From The Mana World
(Start based on Adamaix's guide)
Line 6: Line 6:
Blash's Magic Overview:
Blash's Magic Overview:
http://wiki.themanaworld.org/index.php/User:Blash/Magic_Overview
http://wiki.themanaworld.org/index.php/User:Blash/Magic_Overview
Adamaix's Spells Guide:
http://wiki.themanaworld.org/index.php/User:Adamaix/Magic_walkthrough


Cotillion's Spells Guide:
Cotillion's Spells Guide:
Line 15: Line 12:
Getting started:
Getting started:
http://forums.themanaworld.org/viewtopic.php?f=12&t=7028
http://forums.themanaworld.org/viewtopic.php?f=12&t=7028
=Work in progress=
==Getting Started==
Magic in TMW is made up of 6 different skills:
* Magic (general magic)
* Transmutation Magic
* Nature Magic
* Astral Magic
* War Magic
* Life Magic
===Acquiring and Training Magic===
Since your characters don't start with the ability to control magic, they must learn magic from NPCs.  Magic trainers can both give you spells, and level you up in magic, in whatever schools of magic they can train in. There are currently 7 NPC magic trainers. When you visit a magical NPC, you can ask about other magical NPCs, via the "What do you know about..." inquiry.  Some magic trainers are easy to find, while others require searching through more obscure parts of the TMW world.
==NPCs==
==Herbs==
==Equipment==
==Spell List==
{| border="1" cellspacing="0" style="border: 1px solid #7b4d31; color: #000; background-color: #f7ebe7" valign="top" width=100% class="wikitable sortable"
|- style="border: 1px solid #7b4d31; color: #000; background-color: #c69673" valign="center"
! Location !! Level !! Name !! Invocation !! Type !! Requirements !! Mana !! Gain(xp) !! Description
|-
| Nathan / Nina
| 1
||
aggravate
||
#itenplz
||
Nature
||
* (None)
||
3
||
0
||
Aggravates surrounding monsters, even the passive ones.
|-
| Auldesbel
| 1
||
Detect-Magic
||
#miteyo
||
Magic (General)
||
* (None)
||
3
||
0
||
Detects magical NPC's in your vicinity.
|-
| Elanore
| 1
||
lesser-heal
||
#lum ''[playername]''
||
Life
||
* 1 x Lifestone
||
6
||
1
||
Slowly heals yourself or another player. The magic parser is advance enough that you only the first 3 for 4 letters of the players name whom you want to heal. For example if I wanted to heal ''[[user:adamaix | adamaix]]'' then I could just type "''#lum adam''", this feature is useful in raids or when you are a healer for a particularly large group and speed is of importance, but most importantly for people with really long and obscure names.
|-
| Auldesbel
| 1
||
wood-to-figurine
||
#parum ''[last syllable]''
||
Transmutation
||
* 1 x Raw log
||
5
||
1
||
Transmutes a raw log into a figurine depending on the argument given. Currently the only known argument is "''boo''", used for a mouboo figurine, for example, "''#parum boo''".   
Also, if you say parum lurk, it will say "You have no idea what a Skrytlurk looks like" and give you a warped log. [[User:Neo644|Neo644]] 23:49, 14 July 2009 (UTC)
|-
| Sword (Dimond)
| 1
||
flare-dart
||
#flar
||
War
||
* 1 x Sulphur
||
10
||
1
||
A range attack that is fast, extremely accurate and fairly cheap though it doesn't do that much damage.
|-
| Sword (Cave)
| 1
||
magic-blade
||
#chiza
||
War
||
* 1 x Knife ''or'' Dagger
||
5
||
1
||
A close combat attack that will consume either a knife or dagger and enhance it for a short period of time. Unfortunately it does not deal much damage compared to the available regular weapons, however, because of the cheap ingredients it does make a good training spell.
