(New page: {{Category_playerinfo}} {{Status_green}} * '''ID''': Item id. * '''AegisName''': Server name to reference the item in scripts and lookups, should use no spaces. * '''Name''': Name in engl...) |
Revision as of 07:59, 27 January 2011
This article contains information for players or people interested in playing The Mana World rEvolt. If you're interested for the Classic game, please go to the Classic portal.
This article is for reference purpose
The features described in this article are already implemented in the game. The article should describe how a certain aspect of the game currently works. You may of course edit this article to improve the description of the circumstances. Your opinions or improvement suggestions about the described aspects themself are of course appreciated, too. But please put these on the discussion page of this article to keep facts and fiction separated.
- ID: Item id.
- AegisName: Server name to reference the item in scripts and lookups, should use no spaces.
- Name: Name in english for displaying as output for @ and script commands.
Type | Description |
---|---|
0 | Healing Item |
2 | Usable item |
3 | Generic item |
4 | Weapon |
5 | Armor/Garment/Boots/Headgear |
6 | Card |
7 | Pet egg |
8 | Pet equipment |
10 | Ammo (Arrows/Bullets/etc…) |
11 | Usable with delayed consumption (item is lost from inventory after selecting a target, for use with skills and pet lures). |
18 | Another delayed consume that requires user confirmation before using item. |
- Buy: Default buying price. When not specified, becomes double the sell price.
- Sell: Default selling price. When not specified, becomes half the buy price.
- Weight: Item's weight. Each 10 is 1 weight.
- ATK: Weapon's attack.
- DEF: Armor's defense.
- Range: Weapon's attack range.
- Slots: Amount of slots the item possesses.
- Job: Equippable jobs. Uses the following bitmask table:
Job Name | Number | Job Name | Number |
---|---|---|---|
(S.) Novice | (2^00): 0x00000001 | Swordman | (2^01): 0x00000002 |
Mage | (2^02): 0x00000004 | Archer | (2^03): 0x00000008 |
Acolyte | (2^04): 0x00000010 | Marchant | (2^05): 0x00000020 |
Thief | (2^06): 0x00000040 | Knight | (2^07): 0x00000080 |
Priest | (2^08): 0x00000100 | Wizard | (2^09): 0x00000200 |
Blacksmith | (2^10): 0x00000400 | Hunter | (2^11): 0x00000800 |
Assassin | (2^12): 0x00001000 | Unused | (2^13): 0x00002000 |
Crusader | (2^14): 0x00004000 | Monk | (2^15): 0x00008000 |
Sage | (2^16): 0x00010000 | Rogue | (2^17): 0x00020000 |
Alchemist | (2^18): 0x00040000 | Bard/Dancer | (2^19): 0x00080000 |
Unused | (2^20): 0x00100000 | Taekwon | (2^21): 0x00200000 |
StarGladi | (2^22): 0x00400000 | Soul Linker | (2^23): 0x00800000 |
Gunslinger | (2^24): 0x01000000 | Ninja | (2^25): 0x02000000 |
- Upper: Equippable upper-types. Uses the following bitmasks:
1: Normal jobs / 2: Upper jobs / 4: Baby jobs
- Gender: Gender restriction. 0 is female, 1 is male, 2 for both.
- Loc: Equipment's placement. Values are:
Equipment | Location |
---|---|
Upper Headgear | 2^8 256 |
Middle Headgear | 2^9 512 |
Lower Headgear | 2^0 001 |
Armor | 2^4 016 |
Weapon | 2^1 002 |
Shield | 2^5 032 |
Garment | 2^2 004 |
Footgear | 2^6 064 |
Accessory 1 | 2^3 008 |
Accessory 2 | 2^7 128 |
- wLV: Weapon level.
- eLV: Base level required to be able to equip.
- Refineable: 1 if the item can be refined, 0 otherwise.
- View: For normal items, defines a replacement view-sprite for the item.
(eg: Making apples look like apple juice.) (The special case are weapons and ammo where this value indicates the weapon-class of the item.)
- For weapons, the types are:
Number | Type | Number | Type |
---|---|---|---|
0 | Bare fist | 1 | Daggers |
2 | One-handed swords | 3 | Two-handed swords |
4 | One-handed spears | 5 | Two-handed spears |
6 | One-handed axes | 7 | Two-handed axes |
8 | Maces | 9 | Unused |
10 | Staves | 11 | Bows |
12 | Knuckles | 13 | Musical Instruments |
14 | Whips | 15 | Books |
16 | Katars | 17 | Revolvers |
18 | Rifles | 19 | Gatling guns |
20 | Shotguns | 21 | Grenade launchers |
22 | Fuuma Shurikens |
For ammo, the types are:
Number | Type | Number | Type |
---|---|---|---|
1 | Arrows | 2 | Throwable daggers |
3 | Bullets | 4 | Shells |
5 | Grenades | 6 | Shuriken |
7 | Kunai |
- Script: Script to execute when the item is used/equipped.
- OnEquip_Script: Script to execute when the item is equipped. Warning, not all item bonuses will work here as expected!
- OnUnequip_Script: Script to execute when the item is unequipped. Warning, not all item bonuses will work here as expected!