From The Mana World
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<uml activity | <uml activity> | ||
(start)->(Login Request)-><d1>Connection Refused->(Login Error)->|a|->(end) | (start)->(Login Request)-><d1>Connection Refused->(Login Error)->|a|->(end) | ||
<d1>Banned or Restricted->(Login Error) | <d1>Banned or Restricted->(Login Error) |
Revision as of 02:33, 2 February 2013
Login Register
Packet ID: | 0x0064 |
---|---|
Packet Length: | 55 |
Client Defined: | (hard-coded) |
Sent Location(s): | src/net/tmwa/loginhandler.cpp:298 |
Parsed Location(s): | src/login/login.cpp |
Fields
Offset | Length | Contents |
---|---|---|
0 | 2 | Packet ID |
2 | 4 | Client Version |
6 | 24 | Username |
30 | 24 | Password |
54 | 1 | Bitmask:
0x01: Can handle Update Host packet 0x02: defaults to first char-server instead of last |
Description
Registers login credentials.
The server will take one of the following actions upon receiving this command:
- If the connection is refused, the server will respond with Login Error.
- If the account is banned or restricted, the server will respond with Login Error.
- If the account's GM level is less than the "Minimum GM Level" defined, the server will respond with Connection Problem.
- Otherwise, the login is successful, and the server will take all of the following actions:
- If the "Update Host" is defined on the server, the server will respond with Host Update.
- If at least one connected char-server, the server will respond with Login Data
- If there is no connected char-server the server will respond with Connection Problem.
Notes
- All supported clients must send a 3 on the final packet, indicating "Update Host" support, as well as defaulting to first server instead of last.
- Client Version is currently expected to be 0.
<uml activity>
(start)->(Login Request)-><d1>Connection Refused->(Login Error)->|a|->(end) <d1>Banned or Restricted->(Login Error) <d1>GM level less than Minimum GM Level->(Connection Problem)->|a| <d1>Success-><d2>Update Host Defined->(Host Update)->(Login Data)->|a| <d2>Update Host Not Defined->(Login Data) <d2>Character already connected->(Connection Problem)
</uml>