From The Mana World
(Updated recent activity)
(Updated recently completed)
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* 2006-10-02: Made properties table display the properties in alphabetical order (Tiled).
* 2006-10-03: Removed empty frames from hair styles and head gears.
* 2006-10-07: Added support for gzip compressed map layers (TMW).
* 2006-10-07: Added import/export of configuration (Tiled).
* 2006-10-14: Made tile palette scroll when creation of stamp brush goes out of view (Tiled).
* 2006-10-14: Made tile palette scroll when creation of stamp brush goes out of view (Tiled).
* 2006-10-26: Accepted a patch by Pedro Miller Rabinovitch, adding option to open last map on startup (Tiled).
* 2006-10-26: Accepted a patch by Pedro Miller Rabinovitch, adding option to open last map on startup (Tiled).
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* 2006-10-31: Set up new update host updates.themanaworld.org.
* 2006-10-31: Set up new update host updates.themanaworld.org.
* 2006-11-01: Added support for å and Å (with help of Håkan Rönn).
* 2006-11-01: Added support for å and Å (with help of Håkan Rönn).
* 2006-11-02: Merged trunk development into the 0.1.0 branch (TMW).
* 2006-11-02: Merged trunk development into the 0.1.0 branch.
* 2006-11-05: Switched 0.1.0 branch to trunk and trunk to a 0.0 branch. Also fixed trading money and update download percentage display.
* 2006-11-12: Made pathfinding cope better with beings blocking the path.
* 2006-11-19: Fixed joystick enabled checkbox and separated sprite definition from playback.
* 2006-11-26: Added support for TGA images.
* 2006-12-04: Introduced new Viewport class for combining mouse input handling and drawing of the map, as well as allowing widgets to be placed on the map in the future.
* 2006-12-08: Resolved PHP license issue by downgrading base64 codec to the one from PHP 3.
* 2006-12-09: Made use of the new animation system in character seletion/creation.
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Revision as of 02:58, 10 December 2006

About me

Bjørn's avatar (2000).jpg
Bjørn's avatar (2004).jpg
Bjorns avatar.png

I'm a computer scientist who discovered The Mana World in early December 2004. Recognizing in The Mana World the project I had been wanting to work on for about 2 years already, I immediately got into contact with the developers and joined the team as a programmer.

Until the 17th of March I was full time employed as an intern at Fraunhofer IPSI, Germany. Currently I'm working part-time for another 9 months while also working on my master thesis, which I hope to finish by the end of December.

MSN and e-mail: bjorn@lindeijer.nl
Jabber: b.lindeijer@gmail.com
IRC and SourceForge: b_lindeijer
In game: Purple

Recently completed

  • 2006-10-14: Made tile palette scroll when creation of stamp brush goes out of view (Tiled).
  • 2006-10-26: Accepted a patch by Pedro Miller Rabinovitch, adding option to open last map on startup (Tiled).
  • 2006-10-29: Fixed excessive unnecessary reloading of sprites.
  • 2006-10-31: Set up new update host updates.themanaworld.org.
  • 2006-11-01: Added support for Ã¥ and Ã… (with help of HÃ¥kan Rönn).
  • 2006-11-02: Merged trunk development into the 0.1.0 branch.
  • 2006-11-05: Switched 0.1.0 branch to trunk and trunk to a 0.0 branch. Also fixed trading money and update download percentage display.
  • 2006-11-12: Made pathfinding cope better with beings blocking the path.
  • 2006-11-19: Fixed joystick enabled checkbox and separated sprite definition from playback.
  • 2006-11-26: Added support for TGA images.
  • 2006-12-04: Introduced new Viewport class for combining mouse input handling and drawing of the map, as well as allowing widgets to be placed on the map in the future.
  • 2006-12-08: Resolved PHP license issue by downgrading base64 codec to the one from PHP 3.
  • 2006-12-09: Made use of the new animation system in character seletion/creation.

Planned activity (whenever I get around to it)

  • Release Tiled 0.7.0, with embedded tile palette, enhanced stamp brush functionality, tile instance properties and import/export of configuration.
  • Add support for an arbitrary amount of map layers to TMW.
  • Keep the 0.1.0 branch up to date with changes to the trunk until it finally moves to trunk itself (hopefully soon after 0.0.22).
  • Implement a more flexible listbox to be used in the buy and sell dialogs for showing item icons and aligning price better. Should at the same time be able to function as the base of a reimplemented ItemContainer.
  • Help implementing several subsystems in our own server.
  • Develop a small tool for building content updates based on Subversion revisions (will probably require Subversion >= 1.4).
  • When feasible, write a browser interface that can dynamically create animated GIFs from player base and chosen equipment sprites. Would be neat to also be able to download a layered XCF file to work on it with GIMP.


Gallery of stuff by me