m (→Should-have) |
m (Added details about the issues left, added mantis and GIT references.) |
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|Make debug features less visible (walk sparks etc.) | |Make debug features less visible (walk sparks etc.) | ||
| | ''The player still gets a notification about the skill points obtained after the logn sequence.'' | ||
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|Working Player- | |Working Player-NPC trading (Buying and selling support) | ||
| | | In progress | ||
| | | [http://bugs.manasource.org/view.php?id=101 Mana-Mantis #101] | ||
[http://bugs.manasource.org/view.php?id=78 Mana-Mantis #78] | |||
|- | |||
|Working Player-Player trading | |||
''The trade cancellation doesn't give back the player inventory.'' | |||
| Mostly working | |||
| [http://bugs.manasource.org/view.php?id=140 Mana-Mantis #140] | |||
|- | |- | ||
|Content Release 1 | |Content Release 1 | ||
''Repositories:'' | |||
Client data: | |||
http://gitorious.org/+tmw-admins/tmw/client-dev | |||
Server data: | |||
http://gitorious.org/+tmw-admins/tmw/server-dev | |||
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Line 54: | Line 66: | ||
''An official branding file + dependencies is yet to be designed.'' | ''An official branding file + dependencies is yet to be designed.'' | ||
|In the works. | |In the works. | ||
| | |''Work to be ported in the client data:'' | ||
http://gitorious.org/+tmw-admins/tmw/client-dev | |||
|- | |- | ||
|Proper handling of two one-handed weapons (or disabling it) | |Proper handling of two one-handed weapons (or disabling it) | ||
Line 61: | Line 74: | ||
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|Automatic unstucking of stucked characters (because of broken warps, for example) | |Automatic unstucking of stucked characters (because of broken warps, for example) | ||
''The /die command should make the character die at player's will and help taking care of that kind of problem.'' | |||
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|{{Mantis|25}} | |{{Mantis|25}} | ||
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|Real-time changes of character | |Real-time changes of character and correction points in status window while distributing them | ||
(used to work once, most likely another regression during client merge) | (used to work once, most likely another regression during client merge) | ||
| Done | | Done |
Revision as of 08:36, 28 June 2010
Things to do before we can start a TMWServ beta
Must-have
These things must be done before we can dare to invite players to the server.
Description | Status | Mantis Issues |
---|---|---|
Movement fixes | Done | Mantis #214 |
Secure authentication between servers | Done | Mantis #926 |
Make debug features less visible (walk sparks etc.)
The player still gets a notification about the skill points obtained after the logn sequence. |
||
Attack speed synced with animation
Depends on adding Hit Per Second new formula in server and in the client. (We shouldn't care for TmwAthena AGI problems.) |
Mantis #366 | |
Fix equipping | Done | Mantis #927 |
Change game mechanic formulas to those described on http://doc.manasource.org/manaserv_statistics_system | ||
Working Player-NPC trading (Buying and selling support) | In progress | Mana-Mantis #101 |
Working Player-Player trading
The trade cancellation doesn't give back the player inventory. |
Mostly working | Mana-Mantis #140 |
Content Release 1
Repositories: Client data: http://gitorious.org/+tmw-admins/tmw/client-dev Server data: http://gitorious.org/+tmw-admins/tmw/server-dev |
Should-have
These things would be good to have at the release but we could do without when necessary.
Description | Status | Mantis Issues |
---|---|---|
New Login Sequence
An official branding file + dependencies is yet to be designed. |
In the works. | Work to be ported in the client data: |
Proper handling of two one-handed weapons (or disabling it) | Mantis #205 | |
Automatic unstucking of stucked characters (because of broken warps, for example)
The /die command should make the character die at player's will and help taking care of that kind of problem. |
||
Easier server restarting (allow to start servers in any order) | Done | Mantis #25 |
Real-time changes of character and correction points in status window while distributing them
(used to work once, most likely another regression during client merge) |
Done | |
HP regeneration factor as a map property | ||
Fix characters facing different directions on different players screens after they moved | Mana-Mantis #154 |
Can-have
These things are not that important for now and should be left for later, but you won't get yelled at for working on them anyway.
Description | Status | Mantis Issues |
---|---|---|
Magic system | In the works | |
Special Attack system | ||
Customized Equipment | ||
Support for TMWServ and eAthena in one client binary | Done | Mantis #2 |