From The Mana World
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[[Image:The_eye_plant.png‎]]
[[Image:The_eye_plant.png‎]]


* Name: eye plant
* '''Name''' eye plant
* Type: unfriendly  
* '''Type''' unfriendly  
* Area: bog
* '''Area''' bog
* HP: = mid..= to snakes
* '''HP''' = mid..= to snakes
* Attack power: mid as wall= to snakes
* '''Attack power''' mid as wall= to snakes
* Movements: stay put...fix
* '''Movements''' stay put...fix
* Contains items: Items it should drop (or it shouldn't).-not sure????
* '''Contains items''' Items it should drop (or it shouldn't).-not sure????
* Behavior: attack always.
* '''Behavior''' attack always.
* Note: magic
* '''Note''' magic
* Proposed by: skipy.(sorry if i did not put this on here right..first time)
* '''Proposed by''' skipy.(sorry if i did not put this on here right..first time)
* Proposal date:
* '''Proposal date'''
* Assigned to:
* '''Assigned to'''
* Assignment date:
* '''Assignment date'''
* Last change:
* '''Last change'''


==Biometrix==
==Biometrix==

Revision as of 16:41, 28 December 2009

This article contains information for Artists working or interested in working for The Mana World

This page is intended as a whiteboard for graphic developers to post their creations.

Please, when suggesting other data add a comma and your suggest. Do not erase or alter previous work.



Template

  • A drawing of the creature at least in one position, showing a clear view of it; add a recognizable figure for comparing its height. Other advisable sketches: death frame, attacking frame, other action frame(s) (idle animation, hiding, etc.). Please, use thumbnails.
  • Name
  • Type Friendly/unfriendly (the latter concerns every creature capable of doing damage even if its not programmed to attack first).
  • Area Where do you think it should spawn.
  • HP
  • Attack power
  • Movements Speed of the movements both walking/flying and attacking.
  • Contains items Items it should drop (or it shouldn't).
  • Behavior Attack when attacked, attack always, make groups, roam, follow another being...
  • Attached script Link to the script which defines the behavior. This will make more sense when scripts are usable ;).
  • Notes Story, proposed as mini-boss or boss, trainable...
  • Forum thread Link to the forum thread about this creature.
  • Proposed by List the name of the proposer
  • Proposal date Include date of proposal
  • Assigned to List the name of the person developing the graphics
  • Assignment date Include date of artist assignment (when work began on creating pixel art for creature).
  • Last change Include date of last change or work on assignment.



Concepts

This article is currently only a proposal

The features or design guidelines described in this article are only a proposal made by one or some persons. It has not been evaluated or accepted by the core development team yet. Feel free to add your personal opinion about them or make counter proposals.

Work in Progress

Beornth Spider

People who approve this proposal People who oppose this proposal


  • Name: Beornth Spider
  • Type: Always Hostile
  • Area: Muddy areas and Swamps
  • Hp: 450
  • Mp: 150
  • Attack: Moderate + Improved Chance for Critical Hits (+10%) + Moderate Poison Damage + Moderate MP Damage
  • Movement: Fast and Deadly, Sneaky
  • Behavior: Let no one go by with out a fight
  • Assigned to: None Yet
  • Size: Standing 7 to 8 feet tall, about 6 feet by 7.5 feet dimensionally.
  • Special Abilities:
    • Web - Decreases movement, attack and casting speeds of those fighting it by 75%: Over an AOE (15mp / use)
    • Amplify Poisons - Increases Poison damage to Dangerous levels (10 mp / use)
    • Improve Critical - Increases the critical hit rate an additional 5% (5mp / use)
    • Drain MP - restores 1/2 mp damage dealt
    • Magic Immunities - Time
    • Magic Immunities - Cold
    • Magic Vulnerabilities - Fire
    • Magic Vulnerabilities - Light
  • Notes It likes to kill and kill for fun,
  • Harvistable Components: Beornth Venom - Crafting Poisons
  • Harvistable Components: Beornth Belly - Crafting Mana Potions
  • Attached script ???
  • Notes ???
  • Forum thread ???
  • Proposed by ???
  • Proposal date 2006-? ??
  • Assigned to Fother
  • Assignment date ???
  • Last change ???

