(merge some of cotilion's data) |
|||
Line 3: | Line 3: | ||
|- style="border: 1px solid #7b4d31; color: #000; background-color: #c69673" valign="center" | |- style="border: 1px solid #7b4d31; color: #000; background-color: #c69673" valign="center" | ||
! Location !! Level !! Name !! Invocation !! Type !! Items needed !! Mana !! Experience!! Recharge ( | ! Location !! Level !! Name !! Invocation !! Type !! Items needed !! Mana !! Experience!! Recharge (seconds) !! Description | ||
|- | |- | ||
Line 21: | Line 21: | ||
0 | 0 | ||
|| | || | ||
1 | |||
|| | || | ||
Aggravates surrounding monsters, even the passive ones. | Aggravates surrounding monsters, even the passive ones. | ||
Line 42: | Line 42: | ||
0 | 0 | ||
|| | || | ||
6 | |||
|| | || | ||
Detects magical NPC's in your vicinity. | Detects magical NPC's in your vicinity. | ||
Line 63: | Line 63: | ||
1 | 1 | ||
|| | || | ||
0.5 | |||
|| | || | ||
Slowly heals yourself or another player. The magic parser is advance enough that you only the first 3 for 4 letters of the players name whom you want to heal. For example if I wanted to heal ''[[user:adamaix | adamaix]]'' then I could just type "''#lum adam''", this feature is useful in raids or when you are a healer for a particularly large group and speed is of importance, but most importantly for people with really long and obscure names. | Slowly heals yourself or another player. The magic parser is advance enough that you only the first 3 for 4 letters of the players name whom you want to heal. For example if I wanted to heal ''[[user:adamaix | adamaix]]'' then I could just type "''#lum adam''", this feature is useful in raids or when you are a healer for a particularly large group and speed is of importance, but most importantly for people with really long and obscure names. | ||
Line 83: | Line 83: | ||
1 | 1 | ||
|| | || | ||
4 | |||
|| | || | ||
Transmutes a raw log into a figurine depending on the argument given. Currently the only known argument is "''boo''", used for a mouboo figurine, for example, "''#parum boo''". | Transmutes a raw log into a figurine depending on the argument given. Currently the only known argument is "''boo''", used for a mouboo figurine, for example, "''#parum boo''". | ||
Line 104: | Line 104: | ||
1 | 1 | ||
|| | || | ||
0.5 | |||
|| | || | ||
A range attack that is fast, extremely accurate and fairly cheap though it doesn't do that much damage. | A range attack that is fast, extremely accurate and fairly cheap though it doesn't do that much damage. | ||
Line 125: | Line 125: | ||
1 | 1 | ||
|| | || | ||
0.5 | |||
|| | || | ||
A close combat attack that will consume either a knife or dagger and enhance it for a short period of time. Unfortunately it does not deal much damage compared to the available regular weapons, however, because of the cheap ingredients it does make a good training spell. | A close combat attack that will consume either a knife or dagger and enhance it for a short period of time. Unfortunately it does not deal much damage compared to the available regular weapons, however, because of the cheap ingredients it does make a good training spell. | ||
Line 147: | Line 147: | ||
1 | 1 | ||
|| | || | ||
0.2 | |||
|| | || | ||
This spell will summon an arbitrary amount of maggots depending on your Magic Attack status. | This spell will summon an arbitrary amount of maggots depending on your Magic Attack status. | ||
Line 167: | Line 167: | ||
0 | 0 | ||
|| | || | ||
1 | |||
|| | || | ||
This spell will tell you your magic status. | This spell will tell you your magic status. | ||
Line 187: | Line 187: | ||
0 | 0 | ||
|| | || | ||
0.3 | |||
|| | || | ||
Will tell you the names and levels of everyone on your map except those who have cast a spell to guard against it. | Will tell you the names and levels of everyone on your map except those who have cast a spell to guard against it. | ||
Line 208: | Line 208: | ||
0 | 0 | ||
|| | || | ||
0.4 | |||
|| | || | ||
For married partners. | For married partners. | ||
Line 229: | Line 229: | ||
|| | || | ||
0.5 | |||
|| | || | ||
A close combat attack that turns your fist into somewhat powerful weapons | A close combat attack that turns your fist into somewhat powerful weapons | ||
