From The Mana World
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=Monster Sprites=
=Monster Sprites=
==Completed==
==Completed==
===Bee===
[[Image:Fother-bee.png]]
===Log Head===
===Log Head===
Due to the efforts of [[User:Saphy|Saphy]] and [[User:Len|Len]] to improve [[User:Crush|Crush]]'s already amazing Woodland set, [[User:Rotonen|Rotonen]] suggested that the [[Log Head]] monster be remade to match the changes.  I've remade the Log Head to include two different attack animations, including an acorn spit and the classic root whip.
Due to the efforts of [[User:Saphy|Saphy]] and [[User:Len|Len]] to improve [[User:Crush|Crush]]'s already amazing Woodland set, [[User:Rotonen|Rotonen]] suggested that the [[Log Head]] monster be remade to match the changes.  I've remade the Log Head to include two different attack animations, including an acorn spit and the classic root whip.


[[Image:Monster-logmonster.png]]
[[Image:Monster-logmonster.png]]
Finished Set:
Finished Set:
[http://forums.themanaworld.org/viewtopic.php?f=8&t=5903|View Forum Thread]
[http://forums.themanaworld.org/viewtopic.php?f=8&t=5903|View Forum Thread]
 
===Penguin===
[[Image:Fother-penguin.png]]
===Skeleton===
===Skeleton===
The Skeleton base sprite sheet is a monster sprite that conforms semi-flush to the Male player base sheet. This allows for easier developement of variations in the skeleton mobs and equipment sharing between both sheets.  The skull for the skeleton is borrowed from [[User:Modanung|Modanung]]'s skull monster sheet, and is exactly 1 pixel more narrow on three sides than the Male Player base sheet, so some helmets will require the artist to make modifications to the helmet before piecing together a variation.
The Skeleton base sprite sheet is a monster sprite that conforms semi-flush to the Male player base sheet. This allows for easier development of variations in the skeleton mobs and equipment sharing between both sheets.  The skull for the skeleton is borrowed from [[User:Modanung|Modanung]]'s skull monster sheet, and is exactly 1 pixel more narrow on three sides than the Male Player base sheet, so some helmets will require the artist to make modifications to the helmet before piecing together a variation.
 
With TMWServ it should be possible to create variations in the same fashion as the player sheets by simply layering sprite sheets within the client itself.


[[Image:Example-skeleton.png]]
[[Image:Example-skeleton.png]]
I propose 3 skeleton monsters that will be created from this sheet and additional variations made further from those. (See proposed variants underneath each)
*Skeleton Fighter (Cooresponds to hand to hand player base)
**Skeleton Stalker (More slouching/clawing version)
*Skeleton Swordsman
**Undead Pirate
**Skeleton Hero
**Skeleton Warrior
*Skeleton Archer
**Skeleton Assasin
===Snail===
===Snail===
A recolorable snail using several different dye channels.
A recolorable snail using several different dye channels.
[[Image_dyeing#Simple_colors_and_palettes|Dye Channels]]: W,R,Y,G,C,B
[[Image_dyeing#Simple_colors_and_palettes|Dye Channels]]: W,R,Y,G,C,B
One day I will go back and fix some things I now hate about this.


[[Image:Fother-snail.png]]
[[Image:Fother-snail.png]]
===Spider===
[[Image:Fother-spider.png]]
===Squirrel===
===Squirrel===
The squirrel is intended to be a low level monster in line with the maggot for new players, and  
The squirrel is intended to be a low level monster in line with the maggot for new players, and  
 
This was originally done as a joke... one day I will redo it.  
mainly for ambience in the forest. It's my proposal that these usurp the current location of the
 
[[Monster/Scorpion|Scorpions]] in the Woodland area.


[[Image:Monster-squirrel.png]]
[[Image:Monster-squirrel.png]]
Finished Set:


Finished Set:
[http://forums.themanaworld.org/viewtopic.php?f=8&t=5990|View Forum Thread]
[http://forums.themanaworld.org/viewtopic.php?f=8&t=5990|View Forum Thread]
===Zombie===


===Zombie===
[[Image:Monster-zombie.png]]
[[Image:Monster-zombie.png]]
The first sprite I made for this game... at the time I was unsure of the art style since it was all over the place. This is one that I'd like to go back and do a fresh version of.
Finished Set:


Finished Set:
[http://forums.themanaworld.org/viewtopic.php?f=8&t=5717|View Forum Thread]
[http://forums.themanaworld.org/viewtopic.php?f=8&t=5717|View Forum Thread]
==Work in progress==
==Scrapworks==
These are some of the sprites I'm working on right now or tentatively working on.
These are things I started as a joke or for fun
===Birds===
====Chicken====
What is a 2D RPG without some chikens? Exactly!
 
[[Image:Fother-chicken.png]]
I think Evol Online used the chicks and added other directional frames for it.
====Seagull====
This ended up moving to the docks tileset... could be it's own sprite one day.
===Frog/Toad===
I had started a froad sprite for the never published bee keeper quest.
===Fairy===
===Fairy===
Progress: Movements and standing animations complete
 
Changes roadmap:
*Add ground glow effect and fairy dust trail.
*Add attack animation (these will actually be HP restoring attacks).
*Add death animations (It's been requested that it look like a firecracker pop).
Work in Progress Set:
[http://forums.themanaworld.org/viewtopic.php?f=8&t=5916|View Forum Thread]
[http://forums.themanaworld.org/viewtopic.php?f=8&t=5916|View Forum Thread]
===Ghost (Generic)===
===Ghost (Generic)===
A generic ghost sprite with multiple dye channels
A generic ghost sprite with multiple dye channels
[[Image_dyeing#Simple_colors_and_palettes|Dye Channels]]: R|C|W
[[Image_dyeing#Simple_colors_and_palettes|Dye Channels]]: R|C|W