Ghost

People who approve this proposal People who oppose this proposal


  • Name Ghost
  • Type Unfriendly
  • Area Ancestral Tombs, Haunted Dwellings
  • HP ???
  • Attack power ???
  • Movements
    • Walk Slow
    • Tracking High Medium
  • Contains items
    • Ectoplasm
  • Behavior Aggressive
  • Notes Ghosts are the disembodied souls of the dead.
  • Forum thread none
  • Proposed by Fother
  • Proposal date Include date of proposal
  • Assigned to Fother
  • Assignment date 2009-July 7
  • Last change 2009-July 7

Voakwood

People who approve this proposal People who oppose this proposal
  • Viann 12:40, 28 December 2009 (UTC)
  • Name Voakwood (a play on Volk + Oak + Wood)
  • Type Friendly
  • Area Woodland, Forest.
  • HP A lot
  • Attack power same as flowers.
  • Movements
    • Walk Stationary
    • Tracking Only when in range
  • Contains items
    • Raw Log 4X
    • Voakwood Sap
    • Bird's Nest
    • Bee Hive
    • Jar of Honey
  • Behavior Passive
  • Notes She's what the Log Heads used to be part of before Jack liberated them from their mother's branches... still a concept. For TMWServ, Voakwood should have a small chance to spawn multiple Log heads to attack the player. On death, if a Bee Hive is dropped, an Angry Swarm (creature consisting of a swirling set of bees) should be spawned to attack the player).
  • Forum thread none
  • Proposed by Fother
  • Proposal date 2009-June 10
  • Assigned to Fother
  • Assignment date 2009-June 16
  • Last change 2009-June 16

Yeti

People who approve this proposal People who oppose this proposal


  • A drawing of the creature at least in one position, showing a clear view of it; add a recognizable figure for comparing its height. Other advisable sketches: death frame, attacking frame, other action frame(s) (idle animation, hiding, etc.). Please, use thumbnails.
  • Name Yeti
  • Type Unfriendly
  • Area Snowy mountains
  • HP ???
  • Attack power???
  • Movements ???
  • Contains items ???
  • Behavior Attacks on sight.
  • Attached script ???
  • Notes ???
  • Forum thread http://forums.themanaworld.org/viewtopic.php?f=8&t=8069
  • Proposed by hkurn
  • Proposal date 2009-Aug 30
  • Assigned to hkurn and bcs86
  • Assignment date 2009-Aug 30
  • Last change 2009-Sep

Forgotten Proposals/Concepts

Bitan

People who approve this proposal People who oppose this proposal


  • Name Bitan.
  • Type Boss
  • Area Desert/Forest
  • HP High
  • Attack Power Very High
  • Movements Walk and Attack
  • Attached script ???
  • Notes ???
  • Forum thread http://forums.themanaworld.org/viewtopic.php?f=8&t=2963
  • Proposed by ???
  • Proposal date ???
  • Assigned to ???
  • Assignment date ???
  • Last change ???

Carnivore nematode

People who approve this proposal People who oppose this proposal


  • Name Carnivore nematode.
  • Type Foe.
  • Area Desert (soft soil and sand dunes).
  • HP Medium.
  • Attack power Medium/high.
  • Movements Attack (maybe with one animation will suffice, an animation placed underneath the player with earth moving), the rest of the movements happen underground.
  • Contains items Meat.
  • Behavior Attacks when stepped near it.
  • Attached script
  • Notes It moves and lives underground and detects movement on the surface. Then it attacks when the player is on an active zone. A script should rule which tiles are in the scope of an attack. The player can run to rocks, mountains or harder soil to avoid the attack.
  • Forum thread ???
  • Proposed by ???
  • Proposal date ???
  • Assigned to ???
  • Assignment date ???
  • Last change ???

Leap Monster

People who approve this proposal People who oppose this proposal


  • Name Leap monster
  • Type
  • Area
  • HP
  • Attack power
  • Movements
  • Contains items
  • Behavior
  • Attached script ???
  • Notes ???
  • Forum thread ???
  • Proposed by ???
  • Proposal date ???
  • Assigned to ???
  • Assignment date ???
  • Last change ???

Leaflo

People who approve this proposal People who oppose this proposal


  • Name Leaflo
  • Type Unfriendly.
  • Area Forest, in pound or lakes.
  • HP Low/medium.
  • Attack power High, lethal for newbies. Very poisonous.
  • Movements Moves slow, attacks fast.
  • Contains items Poison.
  • Behavior Attack when attacked or attack always.
  • Notes Attacks with its tail when annoyed or if you step on it. The attack itself is very weak, but the inoculated poison stays for long and takes many HPs from the player until the poison dilutes or you take an antidote. Take the poison (item) to a specialized alchemist, he will produce a fine antidote. This was my first contribution in color for TMW ;).
  • Forum thread ???
  • Proposed by ???
  • Proposal date ???
  • Assigned to ???
  • Assignment date ???
  • Last change ???