|-
| Hinnak
| 1
||
summon-maggots
||
#kalmurk
||
Astral
||
* 1 x Maggot slime
* 1 x Root
||
21
||
1
||
This spell will summon an arbitrary amount of maggots depending on your Magic Attack status.
|-
| Tondar
|1
||
ask-magic-exp
||
#abizit
||
Magic (General)
||
*(None)
||
1
||
???
||
This spell will tell you your magic status.
|-
|Wyara
| 2
||
detect-players
||
#inwilt
||
Magic (General)
||
* (None)
||
7
||
||
Will tell you the names and levels of everyone on your map except those who have cast a spell to guard against it.
|-
|''??''
| 2
||
sense-spouse
||
#inzuwilt
||
Magic (General)
||
* (None)
||
7
||
||
For married partners.
|-
|Sword (Cave)
| 2
||
magic-knuckles
||
#upmarmu
||
War
||
* 1 x Beer
||
20
||
||
A close combat attack that turns your fist into somewhat powerful weapons
|-
|Sword (Cave)
| 2
||
arrow-hail
||
#frillyar
||
War
||
* 20 x Arrows
* 1 x Sulphur
||
25
||
2
||
Creates a shower of arrows that concentrates fire on a group of beings and lasts for some time. This spell will unfortunately hurt the caster as well and can only be used outdoors as well as over walls and barriers.
|-
|Wyara
| 2
||
rain
||
#kaflosh
||
Nature
||
* 1 x Bottle of Water
||
17
||
1
||
Used in quest.  Useful for disrupting others casting lightning.  Useful for killing fire based mobs.
:''It can do more than just disrupt lightning casting, unless I'm reading the implementation wrong.''  --[[User:Blash|Blash]] 00:23, 7 July 2009 (UTC)
|-
|Sword (Dimond)
| 2
||
lightning-strike
||
#ingrav
||
War
||
* 1 x Iron Powder
||
20
||
2
||
An extremely powerful range attack that smites a being with a tremendous bolt of lightning. One cast will give you around one to five bolts of lightning with about 700 damage depending on your magic attack status. Unfortunately its a very slow attack, however, it will give you the edge against warriors against the more tougher monsters like Skulls and JackO. This spell cannot be used over walls or barriers and is somewhat expensive.
|-
|Elanore
| 2
||
enchant-lifestone
||
#manpahil
||
Magic (General)
||
* 1 x Maggot Slime
<center>''or''</center>
* 1&nbsp;x&nbsp;Bug&nbsp;Leg''
<center>''or''</center>
* 4&nbsp;x&nbsp;Different&nbsp;Herbs
||
15
||
1
||
A fairly useful spell that creates Lifestones for use with the lesser-healing spell with a ratio of 1:1. If you have all the optional items in your inventory then, the priority order is maggot slime, then bug legs, then 4 different herbs (confirmed in game).
|-
|Ausdesbel
| 2
||
make-sulphur
||
&#35;gole
||
Transmutation
||
* 1&nbsp;x&nbsp;Volcanic&nbsp;Ash
||
4
||
1
||
A resourceful spell that transmutes volcanic ash into sulphur with a ratio of 1:7 depending on your magic attack status or magic experience.
|-
|Hurnscald Bookshelf
| 2
||
make-iron-powder
||
&#35;zukminbirf
||
Transmutation
||
* 1&nbsp;x&nbsp;Iron&nbsp;Ore
||
8
||
3
||
A high level spell that converts iron ore into iron powder. This requires quite a bit of training and iron ores in order to perfect, which is why many people haven't been able to do this successfully. Failed transmutation sometimes produces a hilarious "iten".
|-
|Sagatha
| 2
||
shear
||
&#35;chipchip
||
Nature
||
* None
||
23
||
||
This is a kind and friendly spell that shears animals from their winter coat. Sometimes the animal will drop a gift for you to show its appreciation. Known animals that enjoys shearing are:
