(Generated new version from updated script that includes defense among other things) |
m (Rerun updated script) |
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'''Page last generated on 2008-10-28.''' | '''Page last generated on 2008-10-28.''' | ||
'''Warning:''' this reference might be out of date. The python | '''Warning:''' this reference might be out of date. The python script to generate this page can be found on the discussion page. Please be aware that any manual changes made to this page may be lost when the page is generated anew. Also, this reference might not reflect what is currently in the game. [http://themanaworld.svn.sourceforge.net/viewvc/themanaworld/server-data/trunk/db/mob_db.txt?revision=HEAD&view=markup You can view the most up-to-date version here.] | ||
The monsters are sorted roughly by their fighting strength, calculated as: <code>health_points * (attack_min + attack_max)</code>. | The monsters are sorted roughly by their fighting strength, calculated as: <code>health_points * (attack_min + attack_max)</code>. | ||
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! style="background:#efdead;" | Attack | ! style="background:#efdead;" | Attack | ||
! style="background:#efdead;" | Exp. | ! style="background:#efdead;" | Exp. | ||
! style="background:#efdead;" | | ! style="background:#efdead;" | Job exp. | ||
! style="background:#efdead;" | Dropped items | ! style="background:#efdead;" | Dropped items | ||
|- | |- | ||
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! style="background:#efdead;" | Attack | ! style="background:#efdead;" | Attack | ||
! style="background:#efdead;" | Exp. | ! style="background:#efdead;" | Exp. | ||
! style="background:#efdead;" | | ! style="background:#efdead;" | Job exp. | ||
! style="background:#efdead;" | Dropped items | ! style="background:#efdead;" | Dropped items | ||
|- | |- | ||
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! style="background:#efdead;" | Attack | ! style="background:#efdead;" | Attack | ||
! style="background:#efdead;" | Exp. | ! style="background:#efdead;" | Exp. | ||
! style="background:#efdead;" | | ! style="background:#efdead;" | Job exp. | ||
! style="background:#efdead;" | Dropped items | ! style="background:#efdead;" | Dropped items | ||
|- | |- | ||
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! style="background:#efdead;" | Attack | ! style="background:#efdead;" | Attack | ||
! style="background:#efdead;" | Exp. | ! style="background:#efdead;" | Exp. | ||
! style="background:#efdead;" | | ! style="background:#efdead;" | Job exp. | ||
! style="background:#efdead;" | Dropped items | ! style="background:#efdead;" | Dropped items | ||
|- | |- |
Revision as of 22:41, 28 October 2008
This article contains information for players or people interested in playing The Mana World rEvolt. If you're interested for the Classic game, please go to the Classic portal.
This article is for reference purpose
The features described in this article are already implemented in the game. The article should describe how a certain aspect of the game currently works. You may of course edit this article to improve the description of the circumstances. Your opinions or improvement suggestions about the described aspects themself are of course appreciated, too. But please put these on the discussion page of this article to keep facts and fiction separated.
Page last generated on 2008-10-28.
Warning: this reference might be out of date. The python script to generate this page can be found on the discussion page. Please be aware that any manual changes made to this page may be lost when the page is generated anew. Also, this reference might not reflect what is currently in the game. You can view the most up-to-date version here.
The monsters are sorted roughly by their fighting strength, calculated as: health_points * (attack_min + attack_max)
.