From The Mana World
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* [[User:Rotonen|Rotonen]] reported no news from art development, but he said he will leave his tasks to [[User:Kyokai|Kyokai]] since his final exams are approaching.
* [[User:Rotonen|Rotonen]] reported no news from art development, but he said he will leave his tasks to [[User:Kyokai|Kyokai]] since his final exams are approaching.


* [[User:Chetic|Chetic]], even if complaining about missing tiles, is working on maps and already created a base structure for the new city of [[Tulimshar]].
* [[User:Chetic|Chetic]], even if complaining about missing tiles, is working on maps and already created a base structure for the new city of [[Tulimshar|Amzeroth]].


* [[User:Mra|Mra]] decided to start working on item drops.
* [[User:Mra|Mra]] decided to start working on item drops.

Revision as of 23:05, 14 December 2009

Information

Summary

  • Rotonen reported no news from art development, but he said he will leave his tasks to Kyokai since his final exams are approaching.
  • Chetic, even if complaining about missing tiles, is working on maps and already created a base structure for the new city of Amzeroth.
  • Mra decided to start working on item drops.
  • Since there was not much activity and Hammerbear was missing, I'll define what we will discuss in the next meeting. I'd like every developer to be there.
    • First of all we should discuss if we need to open a new project on SF for the server. We could use the CVS to store the development docs and the database to create an online database to check items as http://www.euro-ro.net/game/items/
    • Planned features for the client:
      • trading
      • parties
      • long range weapons
      • magic attacks
      • defining gui for long range attacks (target below monster)
      • defining gui to trade, equip and inventory (how to use them by keyboard)
      • clothing weapons (also graphic part)
  • Define a server development roadmap. (maybe an eta too?)
  • About the old server, we need to define more scripts and discuss about the next step for world development.
  • Server control panel: ingame or external application through an open port.