Line 251: | Line 251: | ||
2 | 2 | ||
|| | || | ||
5 | |||
|| | || | ||
Creates a shower of arrows that concentrates fire on a group of beings and lasts for some time. This spell will unfortunately hurt the caster as well and can only be used outdoors as well as over walls and barriers. | Creates a shower of arrows that concentrates fire on a group of beings and lasts for some time. This spell will unfortunately hurt the caster as well and can only be used outdoors as well as over walls and barriers. | ||
Line 271: | Line 271: | ||
1 | 1 | ||
|| | || | ||
3 | |||
|| | || | ||
Used in quest. Useful for disrupting others casting lightning. Useful for killing fire based mobs. | Used in quest. Useful for disrupting others casting lightning. Useful for killing fire based mobs. | ||
Line 292: | Line 292: | ||
2 | 2 | ||
|| | || | ||
1 | |||
|| | || | ||
An extremely powerful range attack that smites a being with a tremendous bolt of lightning. One cast will give you around one to five bolts of lightning with about 700 damage depending on your magic attack status. Unfortunately its a very slow attack, however, it will give you the edge against warriors against the more tougher monsters like Skulls and JackO. This spell cannot be used over walls or barriers and is somewhat expensive. | An extremely powerful range attack that smites a being with a tremendous bolt of lightning. One cast will give you around one to five bolts of lightning with about 700 damage depending on your magic attack status. Unfortunately its a very slow attack, however, it will give you the edge against warriors against the more tougher monsters like Skulls and JackO. This spell cannot be used over walls or barriers and is somewhat expensive. | ||
Line 317: | Line 317: | ||
1 | 1 | ||
|| | || | ||
4 | |||
|| | || | ||
A fairly useful spell that creates Lifestones for use with the lesser-healing spell with a ratio of 1:1. If you have all the optional items in your inventory then, the priority order is maggot slime, then bug legs, then 4 different herbs (confirmed in game). | A fairly useful spell that creates Lifestones for use with the lesser-healing spell with a ratio of 1:1. If you have all the optional items in your inventory then, the priority order is maggot slime, then bug legs, then 4 different herbs (confirmed in game). | ||
Line 338: | Line 338: | ||
1 | 1 | ||
|| | || | ||
4 | |||
|| | || | ||
A resourceful spell that transmutes volcanic ash into sulphur with a ratio of 1:7 depending on your magic attack status or magic experience. | A resourceful spell that transmutes volcanic ash into sulphur with a ratio of 1:7 depending on your magic attack status or magic experience. | ||
Line 358: | Line 358: | ||
3 | 3 | ||
|| | || | ||
5 | |||
|| | || | ||
A high level spell that converts iron ore into iron powder. This requires quite a bit of training and iron ores in order to perfect, which is why many people haven't been able to do this successfully. Failed transmutation sometimes produces a hilarious "iten". | A high level spell that converts iron ore into iron powder. This requires quite a bit of training and iron ores in order to perfect, which is why many people haven't been able to do this successfully. Failed transmutation sometimes produces a hilarious "iten". | ||
Line 378: | Line 378: | ||
0 | 0 | ||
|| | || | ||
1 | |||
|| | || | ||
This is a kind and friendly spell that shears animals from their winter coat. Sometimes the animal will drop a gift for you to show its appreciation. Known animals that enjoys shearing are: | This is a kind and friendly spell that shears animals from their winter coat. Sometimes the animal will drop a gift for you to show its appreciation. Known animals that enjoys shearing are: | ||
Line 403: | Line 403: | ||
0-4* | 0-4* | ||
|| | || | ||
0.5 | |||
|| | || | ||