* Mouboo, drops Cloth.
* Spike Mushroom, drops Hard Spike
* Fluffy, drops Fluffy Fur
* Herbs, drop Leaves
* Silkworms, drop Silk Cocoons
|-
|Elanore
| 2
||
lay-on-hands
||
&#35;inma&nbsp;''[playername]''
||
Life
||
* None
||
10
||
0-4*
||
An advanced healing spell that instantly heals a player up to 800hp depending on your magic attack status, you also gain regular experience which encourages mages to participate in raids and play a support role without losing out on experience. This spell only works well if your own health is full, otherwise it will only heal a percentage of your own health. It requires quite a bit of mana, however, this is a good trade off as it may be used over walls and barriers so that vulnerable mages can heal from a safe distance. The range of this spell increases with your magic attack status. The same method of selecting a target can be applied as discussed in the the lesser-heal spell.
|-
|Sagatha
| 2
||
barrier (magic)
||
&#35;asorm
||
Astral
||
* 1&nbsp;x&nbsp;Hard&nbsp;spike
* 1&nbsp;x&nbsp;Mushroom
||
16
||
3
||
A protect spell that increases your magical defences and guards against other magic like inwilt.
|-
|Sagatha
| 2
||
''???''
||
&#35;kalrenk
||
Astral
||
* 1&nbsp;x&nbsp;Hard&nbsp;spike
* 1&nbsp;x&nbsp;Root
||
33
||
1
||
Summons spiky mushrooms.
|-
|Sagatha
| 2
||
summon-fluffies
||
&#35;kalakarenk
||
Astral
||
* 1&nbsp;x&nbsp;Fluffy&nbsp;Fur
* 1&nbsp;x&nbsp;Root
||
39
||
1
||
Summon fluffies
|-
|Sagatha / Spirit
| 2
||
protect (physical)
||
&#35;betsanc&nbsp;''[playername]''
||
Nature
||
* 1&nbsp;x&nbsp;Hard&nbsp;spike
* 1&nbsp;x&nbsp;Mushroom
||
14
||
2
||
A protect spell that increases your regular defence. The strength and duration of this spell depends on your magical attack.
|-
|Sagatha / Spirit
| 2
||
flying-backpack
||
&#35;plugh
||
Nature
||
* 1&nbsp;x&nbsp;Silkworm
||
12
||
||
A mystical force lifts your backpack. This will will aid in regenerating your health and mana in the event that you are overloaded. The duration of this spell depends on you magical attack but usually lasts around 10-15 minutes.
|-
|Auldesbel
| 2
||
make-short-tanktop
||
&#35;patviloree
||
Transmutation
||
* 3&nbsp;x&nbsp;Cloth
||
25
||
2
||
A spell to transmute a short tank top.
|-
|Ausdesbel
| 2
||
make-tanktop
||
&#35;patloree
||
Transmutation
||
* 4&nbsp;x&nbsp;Cloth
||
25
||
2
||
A spell to transmute a normal tank top.
|-
|Ausdesbel
| 2
||
make-shirt
||
&#35;patmuploo
||
Transmutation
||
* 5&nbsp;x&nbsp;Cloth
||
25
||
2
||
A spell to transmute a normal shirt.
|-
|Ausdesbel
| 2
||
make-arrows
||
&#35;kularzufrill
||
Transmutation
||
* 1&nbsp;x&nbsp;Raw&nbsp;Log
||
8
||
1
||
A spell to transmute a raw log into regular arrows. The ratio varies on your magical attack, but expect between 1:1 and 1:14.
|-
|Mana Seed
| 2
||
happy-curse
||
???
||
Nature
||
* 1&nbsp;x&nbsp;Ginger&nbsp;Bread&nbsp;Man
||
13
||
||
An illusive spell that nobody knows about save for a few trusted developers. This spell will most likely be kept secret if discovered and will be passed amongst a trusted circle of friends. Obtaining this spell depends almost entirely on luck with a 1 in 12 chance of success. The invocation is displayed in the vision you receive when you touch the mana stone for the second time to gain base magic level two.
|}

