From The Mana World
(updated IRC channels)
(updated some outdated info)
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This page should provide you with the necessary starting points. It can always be rather difficult to know what to start with, especially when you're just jumping in. However, any help is most welcome and with some time you should be able to decide what you want to work on yourself.
This page should provide you with the necessary starting points. It can always be rather difficult to know what to start with, especially when you're just jumping in. However, any help is most welcome and with some time you should be able to decide what you want to work on yourself.


== General organisation ==
== General organization ==


To know what is currently happening or what could be worked on, we have a few important pages on the wiki. The [http://mantis.themanaworld.org/roadmap_page.php roadmap] provides a planning for upcoming releases, where sometimes tasks are assigned or listed to be picked up by somebody. Known issues, including many which are generally free for anybody to look into can be found on [http://mantis.themanaworld.org Mantis]. Finally there is the [[suggestions|suggestions page]] where anybody can put his wishlist for the game, and where anybody can look for inspiration when looking for something to do.
To know what is currently happening or what could be worked on, we have a few important pages. The [http://mantis.themanaworld.org/roadmap_page.php roadmap] provides a planning for upcoming releases, where sometimes tasks are assigned or listed to be picked up by somebody. Known issues, including many which are generally free for anybody to look into can be found on [http://mantis.themanaworld.org Mantis]. Finally there is the [[suggestions|suggestions page]] where anybody can put his wish list for the game, and where anybody can look for inspiration when looking for something to do.


These pages and others are linked from the section for developers on the [[Main Page|main page]].
These pages and others are linked from the section for developers on the [[Main Page|main page]].
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'''Refer to:''' [[User:Bjørn|Bjørn]], [[User:Crush|Crush]]
'''Refer to:''' [[User:Bjørn|Bjørn]], [[User:Crush|Crush]]


Our current projects include the existing client which is used with eAthena (a Ragnarok Online server emulator), and a new client/server combination which isn't used yet but is being worked on. For the currently used eAthena client, check out <code>tmw/eathena.git</code>. For the new client/server combination, check out both <code>tmwserv/mainline.git</code> and <code>tmw/mainline.git</code>. See the [[Git Repository|Git repository]] page about how to do this. Try to browse the source to see if you can get a bit familiar with them.
Our current projects include the client and two different servers. The server which is currently used is a customized version of eAthena (a Ragnarok Online server emulator) and the new server TMWServ which isn't used yet but is being worked on. See the [[Git Repository|Git repository]] page about how to get the source of these programs. Try to browse the source to see if you can get a bit familiar with them.


When you are searching for something you could do you should check our bug- and task tracking system on http://mantis.themanaworld.org. It lists a lot of small and large problems on many different areas. Just pick one that interests you.
When you are searching for something you could do you should check our bug- and task tracking system on http://mantis.themanaworld.org. It lists a lot of small and large problems on many different areas. Just pick one that interests you.


Your first contributions could be in the form of patches submitted to the SourceForge patches tracker or the developer mailing list. Please check the [[Hacking|hacking guidelines]] before writing your patches. If it turns out you like the project and you want to keep contributing for a long period, we'll consider giving you push access to our main Git repository.
Your first contributions could be in the form of patches submitted to our Mantis task tracker or the developer mailing list. Please check the [[Hacking|hacking guidelines]] before writing your patches. If it turns out you like the project and you want to keep contributing for a long period, we'll consider giving you push access to our main Git repository.


== Artists ==
== Artists ==
'''Refer to:''' [[User:Len|len]]
'''Refer to:''' [[User:Jaxad0127|Jaxad0127]], [[User:Crush|Crush]], [[User:Rotonen|Rotonen]]


Our graphic design team can always use help. May it be just an inventory icon, a [[Monsterset development|new monster]] or a [[Tileset development|complete Tileset]]. Improving existing graphics is also always welcome. When you want to do a task, then you should announce it on the [http://forums.themanaworld.org/viewforum.php?f=8 Graphic Development Forum], post regular updates there and add yourself to the [[Assignments]] Page. But be sure to read our [[Guidelines|style guidelines]] first.
Our graphic design team can always use help. May it be just an inventory icon, a [[Monsterset development|new monster]] or a [[Tileset development|complete Tileset]]. Improving existing graphics is also always welcome. When you want to do a task, then you should announce it on the [http://forums.themanaworld.org/viewforum.php?f=8 Graphic Development Forum], and post regular updates there. But be sure to read our [[Guidelines|style guidelines]] first.