An advanced healing spell that instantly heals a player up to 800hp depending on your magic attack status, you also gain regular experience which encourages mages to participate in raids and play a support role without losing out on experience. This spell only works well if your own health is full, otherwise it will only heal a percentage of your own health. It requires quite a bit of mana, however, this is a good trade off as it may be used over walls and barriers so that vulnerable mages can heal from a safe distance. The range of this spell increases with your magic attack status. The same method of selecting a target can be applied as discussed in the the lesser-heal spell. | An advanced healing spell that instantly heals a player up to 800hp depending on your magic attack status, you also gain regular experience which encourages mages to participate in raids and play a support role without losing out on experience. This spell only works well if your own health is full, otherwise it will only heal a percentage of your own health. It requires quite a bit of mana, however, this is a good trade off as it may be used over walls and barriers so that vulnerable mages can heal from a safe distance. The range of this spell increases with your magic attack status. The same method of selecting a target can be applied as discussed in the the lesser-heal spell. | ||
Line 425: | Line 425: | ||
3 | 3 | ||
|| | || | ||
1 | |||
|| | || | ||
A protect spell that increases your magical defences and guards against other magic like inwilt. | A protect spell that increases your magical defences and guards against other magic like inwilt. | ||
Line 447: | Line 447: | ||
1 | 1 | ||
|| | || | ||
20 | |||
|| | || | ||
Summons spiky mushrooms. | Summons spiky mushrooms. | ||
Line 468: | Line 468: | ||
1 | 1 | ||
|| | || | ||
20 | |||
|| | || | ||
Summon fluffies | Summon fluffies | ||
Line 490: | Line 490: | ||
2 | 2 | ||
|| | || | ||
1. | 1.5 | ||
|| | || | ||
A protect spell that increases your regular defence. The strength and duration of this spell depends on your magical attack. | A protect spell that increases your regular defence. The strength and duration of this spell depends on your magical attack. | ||
Line 512: | Line 512: | ||
0 | 0 | ||
|| | || | ||
1 | |||
|| | || | ||
A mystical force lifts your backpack. This will will aid in regenerating your health and mana in the event that you are overloaded. The duration of this spell depends on you magical attack but usually lasts around 10-15 minutes. | A mystical force lifts your backpack. This will will aid in regenerating your health and mana in the event that you are overloaded. The duration of this spell depends on you magical attack but usually lasts around 10-15 minutes. | ||
Line 533: | Line 533: | ||
2 | 2 | ||
|| | || | ||
5 | |||
|| | || | ||
A spell to transmute a short tank top. | A spell to transmute a short tank top. | ||
Line 553: | Line 553: | ||
2 | 2 | ||
|| | || | ||
5 | |||
|| | || | ||
A spell to transmute a normal tank top. | A spell to transmute a normal tank top. | ||
Line 574: | Line 574: | ||
2 | 2 | ||
|| | || | ||
5 | |||
|| | || | ||
A spell to transmute a normal shirt. | A spell to transmute a normal shirt. | ||
Line 594: | Line 594: | ||
1 | 1 | ||
|| | || | ||
5 | |||
|| | || | ||
A spell to transmute a raw log into regular arrows. The ratio varies on your magical attack, but expect between 1:1 and 1:14. | A spell to transmute a raw log into regular arrows. The ratio varies on your magical attack, but expect between 1:1 and 1:14. | ||
Line 615: | Line 615: | ||
1 | 1 | ||
|| | || | ||
1 | |||
|| | || | ||
An elusive spell that nobody knows about save for a few trusted developers. This spell will most likely be kept secret if discovered and will be passed amongst a trusted circle of friends. Obtaining this spell depends almost entirely on luck with a 1 in 12 chance of success. The invocation is displayed in the vision you receive when you touch the mana stone for the second time to gain base magic level two. | An elusive spell that nobody knows about save for a few trusted developers. This spell will most likely be kept secret if discovered and will be passed amongst a trusted circle of friends. Obtaining this spell depends almost entirely on luck with a 1 in 12 chance of success. The invocation is displayed in the vision you receive when you touch the mana stone for the second time to gain base magic level two. | ||
|} | |} |
Revision as of 16:36, 12 August 2009
These are magic spells, taught by NPCs.