Revision as of 18:28, 11 August 2009

List of magic guides

These articles may contain SPOILERS. Please do not continue if you want to fully experience the game the way its meant to be played.

Blash's Magic Overview: http://wiki.themanaworld.org/index.php/User:Blash/Magic_Overview

Cotillion's Spells Guide: http://wiki.themanaworld.org/index.php/User:Cotillion

Getting started: http://forums.themanaworld.org/viewtopic.php?f=12&t=7028

Work in progress

Getting Started

Magic in TMW is made up of 6 different skills:

  • Magic (general magic)
  • Transmutation Magic
  • Nature Magic
  • Astral Magic
  • War Magic
  • Life Magic

Acquiring and Training Magic

Since your characters don't start with the ability to control magic, they must learn magic from NPCs. Magic trainers can both give you spells, and level you up in magic, in whatever schools of magic they can train in. There are currently 7 NPC magic trainers. When you visit a magical NPC, you can ask about other magical NPCs, via the "What do you know about..." inquiry. Some magic trainers are easy to find, while others require searching through more obscure parts of the TMW world.

NPCs

Herbs

Equipment

Spell List

Location Level Name Invocation Type Requirements Mana Gain(xp) Description
Nathan / Nina 1

aggravate

#itenplz

Nature

  • (None)

3

0

Aggravates surrounding monsters, even the passive ones.


Auldesbel 1

Detect-Magic

#miteyo

Magic (General)

  • (None)

3

0

Detects magical NPC's in your vicinity.


Elanore 1

lesser-heal

#lum [playername]

Life

  • 1 x Lifestone

6

1

Slowly heals yourself or another player. The magic parser is advance enough that you only the first 3 for 4 letters of the players name whom you want to heal. For example if I wanted to heal adamaix then I could just type "#lum adam", this feature is useful in raids or when you are a healer for a particularly large group and speed is of importance, but most importantly for people with really long and obscure names.

Auldesbel 1

wood-to-figurine

#parum [last syllable]

Transmutation

  • 1 x Raw log

5

1

Transmutes a raw log into a figurine depending on the argument given. Currently the only known argument is "boo", used for a mouboo figurine, for example, "#parum boo". Also, if you say parum lurk, it will say "You have no idea what a Skrytlurk looks like" and give you a warped log. Neo644 23:49, 14 July 2009 (UTC)

Sword (Dimond) 1

flare-dart

#flar

War

  • 1 x Sulphur

10

1

A range attack that is fast, extremely accurate and fairly cheap though it doesn't do that much damage.


Sword (Cave) 1

magic-blade

#chiza

War

  • 1 x Knife or Dagger

5

1

A close combat attack that will consume either a knife or dagger and enhance it for a short period of time. Unfortunately it does not deal much damage compared to the available regular weapons, however, because of the cheap ingredients it does make a good training spell.


Hinnak 1

summon-maggots

#kalmurk

Astral

  • 1 x Maggot slime
  • 1 x Root

21

1

This spell will summon an arbitrary amount of maggots depending on your Magic Attack status.

Tondar 1

ask-magic-exp

#abizit

Magic (General)

  • (None)

1

???

This spell will tell you your magic status.

Wyara 2

detect-players

#inwilt

Magic (General)

  • (None)

7

Will tell you the names and levels of everyone on your map except those who have cast a spell to guard against it.


?? 2

sense-spouse

#inzuwilt

Magic (General)

  • (None)

7

For married partners.


Sword (Cave) 2

magic-knuckles

#upmarmu

War

  • 1 x Beer

20

A close combat attack that turns your fist into somewhat powerful weapons


Sword (Cave) 2

arrow-hail

#frillyar

War

  • 20 x Arrows
  • 1 x Sulphur

25

2

Creates a shower of arrows that concentrates fire on a group of beings and lasts for some time. This spell will unfortunately hurt the caster as well and can only be used outdoors as well as over walls and barriers.

Wyara 2

rain

#kaflosh

Nature

  • 1 x Bottle of Water

17

1

Used in quest. Useful for disrupting others casting lightning. Useful for killing fire based mobs.

It can do more than just disrupt lightning casting, unless I'm reading the implementation wrong. --Blash 00:23, 7 July 2009 (UTC)
Sword (Dimond) 2

lightning-strike

#ingrav

War

  • 1 x Iron Powder

20

2

An extremely powerful range attack that smites a being with a tremendous bolt of lightning. One cast will give you around one to five bolts of lightning with about 700 damage depending on your magic attack status. Unfortunately its a very slow attack, however, it will give you the edge against warriors against the more tougher monsters like Skulls and JackO. This spell cannot be used over walls or barriers and is somewhat expensive.


