From The Mana World
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| align="center" | +1 DEF | | align="center" | +1 DEF | ||
| A shirt made of 100% cotton. | | A shirt made of 100% cotton. | ||
|- | |||
| align="center" | http://www.geocities.com/kantogokai/Mask11.png | |||
| Mask | |||
| align="center" | ???? | |||
| align="center" | ???? | |||
| A mask for all occasions. | |||
|- | |||
| align="center" | http://www.geocities.com/kantogokai/mask12.png | |||
| Mask | |||
| align="center" | ???? | |||
| align="center" | ???? | |||
| A mask for all occasions. | |||
|} | |} | ||
=== Items === | === Items === |
Revision as of 03:36, 13 July 2005
Item development plan
The development of a new item for in the game consists of a number of steps. These are:
- The item needs a name, description and purpose. A small piece of information about the item's origins and current uses could also be helpful. The point of this part is the the item will need a place in the world, inhabitants could mention the item or it could be used in quests. Some information about the item is helpful to make the occurances of the item in the world more natural.
- Relevant graphics need to be drawn. In most cases this is at least an icon to be able to show the item on the map and in inventory. In the case of visible equipment this should also include the character overlay to be used.
- The attributes of the item need to be specified. Here we mean to point out exactly what happens when you use or equip an item and what it's value, weight and id are. With our new server this part will include composing the related XML item definition.
- Finally, use the item in the game. Make certain monsters drop the item, or have it be sold in certain stores. Incorporate it in a quest or allow it to be harvested in certain places. It should be easy to find out where an item is being used later, possibly by its id which could be prefixed by "item".
Below you'll find specification for item icons and a list of items currently in development. For a list of completed items that are ready for use, see the ItemReference.
Further readings
In order to get ideas and inspiration, you should take a look at our older item entries:
Item icon specs
- Dimension: 32x32
- Color depth: 32 bpp
- File format: PNG
- Background: Alpha layer (transparent)
Items in development
Weapons
Equipments
Image | Name | ID | Effects | Description |
---|---|---|---|---|
http://themanaworld.sourceforge.net/archive/kekskiller/hat.png | Santa Hat | 511 | +2 DEF | Ask Santa about this hat. |
http://img186.echo.cx/img186/8486/leathershirt8qr.png | Leather Shirt | 523 | +2 DEF | A shirt made of harded leather. |
http://img186.echo.cx/img186/1267/fancyhat0wn.png | Fancy Hat | 524 | +2 DEF | A fancy hat. |
http://img186.echo.cx/img186/8049/minerhat7hb.png | Miner's Hat | 525 | +4 DEF | A hat used by miners. |
http://img224.echo.cx/img224/9357/boots9it.png | Boots | 528 | +2 DEF | Some robust boots, ideal for wandering. |
http://img186.echo.cx/img186/5597/minergloves5od.png | Miner's Gloves | 531 | +1 DEF | Gloves used by miners, very useful. |
http://img186.echo.cx/img186/9854/leathergloves8pv.png | Leather Gloves | 532 | +2 DEF | Gloves made of harded leather. |
http://img186.echo.cx/img186/5397/cottonshirt2sc.png | Cotton Shirt | 1202 | +1 DEF | A shirt made of 100% cotton. |
http://www.geocities.com/kantogokai/Mask11.png | Mask | ???? | ???? | A mask for all occasions. |
http://www.geocities.com/kantogokai/mask12.png | Mask | ???? | ???? | A mask for all occasions. |
Items
Note: Synchronized with CVS "item_db.txt" file version 1.1. --Javila 09:25, 26 May 2005 (PDT)
Comments
Javila: Are there anybody working in some "shields" (wooden, iron, ...and so on)???
- Irukard has drawn the following items, including some shields:
http://themanaworld.org/archive/irukard/thumbs/iru_weapons.png.thumb.jpg
--Bjørn 17:24, 25 May 2005 (PDT)