Location | Level | Name | Invocation | Type | Items needed | Mana | Experience | Recharge (seconds) | Description |
---|---|---|---|---|---|---|---|---|---|
Nathan / Nina | 1 |
aggravate |
#itenplz |
Nature |
|
3 |
0 |
1 |
Aggravates surrounding monsters, even the passive ones.
|
Auldsbel | 1 |
Detect-Magic |
#miteyo |
Magic (General) |
|
3 |
0 |
6 |
Detects magical NPC's in your vicinity.
|
Elanore | 1 |
lesser-heal |
#lum [playername] |
Life |
|
6 |
1 |
0.5 |
Slowly heals yourself or another player. The magic parser is advance enough that you only the first 3 for 4 letters of the players name whom you want to heal. For example if I wanted to heal adamaix then I could just type "#lum adam", this feature is useful in raids or when you are a healer for a particularly large group and speed is of importance, but most importantly for people with really long and obscure names. |
Auldsbel | 1 |
wood-to-figurine |
#parum [last syllable] |
Transmutation |
|
5 |
1 |
4 |
Transmutes a raw log into a figurine depending on the argument given. Currently the only known argument is "boo", used for a mouboo figurine, for example, "#parum boo". Also, if you say parum lurk, it will say "You have no idea what a Skrytlurk looks like" and give you a warped log. Neo644 23:49, 14 July 2009 (UTC) |
Sword (Dimond) | 1 |
flare-dart |
#flar |
War |
|
10 |
1 |
0.5 |
A range attack that is fast, extremely accurate and fairly cheap though it doesn't do that much damage.
|
Sword (Cave) | 1 |
magic-blade |
#chiza |
War |
|
5 |
1 |
0.5 |
A close combat attack that will consume either a knife or dagger and enhance it for a short period of time. Unfortunately it does not deal much damage compared to the available regular weapons, however, because of the cheap ingredients it does make a good training spell.
|
Hinnak | 1 |
summon-maggots |
#kalmurk |
Astral |
|
21 |
1 |
0.2 |
This spell will summon an arbitrary amount of maggots depending on your Magic Attack status. |
Tondar | 1 |
ask-magic-exp |
#abizit |
Magic (General) |
|
1 |
0 |
1 |
This spell will tell you your magic status. |
Wyara | 2 |
detect-players |
#inwilt |
Magic (General) |
|
7 |
0 |
0.3 |
Will tell you the names and levels of everyone on your map except those who have cast a spell to guard against it.
|
?? | 2 |
sense-spouse |
#inzuwilt |
Magic (General) |
|
7 |
0 |
0.4 |
For married partners.
|
Sword (Cave) | 2 |
magic-knuckles |
#upmarmu |
War |
|
20 |
0.5 |
A close combat attack that turns your fist into somewhat powerful weapons
| |
Sword (Cave) | 2 |
arrow-hail |
#frillyar |
War |
|
25 |
2 |
5 |
Creates a shower of arrows that concentrates fire on a group of beings and lasts for some time. This spell will unfortunately hurt the caster as well and can only be used outdoors as well as over walls and barriers. |
Wyara | 2 |
rain |
#kaflosh |
Nature |
|
17 |
1 |
3 |
Used in quest. Useful for disrupting others casting lightning. Useful for killing fire based mobs.
|
Sword (Dimond) | 2 |
lightning-strike |
#ingrav |
War |
|
20 |
2 |
1 |
An extremely powerful range attack that smites a being with a tremendous bolt of lightning. One cast will give you around one to five bolts of lightning with about 700 damage depending on your magic attack status. Unfortunately its a very slow attack, however, it will give you the edge against warriors against the more tougher monsters like Skulls and JackO. This spell cannot be used over walls or barriers and is somewhat expensive.
