From The Mana World
m (Small corrections →‎GeneralSpecs)
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* '''Tile size:''' 32x32
* '''Tile size:''' 32x32
* '''Tileset size:''' 512x512 (or 16x16 tiles), 512x256, 512x128, 512x64 or 512x32
* '''Tileset size:''' 512x512 (or 16x16 tiles), 512x256, 512x128, 512x64 or 512x32
* '''Color Depth:''' 32 bpp
* '''Color Depth:''' 24 or 32 bpp (alpha layer optional)
* '''File Format:''' PNG (alpha layer currently not used)
* '''File Format:''' [http://www.libpng.org/pub/png/ PNG]
* '''Current tilesets:''' http://cvs.sourceforge.net/viewcvs.py/themanaworld/tmw/data/graphics/tiles/
* '''Current tilesets:''' http://cvs.sourceforge.net/viewcvs.py/themanaworld/tmw/data/graphics/tiles/



Revision as of 19:53, 23 June 2005

Getting started

To get started on tileset development, please look into what kind of areas we plan to add to the game or what kind of changes we would still want to make to existing maps. See for example world development and concept art. Ideas of your own are welcome too!

GeneralSpecs

Tileset Engine

  • To be Added: .Well i was think to adding a system for water and grass. like this,let me show you an example

http://sull.shacknet.nu/~sull/ex1.png

im on normal grass it look flat

http://sull.shacknet.nu/~sull/ex2.png

better perspective thats how it should look.

http://sull.shacknet.nu/~sull/ex3.png

current error.the grass get on my head it should not.