0%
Total 11%

Academy surroundings

Map Type Description Assignment Progress
Tutorial Island - Grassland and farms.png Grassland - GPT Typical base tiles. Grass, flowers, bushes, roads, etc None 0%
Grassland - River 8-directional river, bridges, near river flora, etc None 0%
Farms - GPT Plows, crops, fences, wells, etc None 0%
Farms - Buildings Barns, windmills, stables, etc IvanMorve 60%
Cliff - GPT Cliff tiles Axltrozz 40%
Total 20%

Village surroundings

Map Type Description Assignment Progress
Tutorial Island - Village and port.png Port - GPT Docks landscape. Pier, docks, small boats, addons, cargo, boxes, bags, etc None 0%
Port - Ships Larger intercontinental ships Irukard 70%
Port - Buildings Storehouses, cargo cranes, etc None 0%
Port - Lighthouse Lighthouse outdoor tiles Axltrozz, Irukard 80%
Village - GPT Sand roads, rock/stone pavements, flower pots, trees, lanterns None 10%
Village - Buildings Houses, shops, offices, tool sheds, etc None 0%
Beach - GPT Sand, sand, yet more sand None 0%
Sea - GPT Animated water tiles for sea shore None 0%
Total 20%