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Revision as of 16:41, 26 October 2006
Maps
These are the different drafts of the world layout. All these drafts have been made before conceptualizing the new World backstory.
World Map v2005.12.26 by Peacemaker (based on a sketch by Kyokai)
World map by Pickslide.
Worldmap by Pauan
Regions
Outdated template, please use Template:Status Under Construction to mark pages as unfinished.
Homelands of the Races
It should be assumed that the eight, single-element races will have a crystal located somewhere in the heart of thier native lands. They have all in their own way, taken up retainership to these crystals, which are now much smaller than they originally had been; the countless shards are scattered throughout the world.
Region | Terrain | Native race | Regional element | Description |
---|---|---|---|---|
Tonori | Desert | Demon | N/A | The great desert of Tonori is the largest in the world, serving as natural protection from most invaders. These harsh conditions also make life in the Tonori area quite challenging, for outsiders and natives alike. The capital of the region is Tulimshar. |
-- | Tundra | Human | N/A | Home of the humans |
-- | -- | -- | Space | -- |
Tempus Keshlam | Wasteland, ancient Junkyard | Chelonan | Time | A conglomeration of barren land and broken machinery. |
-- | Caverns | Talpan | Earth | A maze of caverns and open valleys through the southeast mountains. |
-- | Above the clouds? | Daedalon | Light | A place where land meets sky in an isolated setting, surrounded by a sea of clouds; A resort village / tourism should be their primary economic hinge. |
-- | -- | -- | Darkness | -- |
-- | Volcanic Plain | Ifriton | Fire | A large plain with lava rivers and lakes, small volcanos and basalt cliffs. |
-- | Underwater | Tritan | Water | -- |
-- | Canyon w/windy chasm | Sparron | Air | -- |
Other regions
These regions have been designed before designing the new world backstory. We should look into them to decide which of them can be used in the new world as they are, which have to be changed to fit in and which have to be thrown away.
Region | Terrain | Key Locations | Description |
---|---|---|---|
Sonbrand | Urbanized Island | Great Library | Island of Scholars |
Frenshya Plains | Plains | A well watered plain between the Kaisei River and the southern seas. Mostly farmland or pastures. | |
Xartune | Forests, Meadows | Shimris, Macabre, Woodland Village | An overgrown jungle continent to the northwest |
KaziKazi | Tundra | Gloriana, Desert of Glass | KaziKazi is the coldest and most unforgiving terrain in the Mana world. |
Gasaro | Grassland, Canyons | A region to the south upon the island of the same name. Gasaro is for a large part empty grasslands, spotted with some canyons and dunes. | |
Gaeas Hearth | Jungle | At the heart of the world, a dense bastion of mana energy. | |
Gloriana | Iceworld | A northern continent of snow and ice. Only inhabited by nomads. | |
Sea of Dissonance | Ocean | A perpetual, powerful ocean current combined with deadly shoals make this northern sea almost intraversable. | |
Merene Archipelago | Archipelago | A collection of nearly 100 small islands in the southern Sea of Abbana | |
Motetshi | The last unexplored continent, due to its place beyond a number of harsh shoals and the [Sea of Dissonance]. | ||
Amplar Deadlands | Wasteland | A large, poisonous muck on the edge of Motetshi. Another deterrent to tourists of the region. | |
Moori Isthmus | Landbridge | A tiny land bridge that connects Xartune to Tonori. | |
Sea of Abbana | Ocean | connects to port city of Abanna to the rest of its neighbors via ocean. | |
OsiruSea | Ocean | A small body of water that separates the island of [Gasaro] from the rest of The Great Continent. | |
Blachet Sea | Ocean | The sea beneath Aerol, usually a calm one. | |
Kaisei River | River | A river flowing west from the mountains near [GeonsCrater] to the Sea of Abbana and the Sea of Dissonance | |
Kaisei River Delta | River Delta | An outlet of the Kaisei River that forms a large marsh. An ancient civilization thrived here which is believed to be a precursor to the civilization at Tulimshar | |
Gispaa Island | Volcanic island | A small volcanic island, upon which the Temple of Fire sits. | |
Collis Forest | Forest | A large deciduous forest that separates Shaede from the rest of The Great Continent. | |
Ivari Sea | Ocean | The sea surrounding Veshrin. Filled with pirates and dangerous storms, due to its proximity with the Sea of Dissonance. | |
Issa Marsh | Swamp | A marsh at the edge of Collis Forest. Valuable and interesting wildlife thrives there, but the terrain is treacherous. |
Questions & Comments About New World Map
human homeland
Dabe and Pauan discussed swapping demons to Tulimshar and humans to the "other" side of the continent, which is a snow region. This was mostly for graphical / environmental obviousness.. (red skin in snow would look dumb and it seems to fit the desert setting..)
Would anyone have any problems with this change?
If it's an acceptable change, what should we call the human's snow kingdom?
'Gloriana' was already intended to be a snow region and I sort of like the name. My second choice, just because I like the name; 'Sonbrand' - Dabe 23:57, 18 September 2006 (CEST)
Water race homeland; underwater or on the surface?
The issue of placing the Tritan raised a question about playability underwater. Though there are a number of ways we could implement something like this, the question remains, "Should the water race's homeland be submerged, requiring foreign race's to use a waterbreath ability/item of some kind..?"
I vote for an underwater town of some sort, regardless of the diving / swimming method - Dabe 00:16, 19 September 2006 (CEST)
Surely underwater, accesible by e.g. swimming skill... --Yosuhara 18:09, 19 September 2006 (CEST)
It would not be logical for a waterbreathing race to build a city under a dome filled with air. I think it should be reachable for both Tritans and non-Tritans. Therefor I think we should either have a land based Tritan homeland or SCUBA-gears (or something limilar). I would prefer the Tritan homeland to consist of a lot of island with walkable shallows for non-tritans and more direct swimming for Tritans and skilled swimmers. Modanung 19:58, 19 September 2006 (CEST)
I don't think it should be a dome filled with air.. rather, to reach it, you should have to make use of (as you sort of suggested) an appropriate item or skill to breathe water. The Tritan would have this as a natural ability, so their journey to this area would require much less foresight and planning. I agree that we should have some islands, but I don't see the purpose in making them 'fishpeople' if they don't at least partially live underwater. Dabe 00:18, 2 October 2006 (CEST)