From The Mana World
m (Added details about the issues left, added mantis and GIT references.)
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|Make debug features less visible (walk sparks etc.)
|Make debug features less visible (walk sparks etc.)
|Done
''The player still gets a notification about the skill points obtained after the logn sequence.''
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|Working Player-Player and Player-NPC trading
|Working Player-NPC trading (Buying and selling support)
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| In progress
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| [http://bugs.manasource.org/view.php?id=101 Mana-Mantis #101]
[http://bugs.manasource.org/view.php?id=78 Mana-Mantis #78]
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|Working Player-Player trading
''The trade cancellation doesn't give back the player inventory.''
| Mostly working
| [http://bugs.manasource.org/view.php?id=140 Mana-Mantis #140]
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|Content Release 1
|Content Release 1
''Repositories:''
Client data:
http://gitorious.org/+tmw-admins/tmw/client-dev
Server data:
http://gitorious.org/+tmw-admins/tmw/server-dev
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''An official branding file + dependencies is yet to be designed.''
''An official branding file + dependencies is yet to be designed.''
|In the works.  
|In the works.  
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|''Work to be ported in the client data:''
http://gitorious.org/+tmw-admins/tmw/client-dev
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|Proper handling of two one-handed weapons (or disabling it)
|Proper handling of two one-handed weapons (or disabling it)
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|Automatic unstucking of stucked characters (because of broken warps, for example)
|Automatic unstucking of stucked characters (because of broken warps, for example)
''The /die command should make the character die at player's will and help taking care of that kind of problem.''
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|{{Mantis|25}}
|{{Mantis|25}}
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|Real-time changes of character- and correction points in status window while distributing them
|Real-time changes of character and correction points in status window while distributing them
(used to work once, most likely another regression during client merge)
(used to work once, most likely another regression during client merge)
| Done
| Done

Revision as of 08:36, 28 June 2010

Things to do before we can start a TMWServ beta

Must-have

These things must be done before we can dare to invite players to the server.

Description Status Mantis Issues
Movement fixes Done Mantis #214
Secure authentication between servers Done Mantis #926
Make debug features less visible (walk sparks etc.)

The player still gets a notification about the skill points obtained after the logn sequence.

Attack speed synced with animation

Depends on adding Hit Per Second new formula in server and in the client.

(We shouldn't care for TmwAthena AGI problems.)

Mantis #366
Fix equipping Done Mantis #927
Change game mechanic formulas to those described on http://doc.manasource.org/manaserv_statistics_system
Working Player-NPC trading (Buying and selling support) In progress Mana-Mantis #101

Mana-Mantis #78

Working Player-Player trading

The trade cancellation doesn't give back the player inventory.

Mostly working Mana-Mantis #140
Content Release 1

Repositories: Client data: http://gitorious.org/+tmw-admins/tmw/client-dev Server data: http://gitorious.org/+tmw-admins/tmw/server-dev

Should-have

These things would be good to have at the release but we could do without when necessary.

Description Status Mantis Issues
New Login Sequence

An official branding file + dependencies is yet to be designed.

In the works. Work to be ported in the client data:

http://gitorious.org/+tmw-admins/tmw/client-dev

Proper handling of two one-handed weapons (or disabling it) Mantis #205
Automatic unstucking of stucked characters (because of broken warps, for example)

The /die command should make the character die at player's will and help taking care of that kind of problem.

Easier server restarting (allow to start servers in any order) Done Mantis #25
Real-time changes of character and correction points in status window while distributing them

(used to work once, most likely another regression during client merge)

Done
HP regeneration factor as a map property
Fix characters facing different directions on different players screens after they moved Mana-Mantis #154

Can-have

These things are not that important for now and should be left for later, but you won't get yelled at for working on them anyway.

Description Status Mantis Issues
Magic system In the works
Special Attack system
Customized Equipment
Support for TMWServ and eAthena in one client binary Done Mantis #2