Elanore 2

enchant-lifestone

#manpahil

Magic (General)

  • 1 x Maggot Slime
or
  • 1 x Bug Leg
or
  • 4 x Different Herbs

15

1

A fairly useful spell that creates Lifestones for use with the lesser-healing spell with a ratio of 1:1. If you have all the optional items in your inventory then, the priority order is maggot slime, then bug legs, then 4 different herbs (confirmed in game).


Ausdesbel 2

make-sulphur

#gole

Transmutation

  • 1 x Volcanic Ash

4

1

A resourceful spell that transmutes volcanic ash into sulphur with a ratio of 1:7 depending on your magic attack status or magic experience.

Hurnscald Bookshelf 2

make-iron-powder

#zukminbirf

Transmutation

  • 1 x Iron Ore

8

3

A high level spell that converts iron ore into iron powder. This requires quite a bit of training and iron ores in order to perfect, which is why many people haven't been able to do this successfully. Failed transmutation sometimes produces a hilarious "iten".

Sagatha 2

shear

#chipchip

Nature

  • None

23

This is a kind and friendly spell that shears animals from their winter coat. Sometimes the animal will drop a gift for you to show its appreciation. Known animals that enjoys shearing are:

  • Mouboo, drops Cloth.
  • Spike Mushroom, drops Hard Spike
  • Fluffy, drops Fluffy Fur
  • Herbs, drop Leaves
  • Silkworms, drop Silk Cocoons
Elanore 2

lay-on-hands

#inma [playername]

Life

  • None

10

0-4*

An advanced healing spell that instantly heals a player up to 800hp depending on your magic attack status, you also gain regular experience which encourages mages to participate in raids and play a support role without losing out on experience. This spell only works well if your own health is full, otherwise it will only heal a percentage of your own health. It requires quite a bit of mana, however, this is a good trade off as it may be used over walls and barriers so that vulnerable mages can heal from a safe distance. The range of this spell increases with your magic attack status. The same method of selecting a target can be applied as discussed in the the lesser-heal spell.


Sagatha 2

barrier (magic)

#asorm

Astral

  • 1 x Hard spike
  • 1 x Mushroom

16

3

A protect spell that increases your magical defences and guards against other magic like inwilt.


Sagatha 2

???

#kalrenk

Astral

  • 1 x Hard spike
  • 1 x Root

33

1

Summons spiky mushrooms.


Sagatha 2

summon-fluffies

#kalakarenk

Astral

  • 1 x Fluffy Fur
  • 1 x Root

39

1

Summon fluffies


Sagatha / Spirit 2

protect (physical)

#betsanc [playername]

Nature

  • 1 x Hard spike
  • 1 x Mushroom

14

2

A protect spell that increases your regular defence. The strength and duration of this spell depends on your magical attack.


Sagatha / Spirit 2

flying-backpack

#plugh

Nature

  • 1 x Silkworm

12

A mystical force lifts your backpack. This will will aid in regenerating your health and mana in the event that you are overloaded. The duration of this spell depends on you magical attack but usually lasts around 10-15 minutes.


Auldesbel 2

make-short-tanktop

#patviloree

Transmutation

  • 3 x Cloth

25

2

A spell to transmute a short tank top.

Ausdesbel 2

make-tanktop

#patloree

Transmutation

  • 4 x Cloth

25

2

A spell to transmute a normal tank top.


Ausdesbel 2

make-shirt

#patmuploo

Transmutation

  • 5 x Cloth

25

2

A spell to transmute a normal shirt.

Ausdesbel 2

make-arrows

#kularzufrill

Transmutation

  • 1 x Raw Log

8

1

A spell to transmute a raw log into regular arrows. The ratio varies on your magical attack, but expect between 1:1 and 1:14.


Mana Seed 2

happy-curse

???

Nature

  • 1 x Ginger Bread Man

13

An illusive spell that nobody knows about save for a few trusted developers. This spell will most likely be kept secret if discovered and will be passed amongst a trusted circle of friends. Obtaining this spell depends almost entirely on luck with a 1 in 12 chance of success. The invocation is displayed in the vision you receive when you touch the mana stone for the second time to gain base magic level two.