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[[Image:Fother-giant-fly.gif]]
[[Image:Fother-giant-fly.gif]]
===Snake Lord===
This is a project for Kage_Jittai.  This is a half human-half snake boss.
==In Planning / Rough Start==
===Birds===
====Chicken====
What is a 2D RPG without some chikens? Exactly!
[[Image:Fother-chicken.png]]
====Crow====
Crows are needed for outdoor undead maps and cemetery maps, as well as haunted forests.
====Seagull====
This can be the beach equivelent of the bat mob (different drops of course! LOL)
===Frog/Toad===
I'm working on a Frog for forests and swamps.  I will also make a stationary variation for ambient
usage in animated map tiles.
===Lich===
===Lich===
The development of this will be dependent on the skeleton's development.
The development of this will be dependent on the skeleton's development.
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[[Image:Example-spiderboss.gif]]
[[Image:Example-spiderboss.gif]]
 
This ended up becoming the smaller replacement for the spider
===Bone Daddy (Skeletal Chimera)===
This will be a combination of many human bones and very tough.
===Cactus Monster===
===Cactus Monster===
Desert equivelent of the log head.
Desert equivelent of the log head.
===Crab===
There shouldn't be scorpions on the beach! Crabs should take their place!
===Trees===
===Trees===
====Maw Bark====
====Sapheart====
She's what the logheads used to be part of befor Jack liberated them from their mother's branches... still a concept...
She's what the logheads used to be part of befor Jack liberated them from their mother's branches... still a concept...


[[Image:Concept-oldtree.png]]
[[Image:Concept-oldtree.png]]
 
===Snake Lord===
This is a project for Kage_Jittai.  This is a half human-half snake boss. Kage was fussy about it's movements... so I abandoned it.
====Rotted Log====
====Rotted Log====
Rotted undead version of the log monster. Some mysterious creature has made the empty log it's  
Rotted undead version of the log monster. Some mysterious creature has made the empty log it's home!  I will likely redo this with a larger member of the Log Head (such as using whatever log head boss/tree that will come next as a base for this undead version).
 
home!  I will likely redo this with a larger member of the Log Head (such as using whatever log  
 
head boss/tree that will come next as a base for this undead version).


[[Image:Monster-rottenlog.png]]
[[Image:Monster-rottenlog.png]]

Revision as of 20:11, 30 November 2013

Monster Sprites

Completed

Bee

Fother-bee.png

Log Head

Due to the efforts of Saphy and Len to improve Crush's already amazing Woodland set, Rotonen suggested that the Log Head monster be remade to match the changes. I've remade the Log Head to include two different attack animations, including an acorn spit and the classic root whip.

Monster-logmonster.png Finished Set: Forum Thread

Penguin

Fother-penguin.png

Skeleton

The Skeleton base sprite sheet is a monster sprite that conforms semi-flush to the Male player base sheet. This allows for easier development of variations in the skeleton mobs and equipment sharing between both sheets. The skull for the skeleton is borrowed from Modanung's skull monster sheet, and is exactly 1 pixel more narrow on three sides than the Male Player base sheet, so some helmets will require the artist to make modifications to the helmet before piecing together a variation.

Example-skeleton.png

Snail

A recolorable snail using several different dye channels. Dye Channels: W,R,Y,G,C,B One day I will go back and fix some things I now hate about this.

Fother-snail.png

Spider

Fother-spider.png

Squirrel

The squirrel is intended to be a low level monster in line with the maggot for new players, and This was originally done as a joke... one day I will redo it.

Monster-squirrel.png Finished Set:

Forum Thread

Zombie

Monster-zombie.png The first sprite I made for this game... at the time I was unsure of the art style since it was all over the place. This is one that I'd like to go back and do a fresh version of. Finished Set:

Forum Thread

Scrapworks

These are things I started as a joke or for fun

Birds

Chicken

What is a 2D RPG without some chikens? Exactly!

Fother-chicken.png I think Evol Online used the chicks and added other directional frames for it.

Seagull

This ended up moving to the docks tileset... could be it's own sprite one day.

Frog/Toad

I had started a froad sprite for the never published bee keeper quest.

Fairy

Forum Thread

Ghost (Generic)

A generic ghost sprite with multiple dye channels Dye Channels: R|C|W

Fother-generic-ghost.png

Giant Fly

Giant Fly I was working on... wasn't going to post it, until I saw a forum post talking about what Giant Maggots turn into... so it forced my hand. (This animation is from a dye test) I plan on finishing this sometime (just like everything else!)

Fother-giant-fly.gif

Lich

The development of this will be dependent on the skeleton's development.

Potted Flowers (Boss Flower)

Spider Boss

It's huge, deadly, and still just a base framework!

Example-spiderboss.gif This ended up becoming the smaller replacement for the spider

Cactus Monster

Desert equivelent of the log head.

Trees

Sapheart

She's what the logheads used to be part of befor Jack liberated them from their mother's branches... still a concept...

Concept-oldtree.png

Snake Lord

This is a project for Kage_Jittai. This is a half human-half snake boss. Kage was fussy about it's movements... so I abandoned it.

Rotted Log

Rotted undead version of the log monster. Some mysterious creature has made the empty log it's home! I will likely redo this with a larger member of the Log Head (such as using whatever log head boss/tree that will come next as a base for this undead version).

Monster-rottenlog.png