Lurker

People who approve this proposal People who oppose this proposal


  • Name
  • Type Unfriendly
  • Area Between wet places and desert lands, savannah and/or forest would fit quite well.
  • HP Quite high
  • Attack power High, lethal for newbies
  • Movements Moves slow, attacks fast
  • Contains items
  • Behavior Attack when attacked or attack always.
  • Attached script ???
  • Notes ???
  • Forum thread http://forums.themanaworld.org/viewtopic.php?f=8&t=4872&p=41136#p41136
  • Proposed by ???
  • Proposal date ???
  • Assigned to Blodyavenger
  • Assignment date ???
  • Last change 2008-Sep 16

Wormoid

People who approve this proposal People who oppose this proposal


Wormoid.png

  • Name Wormoid (think 'bout a better one ok?)
  • Type Medium Lvl Normal Creature
  • Area Depending, it can be in a lava cave or an icy cave. Don't matter what, A CAVE... please.
  • Movement Attack and walking at Medium speed(slower than player, but not much)
  • Skills Stunning Powder
  • Type Friendly
  • Items Maybe rare ones...something like ruby eye (0.05%)
  • HP Medium (420 or so...?)
  • Attack Power Medium (40-50)
  • Defense 15%
  • Experience 150
  • Behavior Attack when attacked, make groups. If near to death, it runs or something like that. They're a friendly specie of humanoids.
  • Attached Script N/A
  • Notes They came from the southern territories, always moving to the north. Have a good resistance to different climate conditions, but prefers the dark places cause of their sensible sight. Have a primitive nature, similar to the nomad humans on prehistory.

STATS - just doing a "would be", fitting between the Rudolf Slime and Red Slime or something like that ^^.

  • Attached script ???
  • Notes ???
  • Forum thread ???
  • Proposed by ???
  • Proposal date ???
  • Assigned to ???
  • Assignment date ???
  • Last change ???

Put your comments here, adding info: Z orochii. I just want to have some evaluation. Don't matter, right? Wait for more production, hehehehh...

Completed Unreleased Creatures

Please use this section for completed creatures that have not been implemented in game. For in game creatures, please see Monster Reference. Please note that completed status does not guarantee content will be implemented.

Living Lava

People who approve this proposal People who oppose this proposal


Monster-slime-lava.png

  • Type Unfriendly
  • Area Volcanic caverns, lava fields, similar regions.
  • HP High
  • Attack power Medium-High
  • Movements slow speed, moves faster when hostile.
  • Contains items Chunks of ore, any fire-resistant items it has picked up
  • Behavior Attack when attacked, picks up items like most slimes, but the items are destroyed unless they are immune or resistant to fire.
  • Notes This monster is lava that has been inhabited by a fire elemental, granting it a semblance of life. When this monster moves, it leaves a thin trail of lava behind it, which damages anyone who comes in contact with it unless they have equipped boots that are fire resistant. The lava cools and solidifies after a short while. Upon dying, it slowly cools and solidifies.
  • Forum thread ???
  • Proposed by ???
  • Proposal date ???
  • Assigned to ???
  • Assignment date ???
  • Last change ???

eye plant

People who approve this proposal People who oppose this proposal


File:The eye plant.png‎

  • Name eye plant
  • Type unfriendly
  • Area bog
  • HP = mid..= to snakes
  • Attack power mid as wall= to snakes
  • Movements stay put...fix
  • Contains items Items it should drop (or it shouldn't).-not sure????
  • Behavior attack always.
  • Note magic
  • Proposed by skipy.(sorry if i did not put this on here right..first time)
  • Proposal date
  • Assigned to
  • Assignment date
  • Last change

Biometrix

People who approve this proposal People who oppose this proposal


File:Biometrix.gif‎

  • Name: Biometrix
  • Type: Friendly
  • Area: desert
  • HP: 500
  • Attack power: 50-60
  • Movements: fast
  • Contains items:
    • Iron Ore
    • Sulphur Powder
    • pearl
  • Behavior: attack when attacked
  • Attached script: ???
  • Proposal by: Viann
  • Proposal date: 2009-December-28
  • Assigned to: Viann
  • Assignment date: 2009-December-27
  • Last change: 2009-December-28