You should also hang out on our graphic design channel #tmw-art [http://forums.themanaworld.org/viewtopic.php?t=747]. It is good for a little brainstorming session or for showing small pieces of work you don't want to show to the whole community yet.
You should also hang out on our graphic design channel #tmw-art [http://forums.themanaworld.org/viewtopic.php?t=747]. It is good for a little brainstorming session or for showing small pieces of work you don't want to show to the whole community yet.


== Mappers ==
== Mappers ==
'''Refer to:''' [[User:Jaxad0127|Jaxad0127]], [[User:Crush|Crush]]
'''Refer to:''' [[User:Jaxad0127|Jaxad0127]]


Creating maps is a task that does not require much experience but is a great way to add more value to the game. More information about how to map can be found on the article [[Mapping Tutorial]]. Be sure to check out our [[Map development|Map development guidelines]], too.
Creating maps is a task that does not require much experience but is a great way to add more value to the game. More information about how to map can be found on the article [[Mapping Tutorial]]. Be sure to check out our [[Map development|Map development guidelines]], too.

Revision as of 17:23, 20 August 2009

So you want to join this project, but you have little or no idea how to get into? The Mana World development team is not a closed circle like other projects. You needn't apply to anyone or ask for "being taken into the team". You don't have to ask for permission to work on something or wait for someone to assign a task to you. A team member is basically everyone who volunteers to do something for the project.

But keep in mind that we do have a quality standard and will not add game content that isn't good enough in the teams opinion. Also it might be good to ask what is needed and what is being worked on to make sure that you aren't wasting your time.

This page should provide you with the necessary starting points. It can always be rather difficult to know what to start with, especially when you're just jumping in. However, any help is most welcome and with some time you should be able to decide what you want to work on yourself.

General organization

To know what is currently happening or what could be worked on, we have a few important pages. The roadmap provides a planning for upcoming releases, where sometimes tasks are assigned or listed to be picked up by somebody. Known issues, including many which are generally free for anybody to look into can be found on Mantis. Finally there is the suggestions page where anybody can put his wish list for the game, and where anybody can look for inspiration when looking for something to do.

These pages and others are linked from the section for developers on the main page.

It is very important for you to be available for discussion with other developers on our IRC channels from time to time, as we do most of our discussions there. We also have a mailing lists for development discussion, that you should subscribe to:

Finally, although not required, you are invited to visit our forums:

Programmers

Refer to: Bjørn, Crush

Our current projects include the client and two different servers. The server which is currently used is a customized version of eAthena (a Ragnarok Online server emulator) and the new server TMWServ which isn't used yet but is being worked on. See the Git repository page about how to get the source of these programs. Try to browse the source to see if you can get a bit familiar with them.

When you are searching for something you could do you should check our bug- and task tracking system on http://mantis.themanaworld.org. It lists a lot of small and large problems on many different areas. Just pick one that interests you.

Your first contributions could be in the form of patches submitted to our Mantis task tracker or the developer mailing list. Please check the hacking guidelines before writing your patches. If it turns out you like the project and you want to keep contributing for a long period, we'll consider giving you push access to our main Git repository.

Artists

Refer to: Jaxad0127, Crush, Rotonen

Our graphic design team can always use help. May it be just an inventory icon, a new monster or a complete Tileset. Improving existing graphics is also always welcome. When you want to do a task, then you should announce it on the Graphic Development Forum, and post regular updates there. But be sure to read our style guidelines first.

You should also hang out on our graphic design channel #tmw-art [1]. It is good for a little brainstorming session or for showing small pieces of work you don't want to show to the whole community yet.

Mappers

Refer to: Jaxad0127

Creating maps is a task that does not require much experience but is a great way to add more value to the game. More information about how to map can be found on the article Mapping Tutorial. Be sure to check out our Map development guidelines, too.