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--[[User:Pajarico|Pajarico]] | --[[User:Pajarico|Pajarico]] | ||
* I agree with this point of view, maggots are rather unlikely to carry anything useful except for their own body or slime which could be worth something for crafting certain stuff or for exchanging it for reward money at the guards. --[[User:Bjørn|Bjørn]] 17:29, 25 May 2005 (PDT) | * I agree with this point of view, maggots are rather unlikely to carry anything useful except for their own body or slime which could be worth something for crafting certain stuff or for exchanging it for reward money at the guards. --[[User:Bjørn|Bjørn]] 17:29, 25 May 2005 (PDT) | ||
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* '''Suggestions by Pajarico:''' | |||
** There should be a small strech with a railroad communicating between the silo and the mill, so the big quantities of grain can be easily transported from point to point. On top of the railroad, a [http://files.turbosquid.com/Preview/Content_on_8_6_2003_15_24_45/handcart.jpgF28F4BAD-E081-227F-DA05799E04185B1B.jpgLarge.jpg cart of this kind] (pixel artist: hint! hint! ;)). | |||
** I was thinking about a system of tubes to communicate between different buildings or zones inside the city. The sound propagates along the pipe as did in old ships or submarines, when electronic devices didn't exist (no modern [http://www.dself.dsl.pipex.com/MUSEUM/COMMS/pneumess/pneumess.htm pneumatics systems]). In some points, the end of a tube could work as a npc itself (understanding that there is a "real" person behind). I thought is a cool addition but unfortunately haven't found a useful use for it yet. Maybe as a way to communicate between guards and/or the leadership. Notice that it's probably too technologic for Tulimshar, may fit better in a more industrialized/technified zone of the world (i heard there was going to be one). | |||
** Discuss sewers network. | |||
** Add a workshop for doing crafts (bricks, crockery, tiles, vessels, pots, plates...). Ability to do glass objects with mouth-blown glass technique. |
Revision as of 17:27, 1 October 2005
Discuss here the idea of the school and the distribution of the classrooms.
Write down which version do you prefer:
http://img31.echo.cx/img31/5654/schoolfinal8ak.th.png
- I think I prefer the bigger one to the right, but mostly because the stairs seem more compatible with what our engine can do. --Bjørn 18:42, 24 May 2005 (PDT)
- Good point. --Pajarico
I commented this on IRC some days ago. The point of killing small worms is to prevent that they grow up an become big worms (more powerful and dangerous). So, the leadership has requested everyone to kill every worm they found. In exchange for every dead body, the government pays an amount. I remember that this was acommon practice in Spain, during the civil war. I guess it was to prevent pests; people earned a living with this, they cut the tail to prove that they has killed rats and receive a proportional amount of money.
The worms shouldn't drop items, only a corpse that you can sell and, with that money, buy items. This way we leave out the paradox of items being dropped by enemies that don't use them.
Maybe this could be extended to brown scorpions too. Other (higher) enemies should still behave the same way (dropping items).
--Pajarico
- I agree with this point of view, maggots are rather unlikely to carry anything useful except for their own body or slime which could be worth something for crafting certain stuff or for exchanging it for reward money at the guards. --Bjørn 17:29, 25 May 2005 (PDT)
- Suggestions by Pajarico:
- There should be a small strech with a railroad communicating between the silo and the mill, so the big quantities of grain can be easily transported from point to point. On top of the railroad, a cart of this kind (pixel artist: hint! hint! ;)).
- I was thinking about a system of tubes to communicate between different buildings or zones inside the city. The sound propagates along the pipe as did in old ships or submarines, when electronic devices didn't exist (no modern pneumatics systems). In some points, the end of a tube could work as a npc itself (understanding that there is a "real" person behind). I thought is a cool addition but unfortunately haven't found a useful use for it yet. Maybe as a way to communicate between guards and/or the leadership. Notice that it's probably too technologic for Tulimshar, may fit better in a more industrialized/technified zone of the world (i heard there was going to be one).
- Discuss sewers network.
- Add a workshop for doing crafts (bricks, crockery, tiles, vessels, pots, plates...). Ability to do glass objects with mouth-blown glass technique.