|
Elanore | 2 |
enchant-lifestone |
#manpahil |
Magic (General) |
|
15 |
1 |
4 |
A fairly useful spell that creates Lifestones for use with the lesser-healing spell with a ratio of 1:1. If you have all the optional items in your inventory then, the priority order is maggot slime, then bug legs, then 4 different herbs (confirmed in game).
|
Auldsbel | 2 |
make-sulphur |
#gole |
Transmutation |
|
4 |
1 |
4 |
A resourceful spell that transmutes volcanic ash into sulphur with a ratio of 1:7 depending on your magic attack status or magic experience. |
Hurnscald Bookshelf | 2 |
make-iron-powder |
#zukminbirf |
Transmutation |
|
8 |
3 |
5 |
A high level spell that converts iron ore into iron powder. This requires quite a bit of training and iron ores in order to perfect, which is why many people haven't been able to do this successfully. Failed transmutation sometimes produces a hilarious "iten". |
Sagatha | 2 |
shear |
#chipchip |
Nature |
|
23 |
0 |
1 |
This is a kind and friendly spell that shears animals from their winter coat. Sometimes the animal will drop a gift for you to show its appreciation. Known animals that enjoys shearing are:
|
Elanore | 2 |
lay-on-hands |
#inma [playername] |
Life |
|
10 |
0-4* |
0.5 |
An advanced healing spell that instantly heals a player up to 800hp depending on your magic attack status, you also gain regular experience which encourages mages to participate in raids and play a support role without losing out on experience. This spell only works well if your own health is full, otherwise it will only heal a percentage of your own health. It requires quite a bit of mana, however, this is a good trade off as it may be used over walls and barriers so that vulnerable mages can heal from a safe distance. The range of this spell increases with your magic attack status. The same method of selecting a target can be applied as discussed in the the lesser-heal spell.
|
Sagatha | 2 |
barrier (magic) |
#asorm |
Astral |
|
16 |
3 |
1 |
A protect spell that increases your magical defences and guards against other magic like inwilt.
|
Sagatha | 2 |
??? |
#kalrenk |
Astral |
|
33 |
1 |
20 |
Summons spiky mushrooms. |
Sagatha | 2 |
summon-fluffies |
#kalakarenk |
Astral |
|
39 |
1 |
20 |
Summon fluffies
|
Sagatha / Spirit | 2 |
protect (physical) |
#betsanc [playername] |
Nature |
|
14 |
2 |
1.5 |
A protect spell that increases your regular defence. The strength and duration of this spell depends on your magical attack.
|
Sagatha / Spirit | 2 |
flying-backpack |
#plugh |
Nature |
|
12 |
0 |
1 |
A mystical force lifts your backpack. This will will aid in regenerating your health and mana in the event that you are overloaded. The duration of this spell depends on you magical attack but usually lasts around 10-15 minutes.
|
Auldsbel | 2 |
make-short-tanktop |
#patviloree |
Transmutation |
|
25 |
2 |
5 |
A spell to transmute a short tank top. |
Auldsbel | 2 |
make-tanktop |
#patloree |
Transmutation |
|
25 |
2 |
5 |
A spell to transmute a normal tank top.
|
Auldsbel | 2 |
make-shirt |
#patmuploo |
Transmutation |
|
25 |
2 |
5 |
A spell to transmute a normal shirt. |
Auldsbel | 2 |
make-arrows |
#kularzufrill |
Transmutation |
|
8 |
1 |
5 |
A spell to transmute a raw log into regular arrows. The ratio varies on your magical attack, but expect between 1:1 and 1:14.
|
Mana Seed | 2 |
happy-curse |
joyplim |
Nature |
|
13 |
1 |
1 |
An elusive spell that nobody knows about save for a few trusted developers. This spell will most likely be kept secret if discovered and will be passed amongst a trusted circle of friends. Obtaining this spell depends almost entirely on luck with a 1 in 12 chance of success. The invocation is displayed in the vision you receive when you touch the mana stone for the second time to gain base magic level two. |